The thing is, in Choicescript IDE, I manage to play the whole demo until the end without any errors… this is why I do not understand why the public demo, which have the exact same files, have these errors.
I even ran some quick tests and some random tests, and it doesn’t give me any errors… So I don’t understand since the code itself seems fine, and the software read it and play it correctly… could it be on cogdemos side ? I don’t know how the website works…
Okay, I updated it again I think it was the export on my side which wasn’t saved correctly, so when I put it in CoGdemos, it was the old file… It should work now !! Sorry for the troubles ! ^^"
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All I know is that the file on COGDemos doesn’t have those gotos. Or at least in the demo I could find. Are you sure you uploaded the files? Maybe you made a new project and we’re playing the old one?
EDIT: ah, okay, you posted while I was writing.
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A little update I’ll post here, world building is going fine ! Still a lot to do, but I have all kingdoms set up, more characters fixed, some lore fixed and that’s already a lot !! (to be fair, it’s taking so long cause I want my ideas to be original, but it’s hard to do so with so many stories out there)
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Hello !! I’m currently struggling to write the whole world building, I knew it was hard but not THAT hard to be consistent, been some days I didn’t manage to write anything down…
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World building can be surprisingly challenging. Small progress helps me, as well as reading a few craft books or exploring any other form of media—to let myself be inspired or ask what-ifs.
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To be honest, I have kingdoms, characters, some important informations, but finding THE thing that makes the whole plot is hard… any tips on what I should work on ?
Don’t do more than your story needs. I mean, if you like it, then by all means continue, but if you’re already struggling there’s no need to go Tolkien beyond what’s necessary for the story.
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IMO there’s three ways you can go about this; A) keep going until it clicks, B) hold off on adding more lore until you figure out how to make it all work or C) scrap what you have (partially or entirely) and start anew with a better configuration.
Another suggestion would be to start at the end of the story and work backwards. Also, don’t worry too much about originality - every piece of art that has existed since the dawn of time is derivative or inspired by something else. There’s no shame in that. Work on something simpler to improve your creative skills and accept your first works aren’t going to be masterpieces.
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This is absolutely true. Working on a smaller, simpler projects helps me so much when I’ve hit writer’s block. I do this all the time.
First works will never be your magnum opus. Try and see what’s works and what doesn’t. Skip past parts that aren’t clicking.
Sometimes a strong, persistent block is a clue that I’m struggling to connect to a genre or story trope. For example, I wrote zombie apocalypse stories during the height of zombie craze, but I struggled to ever finish the idea because I just couldn’t connect to most of the tropes in zombie fiction. It wasn’t until I made fantasy zombie-like monsters for another story that I realized why I liked zombie fiction.
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