Unsupervised - You were a sidekick. Now, you kick ass. (WIP)

Well it depends on what they did and your perspective since sometimes bad things can be good long term.

One small thing that I would like, is for my villain MC to either tell Flit to flit off, flit you or go flit yourself, and see how they would react to their hero name being used as a swearword.

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@MahatmaDagon I believe this scene is buggy, because we agreed that I would take Rattlebag to the authorities. I killed him of course while I was alone with him, but knowing that I was supposed to take him to the authorities, Flit still went looking for him the next day in the catacombs which doesn’t make sense given our agreement.

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Maybe Flit went looking when they saw no news of Rattlebag’s arrest? :thinking:

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True, but even if you lie and tell them that you gave him to the authorities, they act surprised almost as if considering the complications for the first time.

“He’ll always be our problem, as long as he knows who we are,” Flit says. While they do seem a somewhat relieved to learn that Rattlebag hasn’t escaped or been killed, it’s evident they are aware of the implications of that.

The three of us literally discussed the implications before I made the decision to hand him over to the authorities.

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I must ask, does flip can teleport himself (with someone if he want) or teleporth anything he touche ? Because when you make the first heist with Teltalle and claire then talk to the thaumaturge, flip ask you later what the thaummaturge was talking about when he said that you were making team with Teltale to stole thing and the MC think about fighting the team and say that Flip could send him to space ? Hence my original question.

Also there is some “CENSORED” date in the timeline in the stat in 1938, 1977 and 1989🧐 could we uncesnsore this event later in the book by discovering new information because it seem to be important date one year before the second world war (and the discovery of first superhuman) and the year of the fall of the berlin wall in our realitie and that could be one of the first important “action” take by parent in this reality and 1977 the last thing before the creation of parent that could be the reason why parent was created.

I will wait for a scene where big brain MC deduces Telltale’s identity from scratch of clues, a Sherlock Holmes inspired mission will be so awesome

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@MahatmaDagon sorry if I sound like a pain in the butt, but I do have a question regarding a specific scene. Is it really necessary for the last choice to be personality locked? I mean, my character maybe caring, but we could argue that my caring nature is selective. While I can appreciate flavour text based on personality, I don’t really fancy personality to dictate my decision-making.

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I think that choice is only possible with a villain mc but it makes sense what u saying

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May I ask how long will it be? I liked it a lot and the truth is I see potential for about 500k words and even a sequel (in a VERY long term).

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On steam it is write that the book will make 700 000 words

@Christopher_Bull that seems more anti hero to me

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You mean Thaumaturge? He and the MC will do great things together.

They already traveled through time. Or will, depending on your perspective.

I’m writing that down. :joy:

Thanks. I think I know why this bug is happening, will look into it.

You might be talking about this passage: “The teleporter could maybe take you to the stratosphere and drop you from up there” but I think there are one or two others like this in the game.

Either way, Flit needs to go along for the ride, but they could just leave you there. Even if it’s outer space, they could theoretically do it fast enough. If I’m not mistaken, humans can survive for a few seconds out there, which is more than enough time for them to teleport to it, leave you there, and go back to Earth.

Some things are censored because we are still deciding on things, others because they can be unlocked later.

Not at all! You’ve been really helpful, and we appreciate the reports and the feedback. They help us fix and improve the game.

I agree with you. I’m usually against locking choices based on personality stats for the same reason. This was probably meant to be a hidden (instead of unselectable) option for those already seeking villainous/vigilante/anti-hero paths, but we should probably just leave it there for everyone, and selectable.

Not sure yet. Probably more than 700k.

Also, everyone, I found a bug in the warehouse scene where some flavor text for the two different types of mentors for Enhanced Senses was swapped, so if anyone saw something weird during the interaction with Snorter, that’s the reason. We’ll send a bug-fixing update once we go through all that has been reported.

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There something i wonder about heroism, how powerful they are? Are they unbound from the law? Like when MC and their friends ambush drug dealer without any warrant, are people okay with it? Or like when our supervisor killing bad guy in broadlight, are government okay with it?

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I think handling and deciding that sort of stuff is what PARENTS is for.

