The War for the West [Releasing Nov 14]

I dont really think that Noyedas killed MC father

@AbelGijon the dude outright confesses it

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Where? I accused him to his face and he denied it.

I can’t remember because I used cheats D̶o̶n̶’̶t̶ ̶j̶u̶d̶g̶e̶ ̶m̶e̶ but after using every dialogue option he eventually confessed, he says because your father would ruin his plans

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Ah, that’s the secret. LOL Thanks for the info.

It felt so good to kill Noyedas plus just wondering but do the mercenaries betray you no matter what or is there away to avoid that from happening.

Also how do you survive the castle siege and protect the other city?

So here’s what Noyedas says when we accuse him using the dialogue “I know it was you but don’t know why you have him killed. Was he standing in your way” Not these exact words but you get the gist.
To which Noyedas says:
For military father He would have burned crops, denied me the villages before surredering to me. I had to kill him

For kind father He would rather serve Mienstrel dogs before seeing harm fall on his subjects. I had to kill him

Depending on father’s background his reasoning changes.
Also note that the exact words he uses may vary.

Only way to truly dissuade them from betraying you is to have a female MC & promise her hand in marriage to Ullus Goldentooth the mercenary captain
Other wise the best you can hope is to beef up your army through recruitment. Choose backgrounds at start that gives you larger army & larger recruitment numbers later for that
Eg: Choose kind father. That gives you population boost through a hold court event.
Re roll at start till you have 1300+ army at start with kind father.

By doing this what will happen is that the mercenaries will lose the stomach for fight seeing that your guys are beating the sh*t out of Noyedas & his lackeys. So their participation in battle becomes passive rather active.

Now I do remember when Sielcner forces occupied my province when my MC called out the entire army to deal with Bolgan rebels.
Then the mercenary captain genuinely agrees to join me & doesn’t betray me to retake the province.
It might have been just a bug though.

Build up a large army through troop recruitment, character background to give you bigger army at start, recruit people just before the battler when the option presents itself… See the steps mentioned above. In my playthroughs I even remeber having 5000+ soldiers. Using cheat menu to delay Sielcner invasion helps. Though it’s not necessary. But I think 3000 troops would be enough if you manage to have them at the start to battle.
You can marry Lord Dullacs daughter Danna & call upon them come to your aid. Which they do when the battle is at it’s thickest.

I’m assuming you are talking about King’s end.
Yeah I don’t think we can save it.
See if you decide to stay back in Castle to defend it & send half your forces to defend that town, it still falls to Sielcner forces.
Lord Noyedas can just take it first then come for you. Though I may be worng & others here can pitch in to offer correction.

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I think to save it you at least need to send 500+ of your troops but i think the lord dies anyway.

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Someone else told me the other day that they got angry with that same remark from Lodka, and I was initially surprised. I personally see it as the man venting his frustrations, not exactly trying to offend(but perhaps succeeding in doing so).

Given that, I think it would be fitting (and good for the roleplay) to grant the player the option to react to this in some ways.

That was supposed to just be a flavor text for people with high knowledge, but it does make sense that the player who is aware of this might want to question Lodka. There’s little point on letting the MC be suspicious of something without providing some sort of confrontation.

I also like the idea that you should be able to choose your approach when questioning him about it. I think it can play out with the man’s nature, getting him angry or dismissive depending on how you do it.

I’m also wrapping up the lovers/bastards segment by the end of the game, and one of the choices is related to the continuance of Lodka’s relationship with you. While there can be no marriage between the two of you, there’s the possibility to keep seeing him, either behind your husband’s back or by not having one. This eventually results in Lodka fathering your heir, and then there are some choices regarding what is to be done with the child.

Hey, some people think Dannel is cute! XD

I can respect that, I would only trust those two to be themselves.

Ullus remains loyal to you if you promise him with marriage because you’re offering him something that Noyedas can’t and that he deeply desires. A wife AND a title. I mean to give players with high Social the possibility of keeping him loyal without that as well, though.

