So do I I was just pointing it out
( and I kinda like this more because of the whole god and different universe thing in path I don’t really like that story plot in a medieval era game especially)
I know that, that’s why I said it left a bad taste because it’s a personal preference, but I haven’t said it’s wrong to go that route. About the reward for being good or evil in PoMA, what I mean is that the power difference for being good and evil seems to be abysmal, or at least that’s the impression I’ve gotten from the story so far. In a game where it’s literally about gaining power, I feel like it’s an abyssal punishment, of course, we have to see how the story progresses since that part hasn’t been implemented yet, but that’s how I feel about it so far in PoMA.
This point is true; in Aura Crash, you also make progress if you are evil. However, for some reason, I have never felt that the game punishes you for being good. You may advance a bit more slowly, but I have never felt that the story is pushing me towards being evil. It’s a bit challenging for me to explain why I feel this way, to be honest.
thats just how life is
Fair enough but I forgot mention something in my last comment because I just recalled it being nice to mei at the begging can get you the poison. Resistance trait (granted you do have to have regeneration and a large amount of vitality
And that I think is the only perk you can gain after the initial choice of perks im pretty sure
Actually the advancement pill you can get from mei you also would be gained from being neutral
I wouldn’t really say you where being inheirently
God or evil in that situation
(Yes you do gain more from evil there’s a decent bit of things you can get from being atleast neutral)
Well Anon-san, what can you tell us about the next update? I don’t want to cause you anxiety, but the truth is that you set the bar very high with the last one.
I think maybe I feel that way in PoMA more because the very concept of morality is totally different considering how they treat mortals and that kind of thing. I guess that might be the reason? Evil is the norm in that world, so that’s maybe why I feel that way, I suppose.
Well, I wouldn’t really consider this action good, as you don’t really need to be a good person to treat someone well. You can gain that perk, however, you can also end up in debt and lose power as a consequence, so it depends more on how you’ve built your MC up to that point rather than being good or evil.
As for the pill, considering that we literally have to agree to kill someone we don’t really know, I would say it leans more towards being evil. But you could also see it as her manipulating you to help her, so I guess you could also think you are doing something to help someone who doesn’t deserve to be in that situation, perhaps? the other reason I said it was much easier to be evil was also due to the decisions in the stats. There were very few choices that helped advance the good bar, but there were many for being evil. However, I think it changed with the last update, if I’m not mistaken.
Hate? It’s a bit of an exaggeration for something that doesn’t affect you lol, just don’t use cheat mode, it helps people who want a “speedrun” or an experience without worrying about stats checks
I honestly don’t know exactly why you see the cheat mode that way, while I agree that a cheat mode is not something developers should obligatorily implement. However, I also don’t see how it can harm the story, considering it is optional. Everyone who uses it knows they might miss parts of the story if there’s a section where it could lead you down another path if you fail a stat check but this can happend even without cheat. Personally, I don’t see how it could affect those who don’t like cheat modes, considering it’s optional for those who just want to experience the story. For many, the story is the main focus, and not everyone wants to worry about how to build their characters and restart the game if they fail an important stat check because they built their MC wrong.
An example of this is in PoMA. I had to start from the beginning because my character died due to failing a stat check, something I personally didn’t have an issue with, but I can also understand that there are people who don’t want to go through that.
I guess you got a point
There are paths of success and paths of failure, paths of good and paths of evil. A cheat mode therefore, can also be viewed as a path. If you can play the game with both a good and evil character with moderate success, then surely you can turn on the little switch and treat yourself with a little what if scenario, to see how your character would act when they are jacked up. Perhaps you are like me who likes to play the other way around, having the jacked up character first. Either way, we all will eventually get around to see all scenarios. It’s not like I will use the cheat mode all the time simply because it’s there. It simply means that I now have more reasons to press the restart button and switch things up. It adds replayability, for better or worse.
This is true, POMA mc started out good against those of lower level but have trouble against higher or same level, this is not helped by the fact that the mc can often bully lower level people.
You’re gonna be extremely disappointed if you expect the cheat difficulty to turn into a whole other story. We already went through it with Path of Martial Arts, that’s just not reasonable to expect.
Honestly cheat modes were a mistake at this point, it turn the threads into shit shows the second the MC meet the slightest set back or doesn’t instantly one shot the final boss the first time they meet at the start of the game. If this game had a cheat mode from the start, people would be complaining you couldn’t just no-sell what happened for the cliffhanger.
And let’s be honest, people who are too lazy to use inspect elements aren’t ever gonna play on anything other than cheat mode and won’t ever engage with the actual game mechanics, which will lead to shallow feedback on that level at best.
