I really started out this game prohuman and working together, but 2/3rds in and im like “lets gets some humans killed so our enemy has bad PR.”
I also like how the dead xharacters are fleshed out as the game goes on. Like Katherine starting off an a perfect painting on the wall, and later we see her in a memory, in a bar, with an iphone. And i think theree even a playlist she made.
When I got to the part where you have an option to beat up Scarper near the beginning (and this is with modified stats) I keep losing the fight even with max strength and combat. What gives? I remember you being able to whoop him in the demo. Did it change from that now? It’s also the same if you try to intimidate him with Manipulation and Intimidation (and these stats weren’t modified but they were somewhat high).
Not when I’m losing to someone like Scarper. What’s the point of the stats check if I lose anyway to him even if my stats are high enough. I’m definitely killing him if I get the chance.
I think that the correct question is why did they changed it from the demo, its not like it changes the story that much and diminished players agency.
I mean, this is a CYOA, there’s not much of those, so the thing is the illusion of it, and its not good if that illusion is not maintained.
Also, as someone who know this setting by being a GM for years… that’s not correct, at all.
This actual story, yes and I can buy, and accept, actual setting of WtA, not, I’m not.
I was in the hub, about to take down GRC but the update sent me all the way back to just after the fight with the zombie gunsmith, before I’d recruited anyone
Were you injured? I remember that my MC was injured and I was wondering if that affected it. If not, then maybe the stats you pick in the beginning affects you somehow even if you modified them.
Here’s my stat block from the screen where I won the fight. I lost the wolf on that page, because you shift to glabro during the fight, so maybe you have to have rage left when you reach it?
Brother, all of Amazon’s most popular books are at $7. There are a few at 13 but charging $15 for a game that is typically 5 or 6? That’s just ludicrous.
Why are we comparing a CS game to traditional novels when we can directly compare it to another CS game?
Lords of Infinity is also 1.6 million words and costs $11.99 (and was a much awaited follow up to a very popular game)
Hungry Names is the same length and costs $14.99.
An additional $3 doesn’t seem outrageous given licensing fees, but I leave that judgement up to each individual consumer. But stop comparing it to completely unrelated products when there is a much closer comparison available.
I’ve always have the theory that the price is Paradox fault not CoG fault, also, for comparing to real books we also have to eliminate the code out of the equation, and thats nor fair.
Talking about books, the biggest of briks here in my country cost from 30€ to 40€, and if we talk actual VNs they also cost normally 40€, so this is as expensive as those in equivalence offering less in exchange, but this is not a book or a VN and should not judge it like those.
Honestly that is a pretty good point.
Yeah, 20 bucks. Jesus. I’d wait for a sale, 20 bucks is entering full graphic game territory. Even I’d hesitate, but for 15 I’m down. That dosent feel too big a jump for an IP game.
Hopefully we can vote with our wallets. When it goes off sale people buy less and paradox goes “shit put it back!”
I’d honestly love a look at all the numbers to see how it all works. What’s the art, writing and IP cut, etc