I am new to the forum, started writing my very first choice game and been going through a lot of the posts on here. I was wondering if there are any requirements for posting a WIP? I tried searching for WIP requirements but just got many WIPs as a result. I might have missed it?
Thereās no requirement when it comes to word count but in my personal opinion, a substantial demo (way past prologue and character creation) would be beneficial for the readers to give initial feedback.
Welcome to the forum. I actually made a thread about what people look for in a first time demo. These arenāt requirements, but they might give you a good idea what people want from a demo.
@poison_mara recently made a Workshop Thread for WIPs/concepts that arenāt quite ready for their own WIP thread- so short intros, proof-of-concept type things to test certain mechanics, etc. Basically just shorter stuff. I thought it was a really fantastic idea, so I thought Iād link it- thereās only a few WIPs posted right now, but it might give you an idea of what kind of WIP people think falls into the āworkshopā category.
I would say most WIPs that are āsuccessfulā (in that a lot of people read them and leave comments in their threads) are posted when they are already fairly long, so it takes longer than 5 minutes to play them through to the cutoff point. That isnāt always the case, of course- one of my favorite WIPs is only a couple of chapters right now, but I love the concept and the author is very active and regularly posts updates on their tumblr.
Yes I was just reading through this and replying to that post
Definitely will check out the workshop for my work, I think it is what I need as a first-time IS writer struggling with coding Iād rather find out that my coding can be made easier after the first chapter instead of struggling for three and then throwing in the towel!
I posted my first one on Christmas Day. I didnāt even think of ārequirementsā but I only posted when I felt like I had enough content to present to the world. I have a āloopingā effect which wonāt necessarily be present later on, but something similar will be in placeā¦ My advice is work on your project(s) until you get to a point where you feel comfortable with releasing a demo. Iām hoping to get a few more demos out there as soon as I can, to test what people would be more interested in.
As far as coding goes (I am a n00b myself) mine is perhaps sloppy, but it works for me. Between the fandom wiki and this forum I have learned a lot, but usually I figure out what bone head mistake I made on my own. Figure out what works best for you and never give up and throw in the towel. If you donāt have it, I suggest getting CSIDE.