WIP: [The Fame Game] (300k Words) (Prologue Part 1) (MUSIC BASED IF)-[Release Date: March 15th 2026]

Since it was already stated that the prologue is pretty much a playable backstory, I think it’s fair enough that there’s minimal choices for now. Plenty of games give the main character a set backstory, (though they usually keep it more vague) I think it’s pretty neat to actually let us see the whole thing. Also I saw that the prologue was actually written after episode 1? I can see it being difficult to account for choices if that is the case anyway.

I would only suggest letting us skip the prologue when episode 1 comes out in the future to make the game more replayable.

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Yeah you can actually skip to whatever part or episode you wish. Just note: Diary entries won’t exist if they predate the part you skipped, so you’ll miss out on those and you will be prompted to fill out the main choices yourself. Kinda like a recap. You can actually skip as early as part 2, so when part 2 comes out you can either replay from the start or skip straight to part 2 :slight_smile:

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I really, really enjoyed this demo. I read it in as much of a solid chunk of time as I could manage with work and other things taking me away from it, making it a sort of break-neck-sprint kind of read, so I’ll have to go back again to make more detailed notes. :person_running:

EDIT: I say that, and then I ramble on for a dozen paragraphs. Details below!

I really loved the story set-up. I especially loved seeing how MC began to reframe things over time, as they got older and their experiences became more broad, and how information is gradually revealed to the reader through MC’s eyes.

Also distressingly-good (or at least familiar, to me personally) depictions of childhood cruelty between kids, and the off-again-on-again friendships based on “our families are friends.” Seeing Cece move between supporting MC and putting them down to make herself feel better was OOF. :face_exhaling: Very well described! :sweat_smile:

I loved the evocative imagery of MC’s childhood synesthesia, how that helped them define and explain concepts to others, and how that eventually blended into more structural and professional language by the time they came to Ardent.

And other things, too. Like how at age 5, to MC Dad and Coleman are “just” dad-aged “old” guys at 22, and how by age 15 they’re much more aware of the significance to their lives, and to have gotten the “talk” early on.

On that note, about how things change significance over time, I know you said that being able to pick strawberry flavor at the zoo was a continuity error, but I actually think it could work really well to illustrate how a formerly-innoccuous decision (one that MC might have even made for themself in the past!) has become something pointed and deliberate - and that would only require changing the timing within the flashback, so that the event happened between the zoo trip and coming to Ardent, when Cece and MC were only slightly older. It would be a more recent thing, which would be closer in Cece’s memory, and otherwise wouldn’t change the overall scene progression too much.

Would also be appropriately distressing for someone who had liked strawberry… until it became representative of much more than a flavor.

That last chapter was brutal, by the way! Seeing E pointedly decide to pick strawberry was appropriately eye-roll-worthy behavior - “Alright yeah, I get the message.” - and then the “red” spilling all over them was something I also failed to see the significance of right along with MC, until “OH NO THAT’S WHAT THE RED WAS.” I enjoyed being right along with them in the moment of absolute devastation. (And hope they can crawl back out of that hole! OOF.)

Going the other way, to see if crisis could be avoided by not kissing E, was even more painful. Ft. Ash’s “not fair to me, either” comment that had me reeling. :eyes: Not fair because they don’t want to be go-between? Not fair because they’re interested in E? Or me?

I would definitely go dual-path with E and Ash, if you know what I mean. :wink: I fully trust in my ability to disappoint two people at once. :handshake:

I have seen some comments where people are put off about E’s interest in MC, and wishing that MC could feel more strongly about it - and I kind of had the opposite (but equal) feeling? I was so into them that I wished there were more pining options prior to leaving for Paris.

The scene that jumps to mind was the one where E called MC “babe” for the first time, and MC could choose different levels of feeling awkward-horrified, but there wasn’t an option where MC could feel awkward and simultaenously, definitely, secretly pleased about it.

I know that for plot and pacing reasons, MC doesn’t want to speak up one way or the other and risk alienating one of their few “true” friends, but I would agree that there could be slightly more variation in the thoughts that MC has, and keeps to themself.

The only technical issue I ran into was gender-tags changing - which happened often enough that I didn’t take any screencaps. I’ll try to make a list with where they happened in the story as I go back through it. My MC was non-binary, E was Ernest, and I can’t remember if Alex and Ash were player-dependent but I think they all ran into the issue at least a few times - E especially.

I’m really chewing on my thoughts with this one, and I’m about to go right back through and read it again! :books:

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I agree with you. I was immensely frustrated that I had no agency - and the reason why it was so aggravating is that some of this is good. I thought the beginning was excellent, and some of the dance school scenes where MC was bullied were very believable.

But I didn’t like Cece, I didn’t like E but was forced to have romantic feelings for them.

