I want him die I wanted him dead since the first chapter demo. but he doesn’t die I have someone I don’t want and I won’t move a finger for him as I am forced to have him I want kick him of my group and he could live elsewhere but there is not that choice.
I try to act as I would in real life, so unless this person gives me a reason to kill him, I would keep him alive, of couse he would have to be useful, no place for the weak.
You should try to see him as a tool that helps you build your community, the more people, the more hands that can help you build it.
I feel like the bigger your community will get, the more chance you will have of having people you don’t like, but It’s not about what you like, It’s about the greater good.
My way dealing with the characters is to separate them like this:
Family+LI- Characters like the nephew, Jaime, or Maddie the ones that I’ll actively go out of my way to help.
Utility- The ones that regardless of how I feel, consider necessary to survive.
Tools- The ones I don’t particularily care about and haven’t demostrated much skill, but keep around for “sacrificial lamb”, and if necessary as future test subjects.
As for the Parker dilemma, if we have the knowledge to make insuling, we can probably just teach him how to make, since we can already teach the group as a whole or individually. After teaching him we can just let him look up the materials himself and we can concentrate on our own stuff or wait till we find someone who can since we lost the only other doctor to the coyotes.
Btw anyone know how to keep Jillian rep above 60 by the end of the 1st part, if I leave her she take small dip and on realizing Driver and Rosie are around she another big dip. Then if I bring her she’l still take a huge dip if we decide to “forgive” them.
Also can we talk about how Maddie could outgun Rachel, Lopez and Gina with her R.W. at lvl 5.
I think it’s easy to say that we should prioritize the greater good but in reality, I’d hardly see it being as easy or as doable as you suggest given our current situation. For example you said:
That’s only the positive, I think you should take into account the danger of having such a large group at this time. That danger being needing more supplies, resources, space and a sense of stability to provide for new members, none of which are things we currently have. Without any of those things, I think that it’s not only harmful to the people already in our group because they’d always be working to scavenge supplies for the new people when we haven’t actually taken time to take care of the ones we already have and make sure we are set up with enough supplies to last us in the long run and adding an additional layer of stress and exhaustion could easily get them killed because they weren’t aware or prepared to deal with whatever dangers/horrors the outbreak will or could throw our way.
I also see it as being counterproductive if you’re priority is recruiting people for the sake of moral principles and you haven’t set up any kind of structure that will provide the necessary resources/supplies for the people you have in the long run. Because when will you have time to build those when you’re running around like a headless chicken to get supplies that you desperately need in the present ?
@Bahamuht Have you considered just getting rid of Driver & Rosie since keeping them alive/around seems to be the problem ? Or maybe don’t buy their apology in the first place ?
I’m talking over a long period of time, you are talking specifics, I’m talking general, if your objective is to build some sort of city, then you are gonna need hands to do so.
Obviously I’m not talking about blindly taking people into your group just to be nice, without any care for supplies, I’m talking about gradually letting more people into your group, and making each of them useful.
I wouldn’t go recruiting or saving people unless I thought we had enough supplies to handle them.
The greater good is just pleasing the most people when possible, sometimes pleasing the most people means leaving others to die.
If I were to play as I would irl Jillian wouldn’t get in my house, Driver would be dead, Rosie wouldn’t be allowed to join unless Jaime somehow convinced me, Reilly would probably had left with his mom after the horde and there’s a chance I’d die trying to get the equipment the three military that came for Lopez. In general I’d keep the group small (at most 10) and when we have an established HQ consider recruiting so that we can have an actuall Haven.
I can’t really get rid of Driver and Rosie( well maybe Driver) for Jillian since unlike her they would be able to help in combat( i think Rosie has lvl4 R.W. and Diver has lvl3 C.Q.W.).
Then if you’re not willing to get rid of them, maybe tell them you don’t buy their apology and see what that does, or just accept the fact that you’re relationship isn’t going to be the best because, I really don’t see a way to please everyone in that scenario. Then again, in my main playthrough I don’t make my choices to please people so, I can’t relate to the predicament you’re in and there could possibly be another solution to your problem.
shrug
It’s really only important if I’m trying to romance her, otherwise I’ll just leave it be and raise it back up later. @Kaelyn Before leaving she’s usually in the low 70s and between having her stay and keeping Diver and Rosie it dives to mid-high 50s. If I bring her along it might dive all the way to high 40s. My social skills tend to be 55 Cha, mid 50s persuasion and mid-high 60s leadership(which I have raise before chap 2 cause otherwise my teen takes a -15 lead and -10 per) and depending how I’m planning my character empathy is either in the 30s or 50s. @AAO I tend to keep Driver and Rosie since they are very much followers and with high leadership it’s almost a guarantee they won’t betray me, especially if Jaime is around.
I Had No Problem keeping her a friend. I guess when you Go and save Lyle and then do not take her with you to the school, by asking her to guard the House all Went Well with me, she never was annoyed for me bringing Driver and Rosie
Also how is your character’s Charisma and other “people skills” such as Empathy, Persuasion, Leadership and Intimidation? I had no problems keeping Jillian’s reputation at 66 (friend) for the game (I did not save Lyle, and I did not take her with me to the school either).
Pragmatically, Rosie and Driver >>>>>>> Jillian. They may be unstable, but they’re at least useful in combat. Driver is also good at (surprise, surprise) Driving and Rosie is a surprisingly adept cook. They’re already ten times more useful than Jillian.
