@CJW Oh that typography thing is fun, and very fitting for purely text based games.
I’m giving away my age now, but when I started gaming the covers of the boxes would have beautiful pictures and the game would be nothing like it. The one that truly sticks with me was Quest for the Rings. (http://gamesdbase.com/game/magnavox-odyssey-2/the-quest-for-the-rings.aspx) wherein the box promised a wonderfully rendered fantasy adventure, and the game itself was ugly blocks on one screen. Admittedly the technology wasn’t up for portraying anything else, but it was still a disappointment to my very young self. To me making a trailer that has content not in the game is rather like that.
I strongly dislike trailers that lie, be that lying about games or movies, or whatever. Containing footage that isn’t actually in the finished product. Features promised that never appear.
I strongly dislike those trailers for books people have, with live action actors since one of the things I love about books is that they aren’t movies. Part of it’s because I like the books in my head. I like the beauty of the images the text itself portrays. Seeing an actor, not the text, starts to distance myself from the game. Besides, how many times do you play a choice game with someone else reading it out and paying more attention to the person than the story?
I think just the raw text, perhaps a voice over reading it out, some dramatic, atmospheric music, along with a dramatic choice. Yeah, I’d like that so much better than any of the other options. I really do like that typography thing.