I’m going to start working on a choicescript game soon, and I’ve got the game partially outlined, but I want to ask a couple questions to the fanbase at large and figure out what kinds of games you like. After all, who wants to write a story that nobody will read?
Question 1: To you, are choicescript games more literature aspect (it’s about the story, non-player character development, a world that moves even when the PC isn’t looking) or the game aspect (choices you make and their effects on the world, building up your character, many different options, lots of ways to “win” or “lose” etc). Of course, if you’re here it’s going to be a mix of both, but which is more important (assuming both are passable)?
Question 2: Which is more important - stories with lots of diverse options and endings (breadth) or deep, rich stories in which the options are relatively similar and the choices generally lead you in the same direction (depth)? This has alot to do with the first question, but I see it as different. Again, assuming both are passable, which would you writers to *focus* on?