Well, you have me hooked, I like T and the father figure, also I played a skeptical MC about the faith, after the event I didnāt see an option to embrace the faith, although I may have missed it. I look forward to reading more.
This is an impressive update! As a fan of lengthy prologues myself this is hitting all my buttons right now.
Thank you for your hard work!
Yes, itās just the prologue so far! Thanks for catching those typos too - Iāve marked them out to edit once Iām free. Tās pronouns always get meā¦
Thatās something I didnāt think about - thatās how T affectionately calls the MCās mother. Iāll reword it such that itās clearer!
@AAChmielewski woops, Iāll add that too my list of edits too. Thank you for your kind words ^^
@King2 Iām glad you enjoyed it!
I didnāt include that at first as I was uncertain how to work it into the flow. Iāll see if I can weave that in too; perhaps at the one year mark.
@Parivir thank you! It was not meant to be that long but I suppose that commonly happens when writingā¦
Sounds interesting
The thing that matters to me most, in this case, is continuity, immersion and pacing. More often than not, wip updates seem to lack or āmess upā in those aforementioned categories and thatās really unfortunate.
In this case, however, it was as perfect as it can be. I thoroughly enjoyed the pacing through the years of the MC and T growing up and the immerion provided by Tremaine, the last rites of the people of Tuk La, the confrontation with the children in the village further cemented the appeal, pacing, intrigue and enjoyability of the game to me.
In short, itās perfect. Not too much not too less.
Canāt wait to see what happens next. Good luck !
Meanwhile, Iāll see to the protection of my candle and kindle the flame so that it burns bright and true
The demo is so sweet.Really want to read through the future updates
I love MC and Taranās relationship so much!
oh by the way, in a scene shortly after the Mc wakes up and asks Tremaine questions, something like ā- brutality 8%ā appeared in one of tge paths, i forgot to take a SS
@Ellery found this:
prologue line 3405: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block.
prologue line 3391: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block.
prologue line 3378: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block.
prologue line 3362: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block.
Did you start a clean save? This sounds a lot like implicit control flow problems, which loading an old save will do if the old build didnāt have ICF.
Yes twice. its still giving me the same issue.
@Harley_Robin_Evans thank you!
@Paradox1 you had me worried in the first half thank you so much for such kind words
@nerdyRicky thank you! I hope to continue to deliver too.
@redfield I love Taran very much too! Thanks for catching that - Iāll put up a fix as soon as I can (likely not tomorrow though as Iāll be out)
@Bulk_Biceps I received a few comments about that too and I honestly am stumped, as the code had passed quicktest prior to uploading Nonetheless Iāll check out whatās causing it when Iām back on my computer too.
Oh! I realized I had removed ICF for this build - maybe I should just put it back huh solves all coding pains
Peeked at the code and it has me stumped too; if ICF doesnāt do the trick, you might want to consider coding around the fake_choice? As in making the *fake_choice on line 3349 into a *choice, and then distribute the *goto on line 3425 to each of the paths.
(Also, you didnāt ask but ICF really saves you a lot of *goto-*labels in the long run, which can get frustrating for some people. Personally it really helped me to not go mad while coding, Iād def recommend keeping it in!)
@Ellery hehe sorry, couldnāt help but indulge the mischievous part inside me from doing it
No worries, itās a fantastic story! Keep up the good work
Bug Update
I managed to find a pocket of time to rectify the bugs that you all have sent me! Mainly:
- errors in Tās pronouns (let me know if I missed any)
- game-breaking error when choosing the weapon inscription
Iāve added implicit control flow back in as @Parivir has suggested (thanks for saving my skin btw!). Keeping my fingers crossed that the issue will work out. Otherwise Iāll resign myself to recoding that section - and ponder upon the mysteries of why the error shows up, despite it passing Quicktestā¦
A question too - thereās a fair bit of time skips in the second act of the prologue, so: is it confusing to follow? Or will clearer ātime pointsā be preferable?
@King2 Would you be referring to the part where you head back to Tuk La for the final rites? That would be a full year since the calamity - specifically, the first anniversary since you lost your home.
I was a bit confused. Is the one year mean a full total year has passed or was it just a continuation of the present year?
Personally, it works just fine. Some people might prefer dates compared to the current style implemented right now, but itās not confusing in any way.
Still experiencing the Name-Weapon-and-Gamebreak bug, havenāt ever gotten further. I chose spear and date of fall of village if that helps at all.
Yeah I still have the same problem too. Canāt progress after that choice.
Doesnāt the demo end there anyways?
It does end after that choice, yes - but thereās still a fair bit of flavor text corresponding to the weapon and inscription choice. As for why the error is still happeningā¦
Iāve recoded that entire section, so it really should work now!