Werewolves: Haven Rising — Rise up, werewolves! Fight for your freedom!

Bro this is so awesome

1 Like

How do you build respect with the military to get the dc ending?

Question as I’m replaying the games for the 3rd one: How do you have Bly not be feral when she gets captured? Cause I want to help out Tiva with the drug thing and I barely recall the last time I did that, Bly like disappeared into the night when I found her in the compound or whatever and then Jolon goes to look for her. Is there anyway to prevent that from happening or does it always happen if she’s caught?

That’s a bug

There is supported to be a feral low/romance choice and a feral high/intimidation choice that you can pick to get her out if it if you did’t side with Williams but bly_status = “jolon” (You staying with Tiva to help her while Jolon goes to look for Bly) never gets set to bly_status “captured”

*if ((bly_status = “captured”) and (final_companion != “elan”))

1 Like

Ok so I did change Bly’s status to “captured” and yeah, I never saw any of that stuff, wowzers. But yeah, helped her out and it seems everything’s all good. Now Im with Tiva, Ahote, and Bly. That’s a pretty wild bug.

I just sent in a patch that should hopefully fix this by switching bly_status = “jolon” to bly_status = “captured” at the beginning of chapter 11 before the scenes where you can free her, thus making those scenes possible if you helped Tiva and sent Jolon off to fail at the rescue by himself.

I’m not sure when the patch will go live, but it will be in the next push.

Thanks for pointing this out!

4 Likes

@jjc73

In chapter 2 pick #Bly hasn’t attended a pack function for months, and she’s actually dressed up for the occasion! Curious to know why she’s chosen to come, I sit next to her.

Then #"I think you’re right. One day they’ll see you for who you are—loyal and true to werewolf-kind.

Or #I joke with a smile. “Nah, you’re too well dressed to be a feral wolf out in the Snarl. I’m sure no one thinks that about you.”

Then

#"You look fantastic!"or #“It does look good, but I think the tough girl is more ‘you.’”

In chapter 4 pick #I spend time running missions against the insurgency with Bly. You should have the choice to sleep with her which locks in the romance though right now the bug is still there. Should be fixed in a few days. I will keep a eye on it

1 Like

@GreekWinter how to get achievement "Detective " "Survivor "and “Blood Revenge” ?

You probably won’t see this review as this game and thread are kind of old, but I recently stumbled across it and picked it up. I had already sampled some choice games like Night Road and Parliament of Knives, but this was the first one that I have actually beaten. It took about a week in between other stuff. I was hooked all the way through, to the point where I was thinking about what I would do next in the game while doing other stuff.

My game went like:

  • Played a male character, I tried to play an actual character instead of just self-inserting so I picked male, not sure if that affects anything substantial in the sequels. Skills were Academics, Diplomacy and Leadership and a bit of Combat. Like 30 something, I trained with Bly once lol. My character was getting mollywhopped in the finale. He was Calm and Cautious. At first we were peaceful, but when Williams shot an unarmed werewolf during our peaceful protest and the military started terrorizing us, we had to fight back. I liked that about this game, not just a “kill every human” or “complete pacifist”, but some reasonable in between options as well. Ultimately my MC was kind, but willing to retaliate and even kill within reason.

  • Romanced Dena. I thought she was a very sweet character who became my MC’s ride-or-die in the latter half of the game. Her romance scenes were cute and I liked her struggle about feeling like a monster despite being one of the nicer characters. I was half-expecting that I would mess up and she would die somehow (especially during the final battle), but luckily she made it. Baena for life. I only have one complaint about her that I will talk about later.

  • Trained under Ahote and once under Bly. Ahote was my other closest relationship. He got injected and captured, but I rescued him in the end and he survived.

  • I initially refused to lead but ended up packleader anyway lol (can you lose to Haken? What happens then?). By the end I was still packleader, Paragon to the Pack, liked by the military (dropped from model citizen) and a positive public response. Dena was my right hand and Jolon I used for gathering intel and weapons.

  • I spared Justin, kept him captive for a bit before releasing him to the other activists when prompted. I thought it was interesting he wanted to be a werewolf and my MC was starting to warm up to the activists after consulting his trusted wolves, but that plot point went nowhere? They were only ever mentioned again in passing by the fake rescuers.

  • Befriended and cured Rost.

  • Accidentally killed my feral school teacher.

  • MC and Dena both got kidnapped by soldiers in the night. I prioritized escaping so I probably missed a bunch of stuff/lore in the base, but I did get the locket/door scene and finding out the truth about Elan/Williams and the mass surveillance. I also got a paper on the torture the humans inflicted on captured wolves. The military ended up betraying Williams and letting us escape with Ahote to the surface, where Haken had launched an attack.

  • Spared Lapu (I got him to confess before he did anything) but made him tell Tiva the truth.

