"Werewolf: The Apocalypse — The Book of Hungry Names"—Unleash Rage and wield spirit to heal the land and rebuild your fallen pack

Honestly, it feels like it’s the best? I haven’t seen the others, but I’m struggling to see how it could leave you in a BETTER situation than it does.

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So, for anyone interested, there’s currently a timed bundle on Steam for BoHN plus another W:tA game called Heart of the Forest. I dunno if the latter is any good, but I DO know that if you have BoHN the bundle discounts HoF by 91%, so fuck it, I’m paying €1,12 for it, might as well.

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It feels like an awesome ending that’s for sure, the thing is what you needs to do looks very unapeticing, It’s like Legacy dancing the Spiral conundrum, you have to the dancing in one of the Apocalypse sourcebook campaings to reach the best ending, if you win, you save the Wyrm because the Wyrm itself told you how, and remain unscathed, now on the other, if you fail you loose your character by becoming a deranged corrupted BSD , why I’m trying to say is, being the Answering Tiger the paradox being that it is… did our characters really danced the spiral and win? or is that victory a lie of the Tiger?

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I don’t have context for dancing the spiral, but here’s the thing about the Tiger - it doesn’t do all the work. You’ll note that in EVERY reality the Tiger creates it never creates the PROCESS, it just creates the ending. Your first question in every Tiger reality is always “wait, how did I get here to the victory part, I don’t remember the fighting part”. If you ask your packmates when they’re under the Tiger’s influence “winning is cool, but HOW did we win?”, they always go, “uhhhh… well… we… uhhh…” without fail. If you see the process, you can probably trust the result.

Additionally, the Tiger seems unable to do the Stormcat’s thing where she beams her thoughts directly into your mind, do not pass the ears, do not collect $200. We see that in an earlier Tiger trap, when it’s trying to get you to insert the code to your cabin’s security system.

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Sometimes the Tiger does create the process. There are a couple of scenes where a fight is described, but victory comes with ridiculous ease and you realize afterwards that it was an illusion.

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Yeah, but then there’s mushrooms. Also, I just realised the funny in a hallucinatory spirit’s heightened presence being marked by mushrooms.

Metagamingly speaking, Ride the Tiger is one of the highest-point achievements (it’s worth as many points as the Eat and Break COMBINED), so it should represent a better ending. I also got Bubblegum Hurricane Superclear, which is basically the “top notch work, buddy” cheevo.

EDIT: Oh, I also got Glory Hound, which says “complete the story victorious”.

It’s…complex. It’s not like humans produce energy which Garou can harvest. Rather, human actions and beliefs reverberate throughout the Umbra in ways both positive and negative.

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Still feels like you’re definitely better off making sure the Hog Throne concerts are considered safe and continue to happen, because the vast majority of attendees look like will reverberate positively, on account of Nin not threatening to flay any of them alive.

I presume the SPIRITS can feed (or whatever) off of the energy humans produce in the Umbra?

I know, seeing it from outside is very easy, but unfun, so I preffer to see it from inside the story unless I’m analizing it, that makes the things not enjoyable for me, like at all, and that’s an ending you can interpret in both ways, because, its very easy to achieve, like, very very easy to do, and That I think is what made that ending so strong.

I think that the most fun part of it was defeating the BSD using the Tiger, that was very hilarious

Still third ending is best ending, no doubts.

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That’s not actually how I defeated Eater-of-Names. I had one of the packmates shoot the sigil off his armour (I think that requires you have learned about his armour in his book), which disabled his magical protections and allowed Elton to kill him with a straight-to-the chest levinbolt. Shocking!

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I followed another route I suppose, interesting!

This game has a lot of variants and hidden stuff, I want to start making a guide at some point, if nobody does for achivements and whatnot, Jigsaw was a complete nightmare for me and I know that there’s a lot of misable content.
Is the thing l loved the most from Night Roads, the 100% replayability that it got, I’m so happy that this is the same.

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It’d be more accurate to say that humans color the character of the Umbra around them. Like attracts like. For instance, an hospital which is known for attentive staff, caring doctors and saved patients attracts spirits of kindness and health which further promotes those emotions.

But that takes a long time, a lot of humans and consistency.

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Today, we released a new version of The Book of Hungry Names on web, iOS, Android, and Steam.

The new version fixes a bug where players could lose significant progress when updating to a new version of the game. The nature of the bug was that the game wasn’t “autosaving” at the start of each chapter, but only autosaving once near the very start of the game.

If you’re upgrading from the May 6 version to today’s version, you’ll have no issue upgrading to the latest version. But if you haven’t yet upgraded from the Apr 29 version to today’s version, you will still lose progress when upgrading to today’s version, because the Apr 29 version wasn’t autosaving.

If you play through an entire chapter in today’s May 8 version of the game, you’ll record a valid autosave. Then, future updates will only rewind you to the start of the current chapter, (hopefully only a few minutes of progress lost,) instead of back to the start of the game.

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To be fair

I’d be scared that like where’s your place? You make the Caern better and fix the mistakes of the past, but like where does the MC end up because it feels like you’re the only one riding it right? Then everyone would forget you, except maybe your old pack and you end up maybe a little worse off, especially your RO and your friends after spending years with them, just forget about you then you’ve gotta rebuild all that friendship back up and it feels like personally you’d be sacrificing everything you’ve had go good in your life since you left the pack just to save 35 odd werewolves that you barely know, and I know it means a great deal to your pack now but I don’t think they’re accounting for the factor that made it all work, which is the MC.

But I feel like if anything, letting them stay dead and taking what you’ve learnt to actually help the Garou Nation for now and the future, rebuild the Caern, recruit new Packmates, loyal packmates and then take the fight to the Wyrm/Black Spiral Dancers/Corporations, at least you have your pack and your memories together.

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I see we are getting another patch next Monday though they haven’t said the details yet. Wasn’t expecting another patch so soon but I hope it adds something new to the game. Everyone always wants something new.

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They won’t be adding anything new to the game so soon after release. The patches they’ve been working on are entirely about fixing bugs.

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The last update resetting me to Chapter 3 after I just infiltradet Ester’s is seriousley setting my personal rage level at 10 out of 10. Come on! You guys also kick werwolf puppies, don’t you?

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That ending is not like that at all, I recomend you to go for it to see it with your eyes.
Or not, because there’s a lot of variables in everything in this game, ugg, I’m trying to codedive to make some antagonist sheets for homebrew and is hell on earth.

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Kicking werewolf puppies was pretty common in earlier editions (Metis)

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I also got nuked by this update