I’ve begun work on my new game The Last Riftwarden. In it, you play as an individual who was born with a tainted soul that prevents the gods from perceiving your fate. Fearing that you might grow into a threat, they sentence you to become a Riftwarden, a guardian who specialises in slaying monsters spawned by a place called the Rift. Despite the unfavorable circumstances, you manage to settle in, finding a semblance of normalcy even- only to witness the rest of your order die to a mysterious explosion. Now, you have to muster a resistance before the Riftspawns mow down the world. Joined by a warrior from the West, a noble from the Eastern dukedom and a literal skeleton from a time long forgotten, you must deal with distrusting mortals, unhelpful gods, and quite a few eldritch entities at your heels. Will you earn the gods’ favour and save the world? Or will you doom it- once you learn the truth?
In the game, you can:
- Play as a man, a woman, or a non-binary person
- Find out what it means to be a Pathless and a Riftwarden
- Swear revenge against the Divine Quartet for dooming your life, or heed their reasons and save the world
- Develop meaningful relationships with a unique cast of characters, encouraging them to follow their Paths or to break them. Experience love, friendship- even betrayal.
Currently, it’s about 2/7 chapters done (20k in average per playthrough). Sorry to say that there isn’t a concrete update schedule, because my inspiration strikes very randomly.
Dramatis Personae
Saeed/Samira, Age 20
You first met them when you escape from Myron’s Keep. They are the Ferrier of convicts under the jurisdiction of the Spahbed of the West. Tall and muscular, they cut quite an imposing figure with olive skin and brown eyes. There is a curious scar on their face that they refuse to talk about.
Ethelred/Edlyn, Age 37
As the second-born child of the ancient and noble House of Staghelm, Ethelred/Edlyn grew up with high expectations. Unfortunately, they failed every single one of them. When their brother Wulfstan started to behave strangely, they left the city, seeking aid. Will you help them? Or will you condemn them, once you see through that veneer of charming smiles and pretty words?
Tuthmosis, Age ???
An undead you met in the crypt. They claim that they are a servant of Seshat the Wise, an Archmage of a time long forgotten.
Ragnvald/Ragnhild, Age 18
To be introduced
The Nine-eyed Stranger, Age ???
The strange Riftspawn that haunts your dream. You do not know why they are here nor what they want. Perhaps it is best to ignore them.
[Note: This companion will have limited interaction with MC at the beginning]
Chapter Summary (heavy spoilers)
Prologue: The wardens’ base just exploded in a freak incident, leaving you and a Ferrier alive. You must escape the Keep and inform Duke Staghelm of the tragedy.
Act 1: You arrive at the Duke’s seat, Thornshield, only to find that it is closed off. Not wanting to admit defeat, you find a tunnel that leads into the city. In the tunnel, you meet a disguised noble who explains to you that the Duke is behaving strangely. Will you deal with the source of his unusual behaviour before it is too late?
Interlude 1: You manage to escape Thornshield just before it is swarmed by a horde of possessed wardens. The avian Riftspawn you met at the night of the slaughter muses about their previous life while vowing to end you.
Demo
Log
- 23/2: Revamped prologue.
- 6/3: Updated Act 1.
- 14/3: Updated Interlude 1, added Qol changes: a cheat mode that allow you to pass all tests (enabled in the stat screen)
- 26/3: Revised Act 1.
Looking for feedback on
generic bugs, typos, the flow of scenes and grammar. Especially the last one, because I am not a native speaker.
Misc
I want to strike a balance between plot and characters, so while companion interaction is an integral part in the project, it is not the sole focus. The MC also starts with some semi-defined attitude towards certain subjects, but the game will allow you to change your opinions later.
The game will not be very long (about 100k words). In my current plan, there are 7 acts planned, with 1 act as prologue, 4 acts devoted to explorating Lyria, 1 act for culmination of events, and 1 act for the epilogue. There will be two “major branches” of endings and a secret one.
The companions will also have different endings depending on the “major branch” and your choices during their own personal quests. The friendship-rivalry mechanic is to decide how susceptible of them to your advice, but that is subject to change. However, you are not required to go all in the friendship route to secure their loyalty and/or happy endings. In fact, sometimes a rivalry choice might end up saving their lives.
I also welcome any question you might have on the story and the characters.