The post title sums up the question, but I’ve included the following few paragraphs to provide a little more clarity on exactly what it is that I’m asking. Any answers from CoG or Hosted Games employees themselves would be especially welcome.
TLDR, I’m curious about the feasibility of an author writing a ChoiceScript-style game (without actually using the ChoiceScript language) and trying their hand at selling it themselves for awhile, and if they later decide that submitting to Hosted Games would have been a smarter option, porting it to ChoiceScript and publishing it through Hosted Games (which would of course mean that the author would need to stop distributing the game themselves).
The FAQ and the ChoiceScript license is clear enough about the rules for content developed in ChoiceScript. Do Choice of Games or Hosted Games retain similar IP rights over the broader genre of game – i.e., text-only, stat-driven chooseable-path adventures with opposed stats, relationship stats, etc. that had the general feel of a ChoiceScript game? In other words, if someone were to develop a ChoiceScript-style game but implemented it in some other programming language that is not ChoiceScript, would CoG be able to ask for it to be taken down from the Internet/Google Play Store/etc.?
Assuming that the answer to the above is “no”: It sounds like Hosted Games contracts give them an exclusive right to distribute content that they choose to publish. If someone were to be independently selling their own choosable-path type game on the internet, and was considering porting it to ChoiceScript and submitting it to Hosted Games, is that something that would be fine with Hosted Games as long as the author was willing to stop distributing it themselves (so that Hosted Games could become the new sole distributor)? Or would the fact that the game had previously been available for sale destroy its chances of being accepted by Hosted Games?
Thanks so much for any insights.