I do think there could be some fleshing out of Ullus and his mercenaries before the battle. Perhaps such “date” could be an opportunity to do that, and I do like the idea of a military tour with him. I also have plans to add another male marriable RO one day.

Lovers are definitely considered when reaching the ending of the game, and they do provide you with a way to have an heir even if you aren’t married. (if you already have a child, then there are some interesting dynamics)

I was considering the notion that the player might want to marry them by the end of the game the other day, and I think people are going to have some surprises regarding that.

(All of that should be in the next update, whenever I manage to upload it. It shouldn’t take long)

I agree. I always pictured him as a married man with a family in my head, but I don’t think I gave the player that information anywhere else until that specific interaction, which already happens “too late”. I’ll update his character description with such information.

I might be wrong, but I think you can ally yourself with Noyedas without necessarily marrying him if you are a woman. If it isn’t that way already, I think it should be.

Either way, I was initially going to let that interaction with Jenneth be the only one, kind of a “secret encounter”, but I think as far as NPCs go she’s the most wanted by players for a romance scene, and given the way I’m handling lovers by the end of the game, I think it can only improve by letting the player have a more approachable opportunity to “seduce” her.

I’ll check this out, probably some bug.

Not that long ago I raised the amount of money the player can get from taxes a lot, and then reduced it a bit. I still don’t know how balanced it is.

That should be easy to do. To be honest, I think all the values will be tweaked eventually.

I’ll check this, but I do agree that the player should be able to take another loan after paying the first one.

I think that’s the way it should go as well. He appears and, if you don’t go meet him, he starts moving in X days. I’ll just have to make sure the next segment considers that when you’re preparing yourself for war.

There are a few reasons as to why trying to assassinate Lord Noyedas is never going to succeed. Some are inherent to the plot, others are more tied to the design of the game.

1 - His Warmonk is very suspicious and handles his personal safety.
2 - He has access to prophecies, somehow. Some of those prophecies might warn him of assassination attempts. Or they might just serve the purpose of keeping him paranoid.
3 - There are very important people, with a very efficient network of spies, looking out for him.
4 - There is someone within your court who wants this conflict to happen, precisely because they want you to win it. Noyedas dying too early will ruin this person’s plans. (this can be learned later)
5 - I’m usually all in for different ways of solving a problem in a game, but just paying to assassinate him feels as a cheap way to solve the problem. Yet I think it is a possibly that should at least be considered, so that’s why I put it there. It is a bit of a “catch 22” situation, but that’s the best that I could come up with at the time. I’m not that happy with it either.

About “doing stuff” against him as soon as you suspect him/learns that he was behind your father’s assassination(allegedly, at that point of the game), I do plan to add a series of options that could eventually delay the invasion in a few days regarding sabotage and preparation.

Yep, although I think that depends on the player noticing it. I don’t know if most people get that vibe from this event.

Your character’s stats are inherent to its personal capabilities, not the ones of your province or “rule”. When it is something that you aren’t concluding/perceiving by yourself or doing alone, your counselors often step in and present you with choices and suggestions that aren’t locked by any stat. I don’t think there are “espionage options” which you can’t pick for the lack of a stat, unless you’re referring to something else.

Is he really the Spymaster, though? :shushing_face:

Sartham is the Spymaster for Boglan, although he “officially” is the Treasurer. Kellek is the Scholar for Dullis, but people suspect he is the one who handles the spies and the “wetworks”, mostly because he is very good with potions and poison.

But perhaps it is on someone’s best interests that people think that Kellek is the one responsible for all the shady stuff in the province? I would argue that Dullis has the best spy network of all the western provinces as well.

Also, different courts might have different dynamics to them, not necessarily following the same structure as the MC’s one, although the western courts are fairly similar for the most part.

There will be more on all of that by the last scene of the game, when I manage to finish it.

I do have to make some abstractions and generalization when dealing with just 3 stats, but Social isn’t just about flirting or dancing. I would argue there is a misconception of what Social trully does in the game.

Social relates to things like Seduction, Charisma, Persuasion, Empathy, Diplomacy, Gossip and Negotiation. It kinda is your “emotional intelligence” as well.

