Thanks for providing such a great piece of feedback. In answer to your first the Stone Forest has three main paths and about forty cross-overs and intersections that provide relatively free movement within it. As long as you move southwards towards the stairs you will get out. What you can find within it however, can be quite interesting.
The stats system is an adaptation of the character sheets I use with my gamebooks. Most of the stats are accessed in the background by the game code to determine choices and outcomes for the MC. Sometimes those choices can be a bit subtle but very much they determine how hard or easy the adventure unfolds.
The information given regarding the Sharyah is general info that applies to the entire series of stories I have written. There are other Sharyah to be found within the ruins of Allas’nerig but the most important choice regarding these talismans is which one you take to begin with.
Pulling the lever does unlock some of the doors in the Proving Ground but the maze is hundreds of years old and a lot of it has either been pilfered or willfully vandalised. With the Proving Ground you generally deal with it as you find it. I’m glad you enjoyed finding your way through and I’m impressed that you mapped it out. i can’t get through it without a map either.
Regarding the flashcharges. It is actually both. Using the charge in an open area will blind or stun. Using it in a confined area where the explosion is concentrated focuses the blast. In this case along the corridor. The creatures it is designed for are very large and it packs a serious punch.
The roof comes down if you burn out the Oer’daaki because the roots you see are the bottom end of a plant hundreds of metres in length, one that extends from ground level deep into the earth. The plant is highly flammable and the result of trying to burn it out is a fire hot enough to loosen the overhanging rock and bring it all down.
Regarding the dictionary I do provide a glossary with the story but if you are interested in the language of Haer’al, all 4500 words of it, including history, grammar and pronunciation can be found in the First Book of Haer’al at the Arborell website. A few words of the Elder Tongue are used in the story but I decided not enough to warrant loading the adventure with 250 extra pages.
Thanks again for your comments. I will see what I can do about providing more obvious advantages to pulling the lever.
I hope the Cragrat got out too.