  • During the finale battle, we suffered great losses according the Somona, but chased off the humans and damaged their forces greatly. I helped the wounded and the defense rather than joining Haken at the front. I saved Haken’s trapped supporters, avoided the tank and instead went back to surprise the patrol behind us. In the final stand at the shores of the city, we first played a fake surrender, then attacked and held our ground to the end rather than giving in. Rost came and helped even the odds. Then a mutated Elan showed up and tried to fight me. I fought him head on at first, then tried to switch up my tactics since I thought he would counter using the same technique twice, but he called me predictable and started beating my MC up. My MC noticed Jolon nearby getting ganged up on by humans, and tried to tactically retreat to help him, but Elan knocked him out. According to Dena, Elan escaped and she thought Jolon was dead.

  • The ending I got was that MC and Dena were first unknowingly kidnapped by mercenaries planning to sell us off after the battle, only for the car to be crashed and us being rescued by Somona’s group. MC was pretty reasonable with humans before, but gave the order for those two kidnappers to be killed. He was initially reluctant to join Somona but ended up liking them and joining the prison break as a logistics person. He ended up becoming a full rebel alongside Dena and Ahote.

  • Like I said, I thoroughly enjoyed this game, but I had one major gripe in the end, and that was the relationships and the treatment of some of the characters that have their names on the Stats screen. I had a high 70s relationship with both Dena and Ahote, they were always with or talking to my MC in almost all chapters. Which makes sense for a romanced character and my chosen mentor, but I felt like the other characters (Tiva, Lapu, Bly and Jolon) got shafted. I only had 30-40% affection for them. Tiva and Lapu, I was only able to talk to a few times during the game and only in brief scenes. I really wanted to talk to Tiva about her scar and growing hate for humans. Bly really confused me. She told me she knew the truth about the adults too, I trained with her once, then prevented her from being captured (got an achievement), then she disappeared for the rest of the game. I don’t even think there was a mention of her in the final battle, at least the other three were there. Jolon I only talked to once casually at the play, went with him to save Bly, didn’t even get to talk to him when I made him head of intel. He then showed up at the very end of the finale to get jumped and seemingly killed off.

  • I feel like some more downtime was needed to build some more rapport/connection between these characters and the MC. I’m not saying you should be able to max out friendship with everyone, but I would have liked to know them a little more. By jumping from disaster to disaster, it felt like they kept being shoved into the background and vanishing for chapters at a time in favour of nameless wolves. Characters like Haken and Razor felt like had more presence in my playthrough than those four combined. Even with Dena and Ahote, I would have liked to know more about their personalities and lore outside of the conflict with humans, like why Dena suddenly went from living with her parents to having her own place (what happened to her dad btw, he blew up the hospital in my game, but he was never brought up again?).

Overall great game and I will be playing the sequels, which I’m sure will answer some of my questions and gripes.

4 Likes

Glad you enjoyed my game so much that you wrote it out here! I enjoyed reading about your story! (I also wrote Parliament of Knives, so I’m happy you enjoyed that one, too!)

To address a few of your items:

  • You can lose the packleader election to Haken. It mostly changes flavor text a few different scenes such as when you are able to choose the second in command, etc… Whether or not you won the election is referenced occasionally in the next 2 books as well.
  • In the mutated Elon fight, it’s designed as a puzzle. He mentions a few times that he’s been watching you and he knows the way you think. What the game is prompting you to do is act out of character. If you typically act rashly and feral, hold back and be calm. If you’re usually bold, be cautious, etc… it throws him off when you act in a way he can’t predict.

Re: not having as much time with the others in the cast, it’s something that seems to happen in a few of my games. I really, really enjoy writing characters that are in-depth, and I always found that slamming every character into every situation made them feel like they were skin deep. CoG games back when I was writing this (2016-17) were typically a lot shorter and more streamlined, so we were encouraged to not put in much ‘bloat.’

Werewolves 1 and 2, much like Parliament of Knives, are designed to be played multiple times to get a full picture of what’s going on. Sticking with one of the characters will mean you’ll see a lot more of them, and that means they will sub in for other characters in some scenes. This is especially evident in book 1. I tried to mitigate that in book 2, and even more in book 3 where I tried very hard to let every character shine.

It’s tough, because the way these games are designed, we want the MC to be able to hang out with the character they want as often as possible, so romance content tends to override other character moments if the player romances another character. It also allows players to avoid characters they don’t really like all that much.

It’s really a balancing act. Like in book 2, a player with no romance will see a lot more of Ahote than a character with a romance, because those scene timeslots needed something in there for everybody, so if you’re not romancing, you’ll see a scene with another character. Kinda like real life, time moves on and you can’t visit everyone at once.

Ultimately, it comes down most of the time to player choice. If you want to see what Bly’s all about, by all means do a quick second run though and do all her training and romance her. There’s a lot going on over there!

Thanks for playing! :sunglasses:

9 Likes

This is one of the most terrifying things I’ve ever read!

2 Likes

Blinks

Blinks again.

Oops.

To be fair, I named that character in 2016 before anyone had heard of the guy :sweat_smile:

9 Likes

I thought his name was Elan, not Elon?

3 Likes

It is; I misspelled it. That’s why I said oops.

But it’s close enough for the quoted text to be slightly haunting :grimacing:

5 Likes