Once a blue moon, an old dead W.I.P. returns to life. There’s tons of reasons why I didn’t get to this sooner but none of them are interesting to talk about. It’s not nearly as much updated as I wanted to get done, but it’s something at least.
If you’re wondering what this about, it’s your classic rpg. All of the things you expect. Evil overlords, heroes, princesses, orphans, eye patches, and an awful loot system, I made this in mind that if you played one rpg along those lines, you’ve played about all of them. So what’s the difference?
You’re role isn’t as the hero or the big evil overlord. It’s as the dragon in chief to the evil overlord. You’re not a child growing up to save the village or someone jumping into the blatantly obvious trap. You’re the village destroyer and the one who sets traps. You’re the one who delivers curbstomps to everyone else.
On another note, the way to think about what the focus of this will be, is not so much as “Good versus Evil” as much as it is “Pragmatic Villainy versus Stupid Evil.”
Let me know anything about your thoughts.