Knowledge relates to things like History, Science, Strategy, Religion, and Lore(it was the original name of the stat). It kinda is your “formal education” as well.

I could trace a parallel using the distinctions between Explicit and Tacit knowledges, The stat “Knowledge” being related to Explicit while the stat “Social” being related to Tacit.

It might be a bit confusing, but what I’m trying to say is that both stats are related to forms of knowledge, yet each deals with different areas. I understand it might be misleading, and there should be an explanation about that in the Options menu.

Sometimes Social and Knowledge do overlap, and when I perceive that happening I multi-check it. There are some options which you can unlock by having Social OR Knowledge, and one or two which you might need both. If anyone sees a particular option in which there can be a case for it testing more than one stat(or that should be changed), I’m open to suggestions.

Its been a while since I wrote that scene, so I can’t tell for sure, but I don’t know if the information you get leaves you much room to suspect Meybuk. I’ll review it when I have the opportunity and that that into consideration, but the original intention was to leave that scene almost a secret, so that’s why I just added a check that only people with high Social might question him further.

About this specific point, you don’t need Social to discover that. There are two ways to confront the character, one is by noticing the incoherences in his speech(which doesn’t test any stat), the other is by having enough Social to see that he is lying, Both should lead to the same outcome.

And you are correct in arguing that it is weird that the MC’s father fell ill and the timing the man was arrested. What is weirder still is no one suspected your father had been assassinated before, and everyone just assumed it was of natural causes.

There’ll be an explanation for that in one of the epilogues which should wrap things up.

I agree. I think the hard part was setting the structure, and that I now can add the variation depending on it being a good or a bad marriage. This means not forcing sexual interactions on the player as well.

You can definitely end the game without a heir or without ever getting married. I think there is already one ending which considers that it was “perhaps for the best” that your lineage ended with you.

I do need to expand the options with the remaining wives, particularly about such revelations. And I agree Wyneva would probably be the most understanding one.

I will also be adding some content about the Sight, including conversation interactions and a few brief and usually hidden usages of such “power” retroactively through the game.

Anyway, I would like to thank you for your kind words, detailed feedback and suggestions. I really appreciate when people put the time and effort not only to give their opinions about the game, but also to assist in its production.

I don’t have the files on the computer I’m in right now, but I’ll be reviewing the text according to your reports. They’ll be of great help.

@Insert_username_here
@LOL_Interesting

Thanks for the reminder, although I won’t be able to remove it right now.

This segments give taxes money to the player related to the passage of time on the timeskip(considering treaties as well) and then deducts some “believable” amount that would be spent in that period. I’m still not sure if it is a good value.

No one got the bad endings related to not having money yet? I need to test if those are achievable after this last income of aurens. (there’ also an option on the cheat menu that removes your money in order to be able to easily reach those endings, at least for testing purposes)

@castellan and @random-dude-78 in particular are two people that I think might be interested in at least one of those endings. :eyes:

@AbelGijon
@GuardsmanTheMad
@FutbolDude21586

About Lord Noyedas killing your father, he’ll only admit it if you learned about it beforehand, have above 40 Social, confront him about the matter and select “I never told you it was poison.” and then “I caught your spy. He confessed.”(it might not be necessarily in that order, but both options need to be selected)

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So we can’t assassinate Noyedas. How about the WarMonk? That dude is behind much grief that Noyedas brings to our subjects. Assassinating WarMonk would weaken Sielcner army & demoralize it.
Same can be done to First Knight of Sielccea without outright killing him. That’d demoralize the enemy army.

We do. We most certainly do. :smiley:

Okay, gonna take the plunge & go for the bad ending regarding money & see where it leads.

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I agree regarding assassinating either the Warmonk or the First Knight. I think you might have already suggested it before, because I have an annotation regarding it.

Anyway, to help narrow things out on reaching one of the bad early endings:

You need to have 50+ Knowledge and send your spouse and your heir into hiding. Then you need to flee in the opposite direction.