Admittedly, though, I don’t recruit Rosie, mostly because she shot at me and then threatened to kill me and my nephew. That’s a pretty big no no.
I’m afraid I have to disagree on this point. I can’t say what Jillian’s (or Kelly’s) Charisma stat is, but this is what I found over in the other thread for skill stats:
Clearly, it’s true that Kelly has greater breadth concerning skill set. However, Jillian does seem to have a slight edge on Empathy, and she has five ranks in Persuasion, whereas Kelly seems to have no experience with it at all (this disparity likely means that no amount of training will allow her to close the gap, unless there are many more opportunities to train next game and you take all of them to help her, which is likely a poor time investment).
The only social skill Kelly seems to have over Jillian is Leadership, which while helpful, isn’t quite enough at a rank 2 to stand up to Lillian’s Persuasion 5 in a situation where the two skills may serve the same purpose
Yeah I noticed the oddity of Jillians lvl 5 persuasion and the only thing I could think of that would explain why she’s a bad con artist is that aside from charisma and maybe dexterity all of her stats are below 50. @Bored4Eternity Lyle one mistake was a momentary lapse in character, meanwhile Jillian kept needlessly adding to their backstory and gets caught trying to steal from our supplies. Mind you the only way to catch Lyle is to not allow him to touch your face or have good enough search to catch his mistake, otherwise you can keep the night going and wake up with stuff missing.
@Bahamuht
If your MC has high empathy, it can offset some of the relationship loss with Jillian, but not enough to keep it above 60. I honestly don’t think you can keep it above 60 and keep Driver and Rosie in the group. I’ve kept her above 50 by having her at 82 by arrival at the school, but that’s it.
There are options that keep her from being a drop, but you’re going to take some relationship loss with pretty much everyone else there except Madison (she’s a bit of a weird gal sometimes). These three will either avoid Jillian loss or provide small boosts on the apology interaction.
“It’s hard to believe either of you are truly sorry.”
“I don’t believe either of you are sorry, just weak-minded.”
“Whatever. We need to go, not trade apologies.”
Unfortunately, you can’t avoid the relationship drop when you decide to let them go with you (although again, high empathy helps offset the loss).
Have her ride with you or choose to sit with her when you leave the high school. Don’t chose the option about being sad the kids are dead (Jillian’s a cold-hearted witch on that one).
Honestly, I’m not certain why people say she’s a bad con artist. I can’t remember what tells gives (if any) when she tries to con the PC in Part One, but I’m guessing the PC who catches them has a high (when compared to the average person) Empathy score, at least when the associated attribute is factored in.
Beyond that, it’s Lyle who gives away their schtick (and he was the one it hinges on anyway) in Part One. And in fairness, being able to talk people into things doesn’t mean you’re the best of decision makers.
That’s fair. When it comes to conning, I generally think more of social skills (I’m guessing she was caught because of her nonexistent stealth skill), but I can see why one may see her as incompetent because of that. Especially as sleight of hand and then like is often associated with con artists as well.
I was wondering, Jillian and Kelly’s characters seem a bit strange when you compare them to Bailey and Madison. I mean, Kelly was a reporter and it is one of the professions that makes a person go through a lot of strange and wierd shit. I mean, there shouldn’t be a whole lot(though, not necessarily) about morality or human nature that should suprise a reporter. Because, they see so much of the grim and dark sides of humanity in their work, they become almost jaded (not always the case but, still…). That’s why Kelly seems wierd because, she is dumb and careless enough to feed a cute little animal in a zombie infested world. And when she bring the Silverthrones to the camp, she actually introduces them as real friends?(what the…)Talking about Jillian, she doesn’t seem to be cunning enough for an ex-con and has frequent emotional breakdowns though, that is fine but, the wierd thing in Jill’s case is that when you talk to her she doesn’t seem interested in becoming a better version of herself. Now, these women can be fine examples of broken characters who might have some redemption arc in future (like Candace in ZE) But, the shit gets real when you compare them to Bailey and Maddie, two girls who are a lot more younger than these adults and who are actually capable of tackling their problems head-on. Madison can shoot a rifle like no one’s business, can hunt, is good in survival situations and has actually found out her own way of coping with the apocalypse emotionally and is aware about the problems of real world. Now, talking about Bailey, she is a decent fighter (almost ten times better than Kelly or Jillian)and she is optimistic and seems to show a virtue to move on from her problems and she too has found her defense mechanism against a slow descent into madness that the apocalypse can bring. Now the thing that I thought was wierd is teenagers of ZESH seem to be more levelheaded than the adults. Sometimes, I think if the irony was intentional?
As playing as con artist the game tells you how BAD she is.
No need as I am used to role-playing this kind characters Jillian is created to portrait two BAD con artist with a very bad level.
She made errors and have no real empathy or realism. And terrible skills in general
I AM NOT TALKING FROM THOSE METAGAMING LIST I am talking in game actions. She is terrible in game with the common sense of a potato. The fact she SUCK at her job make her more realistic and interesting
I can’t remember the paragraph verbatim but when meeting her at the start of the game it’s mentioned that she reviews hipster restaurants and such, she doesn’t cover murder cases, car chases, etc etc. I might be wrong about this but I also don’t think she’s that much older than Bailey?