Hello, I’m Parade! I’ve been a lurker for over a year, and have just now begun working on my very own game book! I’ve been really inspired by a lot of the WIP’s on this site, so I decided to try my own hand at this whole writing business
My game is called The Witching Hour, and like the titles says, is a, uh… romantic fantasy mystery… thingy. The story centers on you, a young witch or warlock, who has been banished to your grandmother’s house. Your grandmother lives in a town called Cedar Creek which is home to a small but thriving magical community. You are invited to join a small coven, which is made up of three (sometimes four) unique and interesting characters. However, it isn’t long before trouble finds you in Cedar Creek: a teacher at your new school is found dead, and many believe it is by magical means. Is the death simply coincidence, or is your past catching up to you?
DUN DUN DUN! Haha, anyways, the game is just a teeny tiny intro right now. I’m sort of just telling you guys it exists, haha. The game has fantasy and mystery elements, but I’m gonna be honest with you-- it’s mostly a romance game. While I will certainly include the personal questions and personality stats that COG games do so well, I’m planning on taking an otome approach to the game. Certain key questions will take you down separate routes with a character. I’m also trying to implement character sheets within game that change depending on what you learn about the character. Not sure how that’s going to pander out yet, but I really want it to work!
Now for some questions… I have pictures for the game, but they don’t show up through dropbox? They work fine when I play the game on my own computer, but not so over the internet. Is it because the compiling method doesn’t put them through, or…? Also, I have two options for character creation. The first involves a flashback scene to your apprenticeship. Part of the scene shows up in the demo. It’ll give a more narrative approach to dividing your magical abilities, and it will also give some extra world building. HOWEVER! It feels sort of awkward to flash back to such a long scene so early in the game. Should I take a more simple approach and place the world building in other places?
Haha, I’ll stop rambling. Here’s the demo: https://dl.dropboxusercontent.com/s/wniknthb7wrbvzn/The%20Witching%20Hour%20(1).html