If you’re talking about PoMA, what I understood is that it wasn’t the fault of the cheat mode but rather how it was implemented. At the beginning, it led you to believe that it would be relevant since it changed the dialogue in the first scene and made you seem like a demon king, so to speak, which turned out to be misleading, no matter how you look at it. But when you encounter scenes like fighting the wolf, which theoretically should have been within our power range but is a direct scripted loss where you’re defeated in one hit, ignoring all the traits you’re supposed to have, but later on, you’re fighting another warrior who, theoretically, is in the same power range as that wolf, and you can face them even if you continue with the same strength as the previous fight. It’s a power balance issue in the story. I’m not surprised that things like that happen in the thread. I honestly think there would be the same complaints even if there were no cheat mode.
Regarding the cheat mode, I’ve never played a WIP from a cellphone, so I don’t know how modifying stats works from there, but I’ve seen that many can’t do it from their phones, so I suppose it would be helpful for them.
As for feedback, I don’t know why you say that. In all the WIPs I’ve played, I’ve never seen people give balance feedback if they’ve modified stats from the beginning. Moreover, if people were really so lazy as to modify stats with the inspect element, as you say, do you really think they would take the time to provide feedback? So, I don’t think it would affect the feedback received in that aspect, even if there’s a cheat mode.
That’s not really what happened and that change was added after people had already complained it changed nothing.
The Wolf isn’t within your range of power at all and you’re not really defeated in one hit if you’re actually maxed.
That guy is actually stronger than the Wolf and I don’t think he beatable if you haven’t ascended a level.
I did, it works the same.
Yes? I’ve seen several games where people who use inspect element were the ones who found why some bugs happened and helped the dev fix them, which make sense because they are essentially code diving.
Hell, changing around stats with inspect element to test stuff is what I do when I help with beta testing some games.
You need a certain browser that allows inspect element. Not only that but playing on a browser through mobile is cumbersome an that’s before you add inspect element. Having a cheat option for the mobile app is simply easier for people that want it.
While I do agree with your initial sentiment, it is unreasonable to expect a cheat engine will innately come with its own path, I can’t agree with your following statements.
For one thing, people who complain that the cheat mode doesn’t come with a new path are going to find things to complain about anyway.
Second, the blowback on Path of Martial Arts would probably have been a lot worse without the cheat mode since, either way, the MC is the prodigious reincarnation of the world’s former god-king; the very premise is a power fantasy, so that already shift’s expectations. Now, I personally don’t agree with most of the people upset over it, but it feels disingenuous to make the argument that every game is going to be the same in regards to reception of power level.
Finally, it is very reductive to chalk up anyone who uses a cheat engine to being lazy. At the very least, a large portion of the fanbase plays on mobile devices where that simply isn’t an option.
That wolf is below Little Demon Queen in power, a fight you can win in early Houtian, so I don’t understand your point? Well, at least it was possible before the update. From what I saw, that fight was balanced, I haven’t tried again in early Houtian. And if you want to bring up the golden seed, another example without it is the previous warrior who starts at early-Houtian but can unleash his power to middle Houtian, the same power range that the wolf is supposed to have, and yet you can still win the fight through brute force even in early Houtian.
I defeated the warrior again in early Houtian; it’s not something I’m assuming, it’s something I literally did in-game, so there were power balance issues in the story.
So, are you saying that the cheat mode was implemented after people complained? Since the dialogue at the beginning of the cheat mode has always been the same, I’m not really understanding you.
About using inspect element and code diving, those are two different things, so I also don’t understand what you mean by this. I sometimes go into the code to check it; I don’t know who would bother looking at the code from inspect element when you can simply view the scenes directly if the WIP is on Dashingdon.
You go on and on about this so-called inspect element thingy, so how about you explain to us iPhone users how to access it and be useful for a change? From what I’ve read, it only seem to favour those having android phones or PCs to plug their phones into, which is already a hassle that can be eliminated with an implemented option.
I agree to the fact than anyone who wants to enjoy the story should do it.However I just want to say that PoMa isn’t a power fantasy it’s a dark fantasy so MC won’t have the same ,how can I puit it ,brazen attitude like power fantasy MC have without that blowing in their face.
For the fight against LDQ,well you’re not exactly supposed to win in EH it’s true but MC with GS have a boost of power and one of your only ways to win that fight is stack up talismans or use GS. For the Wolf the author said MC could have won that fight if he wasn’t distracted by the people who were with him,so the Wolf is Peak EH or very very weak MH.My apologies for the long answer.