Having Meybuk as the new mayor of King’s End also gives some extra exposition in case this isn’t your first time dealing with the rebels.

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@MahatmaDagon It might also be interesting to have a dialogue interaction at the Dullis feast if talking to Kellek and Meybuk has been executed by the MC. Since Kellek mentions knowing Meybuk and particularly if Kellek is actually only a scholar :laughing:, then Kellek may be curious as to why the MC may have chosen to execute Meybuk.

Thank you for taking the time to read my thoughts on your game and for having made such a wonderful game in the first place. I am glad my input was not too late to be helpful.

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I just remarked something: when making a religion, you can’t have a messiah that is not the third. I think we should have tthe otion to make a sort of “Jesus” figure.

First thing first, a confession.

I rarely explore the bad endings since they tend to kill, maim, disrepute my MC & such.

Having said that, I got the early bad ending where keeping my treasury in negative got my MC killed by a servant woman.
That was surprising considering I had a 100 of every stat by that point.

Now @mahatmadagon I’d strongly urge you to bring the rebel plot into the main story of the game even when treasury has plenty of Aurens.
What I read there was on whole other level. Like I was playing the version of this game only that it was on steroids. :joy:

This can be done by simply reasoning that Galver Laeshwyr was ambitious person & wanted to not pay taxes at all. Or control MCs province for his own ends..

This will make the events happening in MCs province much much more lively. Considering we will get to play another engaging story on our own homefront instead of only doing something in some other Lord’s province or the one that’s brought on by Sielcners. It will break the monotony of managing aspects of game that is bound to set in at some point of game.

Hunting down & killing Galver Laeshwyr is also something that can engage the player very strongly in the game & can end up paying off quite nicely in the form of knowledge as to who he was working with.
This can be done through spies. Now there’s your assassination that succeeds.
Other than the one that may be ordered on alleged bastard brother.

Do we need to have treasury in postive & suddenly make it go negative just before prologue to reach the bad ending you were referring to?

Also I hope the spy we authorise Jenneth to send to major ports after Emiryia delivers his report before the game ends.

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I disagree about bringing the rebel plot in the main story. Hiding away such events with their own triggers will make for more playthroughs I would think.

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I respect your opinions. I expressed what I felt playing that particular storyline. As it stands the things happening in our own province seemed to pale on comparison to the rebel plotline.

Now maybe another plot can be written that would be comparable to that plotline. It’s not as if nothing of note happens in our province. On the contrary plenty of events happen.
But they are rather disconnected or tie in to the main plot which paysoff towards the climax & epilogues of the game.

I would much rather prefer to have rebel plot play out or something that’s comparable to it which would thoroughly engage me in the game while I try to build up my army, my castle, province’s economy etc.

What I specifically like the most in that story is how we got to engage with peasants up close. Their leader was kinda awesome to be honest.
Then that merchant & his machinations kept me on the edge the whole time it was playing out.

Add to that Lanfrey & his brother butting in & spoiling Jenneths well made plans was just icing on the cake.

Why have one when we can have two equally thrilling plots that can play out in lead up to Sielcner invasion?

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Because so far I think the game’s main idea has been not to follow a narrow storyline necessarily with more emphasis on house management. If such an event can be avoided with your choices it adds more to the game’s replayability. Adding more triggers for the event to occur is a good idea but just inserting it as a plot which you can not manuever around would not work well for the management part imo.

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True that.
At least I liked how I was able to recruit 500 Militia right before my MC was sent on an appointment with the two.

Maybe it could be implemented without sacrificing management autonomy we currently enjoy.

For eg. If we were given the option to strengthen the spy network in our own province & that consequently leading to discovery of plots would be quite intresting. We can then take measures to deal with the merchant, his puppet the charismatic rebel leader before they are able to mobilize the peasants against us.

As it curently stands our MCs engagement with the nobles & peasants of his own province is not as fleshed out as it is in that rebel plotline. I quite liked that.
But that, is just my opinion. :smiley:

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More triggers/options is better than a straight wall of plot consisting of events you have no control over. CK2 Style.

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