Tyrant Dawn - a post-apoc Dictator sim

Fahk yeah, concatenation.

*temp player_id "char_001"
*temp char_001_name "Melisande"
*temp char_001_force_stat "10"
*temp char_001_charm_stat "10"
*temp char_001_reason_stat "10"
*temp char_001_favored_stat "charm"

*label concat_test

*temp player_id_name player_id & "_name"
*temp player_id_name {player_id_name}

*temp player_force_stat player_id & "_force_stat"
*temp player_force_stat {player_force_stat}

*temp player_charm_stat player_id & "_charm_stat"
*temp player_charm_stat {player_charm_stat}

*temp player_reason_stat player_id & "_reason_stat"
*temp player_reason_stat {player_reason_stat}

*temp player_favored_stat player_id & "_favored_stat"
*temp player_favored_stat  {player_favored_stat}

*if player_favored_stat = "force"
  *temp player_favored_stat_base player_force_stat
  *goto concat_continue
*if player_favored_stat = "charm"
  *temp player_favored_stat_base player_charm_stat
  *goto concat_continue
*else 
  *temp player_favored_stat_base player_reason_stat
  *goto concat_continue

*label concat_continue

${player_id}
${player_id_name}
${player_force_stat}
${player_charm_stat}
${player_reason_stat}
${player_favored_stat}
${player_favored_stat_base}

IT WOORKS. Character lists are a go. Now I can also call on any character without having to look up the specific char_id_(number) and a whole mess of *gosubs but by simply typing something like:

*set player_id “char_04”
*set opponent_id “char_12”

at the start of every challenge.

A concat block needs to exist only once, in the challenge script itself, completely uninvolved from the plot scenes. The character variables need to be set into one long list in startup.txt, but it’s now easier to figure in individual stat growth and training.

I didn’t realize this was actually possible the first time we tried this.

2 Likes

age does not change when story progress
in the 2th chapter it says i have a 10 year old younger sister when my character still says he is 8 or 9?

other then that i am really interested where your going with this?

keep it up, apart from some minor problems so far looks real good

ps just so i am clear, what link am i suposta use?

I am…intrigued. I’ve always wanted to play a game where you were able to rule an area like tropico but have a legit story with it. Hmmm and considering this is an apocalypse esque setting it will mean that there will be no long bureaucratic process that I will have to go through if I had perhaps desired the resources a nearby settlement may have. If there are more subversive elements inside of my new fiefdom that don’t agree with my actions well, as it is in Fallout. The house always wins.

Wooooo!!! Its back on track I thought i would never see this work of art( and i literally mean art, your characters and animals I remember from the first iteration were suburb!!) I’m so happy I want to cry!!
Ugh I mean a manly cry of joy not like scared child cry.

If “Steel Paladins” aren’t a reference to Fallout, I don’t know what is.

Is this game still in development?