Tin Star testing

And I’ve already found a bug myself while testing the link. Yes, it credits you with killing Denny whether you have or not, or have even reached that stage. Sigh.

Okay, Chapter two is ready for Beta. It is not as refined as chapter one, owing to size and time constraints on my end. That is why your feedback is critical.

https://dl.dropbox.com/u/89217689/web/index.html

Found a loop.

When you meet with JC Preston, you can “let the man talk.” Then “Well, as long as your bothers don’t get in my way, we’ll be fine.” Then “And?” It loops back to the “let the man talk” phase.

Another one:

If I’ve arrested Caraway, it loops endlessly when it comes time to decide what to do with her.

If I shoot Caraway, the game cuts out.

Next on the list: I dealt with Tumbleweed peacefully, then with Caraway, and it sent me right back to Tumbleweed and the Marshal’s office.

In this game I am going to get shoot to death by the locals at the rate I am doing it

Found a mistake:

When you go out to talk with Tumbleweed, it says: set tumble_weed_disposition +2
after you tell him that a jury was going to hang you for a crime you did not commit. I assume you forgot the (*).

Another one:

If you take the silent option when selling your herd, it loops back to the beginning of the meeting with the butcher.

Good catches Ramidel. I labeled some of the responses with preston wrong when I lengthed some portions of the choices. talking_with_preston_6 instead of the proper talking_with_preston_7.

Miss Caraway’s justice (or not) lacked a change in the variable indicating her incarceration status. Shooting Caraway again lacked a variable indicating which scene it was that you took your first bullet wound.

Lastly, I forgot to add a simple *if met_preston =1 *goto first_days_in_town (end chapter 2) at the start of the scene involving your office to redirect people from there if they had already completed that part of the chain.

All little things that I didn’t catch for one reason or another. Fixed now, of course.

Aritour. Thanks for noting the lack of a ‘*’ for the set Tumble_weed_disposition variable. One key stroke can make all the different.

Zach, I take it you are playing things rather bloody then? Has the story narrative worked for you?

No I am heartless so fine for you for asking that(that is how I am playing)

Zach- I understand. I’m just wondering if I should create a variable that keeps track of the body count. Presumably it would offer additional (heartless) choices in certain parts. As of right now, only the player’s initial choice of innocence, legal justification or murder in chapter one has that sort of effect on things.

Chapter two was certainly exciting! I’m glad to see more available professions, like doctor. There are more in the next chapters? I can hardly suggest some, since the old west is not my forte. Burlesque dancer would be interesting, though. Musician, perhaps? Or having Native American descent? This of course is not a profession, but a background. However, I truly have no idea.

The companions are fantastic, I saddened when I had to let them go; I do hope we see them again, they were a colourful bunch.

I will try to find errors now, and be actually useful, ha-ha.

Some great writing, Allen.

Here are a few typos I found:
“I knew it. You’re one of them desert folks.” The Prospector calls out almost tauntingly from behind his rock. Schmidt calls out almost tauntingly from behind his rock.

(line is repeated)

Didn’t have to. Like I said, he was standing there with his pistol out and smoking, the herd shying away from him like he were a fox in a chicken yard." Carson explains.

(no lead-in quotation mark)

Up close, the Prospector is stiff bit of sun weathered rawhide

(should be “a stiff bit”)

"That wounded calf. Tell me about it.

(missing end quotation mark)

"Invite Schmidt to ride with you to Preston Springs.

(lead-in quotation mark not needed)

"Well, that’s all I need to know.

(missing end quotation mark)

Allen, did you ever get webs.com working?

Jason, I have not been able to get webs.com working. Dropbox works well for testing, at least it did after I had help (Thanks again everyone) walking through the proper set up. If there is a way to delete the link at the top of this thread giving directions to Webs.com and my defunct beta site, I would request that such a thing be done as I don’t know how or have the privileges to do so.

VoodooDolly- I’m glad you liked the companions. They do indeed make a reappearance in the next chapter and you will get a chance to pick one to accompany you through Chapter 3. This will probably be a standard practice for a while as having any combination of companions from zero to three essentially doubled the writing requirements for certain scenes.

Other backgrounds? Musician, gambler, Indian or Chinese ancestry… all these and more I could eventually add for chrome and color. Right now though, I’d prefer to continue writing the story forward to keep the momentum up. If you could see where a certain profession/background/heritage would be of use or a detriment in a particular scene, by all means post your thoughts and I’ll write it down for later.

JimD- Excellent. Those are precisely the little things I overlook while editing and debugging. I’ll take all of those you can find. :slight_smile:

Chinese and Indian backgrounds would have the most noticeable differences during interactions with other characters, I imagine. However, depending on the route of the plot, you really have me guessing there, ha-ha, some knowledge than only a Native American or a Chinese person would know could come in handy. For example, when dealing with traditions of their culture that might baffle a white person. With tools like the internet, everybody has an instant window open to investigate, around that time I could have told someone the name of the country I was born in and people might think it was another state or part of Mexico. Wonderful thing, the internet, but I digress.

Backgrounds shouldn’t be many and they should make a perceptible divergence, for the sake of the replaying value. Musician came out of my mouth, or should I say fingers, but I cannot think of what it could contribute to the plot. As I said, burlesque dancer would be my main recommendation. And of course, I’d love to see a gambler. There are plenty to choose from. Farmer, blacksmith, scholar (?)…

1 Like

@VoodooDolly,
I wanted Chinese Backgrounds, I Messaged Allen and didn’t get a reply…

VoodooDolly.- Cultural differences have a strong appeal as they would also be the most noticeable during game-play. I’ll give it some thought. Chinese, American Indian, Mexican/Spanish, heck… British? Irish?

Zed- Check your e-mail. I should have sent something to you about Chinese names a few days ago.