No. For example, in one of the pathways after the fight with Propaganda (I think it requires you chasing him in the streets of New York), Derek might tell you the following:

“Don’t you get tired of all this, ${alias}? Beating up costumed thugs just so they walk away from jail because you can’t testify against them in court without exposing your secret identity? At least by working with PARENTS I can make sure the proper protocols are in place. That no defense attorney will slip the bad guys through the cracks in the system because the evidence wasn’t solid enough or because we didn’t read them their rights before making an arrest.”

And, in the timeline (you can check it in the stats menu), there are a few passages about that, too:

1972 - The Disco Defenders, another unofficial American superteam, is formed. The team is short-lived, with most members perishing during a failed attempt to prevent a supervillain attack. The casualties and the property damage brought by the incident steer public opinion against unregulated superheroes even more.

1973 - The U.S. Supreme Court outlaws independent superheroism, and the Wertham Bill passes in Congress, forcing all metahumans to register with the government or face incarceration. The age of American Superheroism ends, and public trust in superheroes declines, even those backed by the government.

2005 - Trismegistus, with Pathway’s help, gathers the world’s greatest superheroes to help fight his brother, Thaumaturge. The group that formed decides to continue working together, thus becoming the Omega Responders. Their lack of allegiance to any government raises suspicions from authorities worldwide, but their continuous heroic interventions make them beloved by the public.

2006 - With the resurgence of superheroics brought by the Omega Responders, superheroes are once more in vogue. Meet-A-Media rebrands itself and becomes MetaMedia, focusing on the digital market.

There are these passages across the game, too, that mention the Wertham Bill/Law, which is more or less like the Registration Act in the Marvel Universe.

Later, when the Wertham Bill passed in Congress outlawing independent superheroism and forcing all within the ELK scale to register with the government, the focus shifted to experiments on metahuman biology using live subjects. And, while immoral, those weren’t illegal back then. Many of the captured vigilantes opted to become test subjects or participate in clinical trials for drugs and devices that could suppress their powers instead of facing incarceration. But a lot of them died regardless, and that will forever be a stain on PARENTS’s reputation.

“Yeah, it was a bag of laughs,” he says, clearly not meaning it. “I’m sure everybody will have a good chuckle when this gets leaked to the media. Because, you know, ${shit} like that is exactly what the people that think superpowered folks shouldn’t be allowed to operate without supervision want. They’ll make an example of you and, sooner or later, it’s Wertham Law all over again.”

Long story short, superheroes in the occident started as a branch of the US military in the fifties, part publicity stunt meant to convince the public that these genetic experiments were for the good of all, part arms race to ensure that the United States had supremacy in this new era of superhumans.

Later, metahumans started occurring spontaneously, and it got out of control. A bunch of things happened, and part of the public became distrustful of “superheroes”, or anybody with powers. It was only when the Omega Responders showed up (and proved themselves countless times) that public opinion steered in favor of superheroes again.

PARENTS doesn’t like the idea of unregulated metahumans doing whatever they want, but the OR were too big for them to take down, and most of the time they saved the world when no one else could. They compromised by having Captain Chiliad (Multidude’s mentor), who was part of the US military, as a liaison within the team. PARENTS and the Omega Responders didn’t see eye to all on all issues, but they often cooperated against bigger threats.

Even so, a lot of people think that PARENTS was behind the Omega Responders’s disappearance. Whatever the case, your mentor and the others had a degree of freedom that you and the other sidekicks don’t have. Hence why there’s so much conflict between you and PARENTS across the game unless you decide to join them.

As for your mentor having killed people, the only one who does that is the one for Enhanced Physique, if you pick the brooding urban crime fighter. And even then, they stopped doing it years ago, and they made sure to not leave any incriminating evidence. Everybody knows they used to kill criminals, because this mentor wanted to strike fear in their hearts and build a reputation, but the authorities can’t pinpoint a murder on them. There’s no DNA, no fingerprints, and no camera footage (they had a uniform that made them invisible to technology). Just rumors and dead bodies popping up all over Vera City.

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I just wonder, is it perhaps possible for Propaganda to make a clean escape? So far, it looks like even if I let him go, he gets captured by parents.

Unless there’s a bug somewhere, he escapes if you guess the wrong place/take too long to reach him in the NYC chase scene, or if you let him go and make a deal with him inside the Bowie Ballroom.

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Wait, he can escape ? And there is an entire chasing scene for it ? How tf did I miss this much content ? Need to replay ASAP

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