What I meant was that I wouldn’t want to kill him if he got converted in a zombie, because honestly I don’t know if given the chance I would kill him or leave him to live as a zombie, but if he really died (no un-life) then though hurting he at least wouldn’t have to continue existing in one of the worst outcomes in history
@Nevantyr Well I understand you’d have a difficult time putting him out of his misery. But just leaving your nephew as a zombie simply because you don’t have the heart to put him down seems irresponsible and seriously messed up. At least have someone else put him out of his misery if you can’t do it.
It depends on whether a cure can / will be developed
Even if a cure can be developed that doesn’t alter the fact that these are undead zombies not the infected like 28 days later who are still alive. So even if you make a cure for the virus any zombie that has been shot in the chest, stabbed or has an axe lodged or had suffered a wound that would kill an ordinary person would still die upon being cured and returned to being human.
Not to mention the trauma of becoming one of the undead and eating people which is something we probably wouldn’t be able to treat because it’s not like every psychiatrist or therapist will be alive to help.
We should also consider the possibility that these zombies will start to rot and deteriorate so even if the cured person didn’t suffer from a normally fatal wound.The person would die shortly after being cured due to the fact that their body and major organs have rotted and no longer work.
Also depending on how long the apocalypse has been a cure for the undead might doesn’t mean people are just going to go back to normal life.
Especially if there’s no longer any form of government, a life to go back to or their group has a form of leadership that has stripped them of their morals and humanity. As well as the fact that they could now be in a position of power that they never had pre-apocalypse and they don’t want to give it up.
It also depends on how rapidly a cure is developed. In ZE, MC develops a working cure/vaccine in under one year after announcing their intentions to work on it. If ZE:SH MC can perform a similar feat, then the world can be restored to semi-normal (at least near the epicenters of government/MC’s affiliate group’s territory). After around two years, the zombies will become less of a threat, but human groups can still be roped back into a hegemony, depending on how desperately they miss modern conveniences. Any further than that, and society becomes like the upcoming Dead Zone.
I’m just saying in a world where a zombie apocalypse has taken place, especially if you are working on a cure, it doesn’t seem evil, wrong or dumb to keep an infected ally tied up or restrained but alive (well, undead)
Of course, it’d only really be worth it if you really cared about them (nephew), they were very skilled/ smart or had something useful to bring to the table that outweighed the risk of waiting to save them (Rachel maybe) and they weren’t damaged too much prior to or during being undead
Hm, I always thought a cure for Zombies was only for the time between the bite and the turning. No medicine can revive someone. But maybe I think to realistic for such a thing. It is quite funny to Talk about realism and zombies, I know, but I have always been someone who likes an inner Logic, even in unrealistic scenarios. So making zombies alive again was OK in warm bodies, since the Zombies were not really dead there
So, I’ve being lurking some months here and decided to stop by. I’ve read Safe Haven in July, and I just want to praise the writer. The game is well-written, specially the character, and the way the story is told is very immersive. A very good book, waiting patiently for the next part.
If anyone can clarify this for me, I’m rereading the original ZE, and noticed that when you ask Tom about how his wife died, he never really answers the question. This has been bugging me for sometime, and knowing he isn’t mentally stable, can we assume he just killed her, like he tries to kill us later. It’s not like a relationship stops him, since he tries even if you are romancing him .
Sorry for the wall of text.
So, I just want to talk about my MC for a sec, because I realized he is like Ivan in Doomsday on Demand (he even has a nephew, I feel bad for the kid)
I wonder if we join up with another group if there will be a way to take over leadership of that group.
For all those who have tried playing as a college student, and then as a regular “adult” character, I’m just wondering why all the other characters in the game treat you with less respect if you’re a college student trying to lead the group. I feel like I’m the game, it never really identified the age range of a “college student”, so technically, couldn’t a college student be in their 20s? This doesn’t add up well with how people talk to a college student in the game, with people mainly addressing you as a “kid” and someone needed to be taken care of… despite the fact you might be in your 20s as a college student? I could just be completely wrong and it’s like a freshman in college and not a graduate student or anything but just saying, it’s kinda sketchy. If anyone gets through all this and responds, I thank you for your time and effort
This is a rather simple question but is there any official difference between having “expert” level skill and “master” level skill on a specific ability? So far this has not affected any of my character’s abilities and it seems “expert” and “master” are relatively interchangeable, but if they are, “expert” saves you more skill points and gets the same result? I have not noticed any moments in ZESH where a character action is affected by a difference in “expert” or “master” skill.
There is a difference and over time that will begin to show more as challenges become more difficult. The earlier challenges are structured to be achievable by more skill levels so that you can build your MC in a more customizable way.
This isn’t possible! Idk how I even glitched the system but now I have a character with above the possible limit for stats!? And it actually affects my skill level too. My empathy is off the charts!
Which attribute are you talking about? Some of them are affected by your hobbies too.
meditation increases willpower, drawing increases perception, gaming increases dexterity, etc.
No that’s not what I meant. The maximum number of bonus attribute points you can add is 200. All attributes start at 30% when you customize your attributes from scratch. 1 attribute point = 1%. I am 20%, or 20 attribute points, over the 200 attribute point limit.
Did you count the 20 Points you get from Hobbies?
Yes. Generally I only get 4 attributes with 60%. This one save though I got more random attribute points I did not assign by choice.
I’m not sure if this was intentional by @JimD but if you play as a soldier, combat medic, or officer in the U.S Army, and Colonel Goodman contacts you in Part 1, Colonel Goodman says that Colonel Faulkner died from an infected attack in Part 1. However, later in Part 2, if you talk to Colonel Goodman again by choosing to respond to a satellite cell call Colonel Goodman says Colonel Faulkner died from being shot by a scavenger. Did anyone else notice this difference? Does anyone else think this is just a typo or a purposefully placed disconnect in the story so that we readers would notice? It definitely makes me suspicious of the New Army group.
I think the discrepancy on how Faulkner died is intentional. If your military character has a high enough Empathy stat, when asking Goodman about the death, your character will flat out discern that Goodman is lying. I wouldn’t trust him either.
JimD. Please add checkpoint saves when you create part 3. I hate restarting the entire thing when I make a choice that results into something I don’t want. Not to many guides for this game out there