There were also literally no choices that mattered. The one choice that I saw that actually branched - whether you went to Ash or Ernest - didn’t matter, because the game acted as if I’d gone to Ernest, not Ash anyway.

Author(s) please add some agency and add actual branching choices. It has a lot of potential and I do want to love it.

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Tfw your prologue demo is as long as a complete published game—

Yea I haven’t really finished this yet cuz it’s so long and I need my sleep, but my thoughts with what I read so far can be summarized in four words: Anne of Green Gables.

So far I just started the Ardent arc (which is like, what, the equivalent of the Queen’s College arc in the Anne books? Lol) and I am in love with the coming-of-age story that you’ve written. These kids feel like actual kids, while I never went to a performance art school I can still relate their struggles as teenagers, as students, as the creme de la creme of the arts.

MC is giving me Anne Shirley energy, especially as a child. Still has shades of them as a pre-teen, just like how Anne Shirley never quite outgrew her Anne Shirley-ness. And I’m growing attached to the Ardent kids, like how I grew attached to the Avonlea kids. (I kinda wanna equate the two groups together but it’s hard to find equivalents lol.)

BUT…like the Anne series, this demo (so far) reads like one: a book. Not much meaningful choices, practically no player agency, and railroady as heck. Which is what I (and a lot of readers, looking at this thread) dislike. For example, I like E. I’d probably choose them as my main RO if I had a choice, but I am forced to have romantic tension with them from the get-go, which kinda sours my opinion on their route. And Cece, that strawberry thing was just plain cruel. If I had a choice I’d demote her from a childhood frenemy to plain enemy, but continue to play cool when in front of our parents. But nope, we’re still actually friends after that incident, which is…wild.

Like, I’ll be honest with you: in its current state, I’d prefer the story if it was a straight-up book. I’d devour the entire thing in a heartbeat. I would demand a shit ton of sequels and maybe a Netflix adaptation or smth lol.

But as an IF? …yeah still not vibing with this.

I’ll still finish reading in the morning and I’ll still follow its development cuz I love the story and the concept, but not how it’s being presented.

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You know it’s freaking wild that you’re still friends with Cece after that strawberry incident (which to me, was unironic torture) and then at the ending if you don’t kiss E, and he freaks out, she chooses to go with him after everything, even when he had blocked and acted dumb with her like, I’m expected to stay friends with her after everything she put me through, and yet she chooses to go with E at the end because everything is your fault for some reason? Like what the fuck?

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I love the way the kids talk it made me laugh. The railroaded romance with E didn’t like it. Like okay you can be my friend cool but I don’t want any romance from them also some gender continuity errors.

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You might just want to wait until Episode 1 is out and binge everything then, because the prologue has a fixed central relationship with E. That’s intentional and not something that’s going to change.

The kind of agency some people are asking for would realistically just turn this into Chapter 1 instead of a prologue. This section exists to establish MC, the world, and key relationships that the rest of the story depends on. It’s setup.

Part 1 of the prologue also had to cover a large span of years, so it naturally has more structure than later parts. The goal there was to balance that scope with enough depth for players to actually build connections with the characters and the world.

I could throw in multiple romance options and heavy branching this early, but they’d be shallow, underdeveloped, and ultimately weaken the story. I’m not really interested in giving players a list of options you barely know just for the sake of early “freedom.” Such as “this is your childhood bestfriend Cece who is now 22. Do you secretly love her?” (Despite never having met this character). The point is that by the time the story opens up, you actually understand who these people are and why they matter.

Another thing worth clarifying is that, during the prologue, MC is more guided by the author than by the player, by intention. The purpose of this section is to establish who MC is, what they’ve gone through, and the relationships that shape them going into the main story. As I said before, this whole section came about after Episode 1, so there are simply plot points that cannot be changed and must be represented as MC will later “recall” them. Kind of like ‘Back To The Future’ and how you cannot change the past.

Post-prologue, there’s a lot more freedom in both romance and personality, but this part isn’t meant to be that. MC has to act and experience things in a certain way here for later events to land properly.

I’ve also seen a few comments saying choices don’t matter (like the summer one), which…isn’t the case??That choice immediately leads into different scenes depending on who you pick, and it sets a permanent variable that carries forward into future parts of the story. The differences aren’t always instant in terms of long-term impact, but they are there and do matter.

More broadly, this is a long-form story with pre-planned character arcs and motivations. The prologue is structured the way it is because it’s setting up a much larger narrative. The railroading here isn’t arbitrary; it exists so that later on, when the story opens up, the player has a meaningful foundation to actually shape things from.

Because of that, judging how “interactive” the story feels at this stage doesn’t really reflect what the full experience is aiming to be. This is a prologue by design, not the main body of the game. I understand that due to it’s length it’s easy for many to slip into comparing it to a full IF, but that’s still not accurate as this section was never intended to be played exactly like one.

