Zombie Exodus: Safe Haven, Part 3 - releasing 3/3/2022


I think this is supposed to raise ideal

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@JimD i think it’s less of a need of you to write out conversations influencing relationships and more making people working together often. For example if we have Parker and Kelly go fishing or do watch duty or chores together then each time they work together it adds a relation point. Same thing with other characters and then you do a test as to who has the higher relations with who and exclude any who don’t fit their sexuality or availability (like Reilly wouldn’t be with his mother for example)

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two questions 1 can you save the character from the naginata in part two, always die or kill few zombies I would like to be able to save her if possible. 2 Murphy the scientist who locks us up saves his life, he will appear again to recruit because a living human suggestion to experiment would be useful in the future, his knowledge may serve in the future if you want to kill him if or if you can kill him in the same mandatory event that Gina when Eli opens the door. excuse my english and thanks for such a good game

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The Naginata User’s name is Sifer. And she has a scripted death. But who knows, maybe JimD might allow us to somehow save her

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As much as I want it to happen it probably won’t since chapter 2 is already finished.

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Quick question. How old is Drake, the leader of the Red Mambas? My impression is that he’s in his early 20s. Sort of like College Student MCs

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Quick question. Are the deaths of Gina, Driver, and the Reverend scripted? I really hope not. Especially considering Gina is Romance able and I really have gotten somewhat attached to all the people in my group… I saved them and now they die? :frowning:

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To answer your question yes they are scripted deaths. They can’t be avoided by any way.

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@JimD the zombie powered generator, no one thinks to cut out the teeth and cut off the fingers/toes to ensure they are harmless? I think poking holes in their lungs and neck airway would also make them silent.

Maybe make it so if you have high medical you can do this?

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I don’t think cutting a zombie’s teeth is a good idea, it’s like putting your hand into a lion mouth. I don’t know how this ā€œzomie generatorā€ will work but if it works by zombie flesh, using dead bodies will be a better idea

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It works with the dead waking in circles to power the generator.

And you don’t need to stick you body anywhere near the teeth to cut off the bottom jaw and then the gums of the top of the mouth. A sword or saw will do lol

The reason I point this out is the drawbacks is a regular hit to morale and stuff in exchange for power.

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Hmm, I like this idea, it reminds me about machines that work by exploiting labour force from slaves :grinning:. I still prefer thermal energy from burning bodies but seems like we can’t reach to that level of technology. So are zombies still decomposing or they are somehow stop that progress ?

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I don’t have a fixed age for most of the characters. It’s the same for their appearances for the most part. I want players to fill in some of those details. For example, Jillian can be 17 if you want her to be. I don’t think I specifically say her age anywhere. some characters, like Reilly, are definitely older than eighteen.

The biggest problem with age and romantic options are the laws here in the US that dictate the age of consent. Since Apple is a main distributor of this game, I always worry about them pulling the game off the app store if someone complains about an inappropriate relationship. I don’t even know if that will happen, but that’s the reason I try not to define too many things in the story as relates to age.

That would add a massive amount of coding to the game. Every character would have to have a relationships that with every other character. I am basically a one-man show, so I doubt I could ever do that without jeopardizing other areas of the game.

Sifer was is a reward from a contest in which the winner got to create a character who dies in the story. She will always die, and there is no saving her. It’s just a matter of when she dies that the player can affect.

It’s safe to assume you will see Murphy again in the future.

Drake is more likely in his 30s.

I like this idea. There will have to be some impact to that decision. For example some people in the group will consider such mutilation quite barbaric which will affect relationship scores or morale. Others will actually view that decision as more efficient which will improve their scores.

I’ve definitely heard this criticism from others. I’m on the fence about this. First off, I don’t want anyone getting too comfortable in this game. If all romantic options become immune to death, there is no risk to losing them. Such predictability goes against the setting. Some players feel there’s too much plot armor in the game already. For example, there are a core of characters who will predictably not die anytime soon. I believe it makes the game stale. In addition, I am adding new romantic options in the future. There are currently 12 in the game, not including a more limited option in Julianne. If I add four more options, that becomes completely unmanageable.

While I don’t want to take away someone’s romantic option, especially one they have invested in, I feel there needs to be deaths in this setting and no character should be immune to it.

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Might be worth pointing out, then, that after freeing Laurel, my guy will tell her that Murphy is tied up even if I have told him to leave.

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Hey JimD. I have a question. About the romance scenes with Kelly and Gina respectively in part 3. It’s rather stale and not at all steamy in comparison to Bailey, Jillian, and even Rachel’s scenes. Was this on purpose or is it the way that it is due to an oversight when you made the beta? If so then I hope you fix it. Otherwise, my review on the beta is that it was an amazing read. Even if it was just 2 chapters. Especially the junkyard planning. Although when it comes to the junkyard. :sweat_smile: Could you add more fortification possibilities? As fortified as I tried to make it. It still felt I was living in a mud hut trying to survive a tornado

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While on the topic, are the romance scenes for Jaime, Woody, Reilly and Lopez not implemented yet or am I just doing something wrong?

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Enjoying the chapters so far and I personally don’t have any problems with the chapters except a few incorrect spellings and grammar but I know you’ll look at it again and fix it. The only thing I have a problem with though is the teenager storyline, I would much rather have the parents be dead instead of them coming back. That is, however, my opinion.

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Thank you. I will fix that.

I don’t think I’ve written them yet.

What are other ideas you would have for fortifying it? I’m happy to add more but it seems it will get to a point where I will have to come up with new ways for people to break in just to prove you can keep them out.

Realize, with a secure fence, a moat, watchtowers, and an alarm system, not many people are getting in there. And then you have the options of farm plots, chicken coops, gardens, greenhouses, workshops, etc.

they are not implemented yet. My goal right now is to get done chapter 12 and then I will go back and add romance scenes for everyone.

Someone else mentioned this on my discord. I am going to add an option where the teenager can choose that the parents are dead earlier in Part 3. This will take away the teenager mission, since that mission requires the parents to be alive.

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If the parents of teenager mc were alive, is it also possible for the nephew’s mother to be alive? Or is she one of the scripted death?

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Is it possible for the nephew to die?

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