Hello. I made another short Twine game, this time as an effort in the Ludum Dare game jam. (In other words, it was produced in 72 hours.) It was my first time doing something like it, and found it to be quite fun!
A short description:
“The task is, at its core, simple. All you have to do is leave this vault. Any means will do. Provided you abide by certain… conditions.”
Simply put, it’s a game about escaping from a sealed room. How difficult could it be?
It’s relatively short, and any thoughts/comments/suggestions will be greatly appreciated!
I admittedly think both of these work precisely because of the pause and the more startling reveal. It sets a certain kind of atmosphere of harshness for me personally.
It is, indeed. (It ties into the story quite heavily, in fact.)
The game, admittedly, isn’t designed to be played on mobile devices (I don’t know if itch says that if it’s played on tablets, though), but the scrolling option shouldn’t be disabled, since you need to do it while playing on the computer, too. Sorry you ran into this issue. I don’t have a tablet myself, so I’m unable to do any testing to try and figure out how to fix it, if at all.
No, the game is complete, and it is indeed solvable.
There is not, but the player is never locked into a position where they’re unable to progress, at least. If you’re stuck, though, I have provided some hints on the game’s Ludum Dare page. I didn’t expect to have so many people having trouble with solving the puzzles, admittedly…
Anyhow, thanks for playing! Sorry if this reply came too late and you no longer have an interest.
In other news, this short piece won 8th place in Mood and 20th Overall in the Ludum Dare rankings! I was actually really happy to see such positive reception for an interactive fiction piece surrounded by games with so much more gameplay…