Part 2 also opens things up more in terms of personality and how MC expresses themselves. There’s more room for tone, attitude, and variation there compared to Part 1, which was more structured for setup, as had I allowed the player to be snarky, or rebellious etc., then a lot of future plot points would have made little sense. In a sense, MC simply had to be somewhat of a victim in that first section.

Valid things like pronoun errors have already been fixed and will be included in the next update alongside Part 2.

If the structure of the prologue isn’t for you, that’s completely fine, you’ll probably enjoy it more once Episode 1 is out. But this section is doing exactly what it’s meant to do. I really would recommend a lot of you just wait until the main game’s demo section is out with episode 1, if feelings of railroading are that bothersome to be honest. The prologue’s purpose is just to explain how MC became the person you’ll meet in Episode 1.

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Honestly I couldn’t give a damn about romance at this point, as long as I’m able to be a bitch in the first episode and tell all my “friends” to fuck off forever I’ll be really happy.

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Honestly, this is one of the reasons I don’t generally recommend uploading just the prologue. Prologues aren’t typically a good representation of the rest of the game

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Eh, I understand your point but still I don’t think that should really stop you sharing your prologue. There are a lot of people on tumblr and patreon enjoying the story so far, so I don’t really see a few forum comments as representative of everyone who’s played thus far. Honestly, outside of some of the comments on this forum, I’m genuinely surprised by the amount of people who even took interest in it. Didn’t expect so many followers so fast, I thought this story would take a while to get any sort of notice tbh. Definitely didn’t think we’d be going into part 2 with any sort of audience, so a win is a win in my eyes!

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I just finished reading this…and honestly I almost didn’t. I never felt so frustrated… I know this is just the prologue but the way we’re just forced to go along with being bullied and humiliated, it’s just plain torture. I don’t like any of the characters either, “friends”. Nina is the only actual real friend, I love her, she’s awesome. Cece is the worse, each scene with her is torture, I tried to skip her scenes, but there’s a lot, page after page that we’re just forced to gleefully fuel her ego all the time. The best part of the game was definitely when we’re very far away from all of them, I would simply skip the scene when they would call. But this is a also a really good book, very impressive.

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Will we be able to ditch E, Rosalee, and Cece completely? Otherwise, well written story, and good luck on your journey.

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what did rosalee do…

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You drew that conclusion entirely by yourself…

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I just discovered this game a couple days ago… the biggest issue I have found is that at times the gender pronounces she/he tends to switch at times… it can be distracting but doesn’t pull attention from the story…

In some ways I agree with some of the posters here… CECE and I would never have remained friends… ever… dads being best friends or not… and the whole relationship with E felt forced… Nina was far and away the best friend and A came a close second… neither seemed to put any demands on my mc and seemed to genuinely care about my well being…

it wasn’t till I came to the forums and discovered that this was simply the prologue and the structure/backstory was railroaded and the story will evolve with a built in backstory that I truly began to appreciate the story… Now with the proper mental space I can begin to look at the story from a different angle… and I have to say I am enjoying it… immensely… especially with the “turnaround” where you decide not to be a victim anymore… so thank you

As for the comments from others… this is your story… and write it how you’d like… always take constructive criticism humbly but in the end… as a writer… you have to be happy with what you are writing and the story you are telling… there will be people who will never be happy with what you write… always wanting different choices or structure… but there will be others who will read what you write and take it for what it was intended to be.., a labor of love… so you do you… realize some people won’t like what you do no matter what… do what makes you happy…

As Always

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Also as a side note… it’s hinted at but I don’t remember an exact explanation to what happened to your “mom”… was this an oversight…? Or more to come…?

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Both complacent and actively involved during the whole strawberry ordeal

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Ah thanks for the message. And MC’s mother hasn’t been explained yet but will be a very integral plot point in the future.

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This is a dumb question… but something I am genuinely curious about… and a small suggestion to be taken with a grain of salt…

Question first: Is there an option or a plan for us refusing to go to ardent…? Such as loyalty to Marcus…? Everyone goes or no one…? Or maybe deciding they don’t want to leave Dad…? Or may choosing an even harder route of making it without Ardent…?

Small suggestion next… and again take with a grain of salt… but maybe add a bit more of the MC being recognized because of our mysterious mother… or the “feelings”… maybe of inadequacy… maybe of just being hurt… maybe a choice blocking it all out… maybe just plain anger… maybe a singing/humming a song about how we feel about her…

I say this because you have 3-4 small moments… David admitting he told us when we were 6… the irony comment that burned us and deciding we need to find someway to exist inside her quiet… the recognition while in Tokoyo… possibly another I’m not recalling but is at the tip of my tongue… you’ve crafted a very interesting and engaging story… but as your story is a lot about feelings… there really isn’t a lot of how we feel about a missing mother…

Anyway… that’s my constructive criticism… still waiting for the next part to be released… you do you and make sure you’re happy doing it…

As always…

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