@DarkSpeck I agree that the “cause of death” section is rather bland, but since I didn’t want to tackle the subject of “suicide”, I settled for the ones I had now XD But if you want to suggest more, go ahead, but the MC has to die within the house.
Ashly and Lucas will definitely see you and talk to you. Eventually What I meant was that the two will have very different personalities. As a teaser, in choosing Lucas, you will have to deal with a very depressed person, and you need to tread carefully on things you should say to him (or not. Rile him up for some excitement, if you want). In choosing Ashly, you will have a born rebel in your hands, and you will have to keep her from wrecking her life (but then again, you can let her crash and burn )
[quote=“Marvolo, post:41, topic:17131, full:true”] @DarkSpeck I agree that the “cause of death” section is rather bland, but since I didn’t want to tackle the subject of “suicide”, I settled for the ones I had now XD But if you want to suggest more, go ahead, but the MC has to die within the house.[/quote]
Must the death be a violent/traumatic one though? Otherwise, why not go with a sickness or something that struck hard and fast enough to claim the PC’s life while he/she was still home and before he/she could be moved to a hospital? Or maybe something like food poisoning? Either could easily be fatal if the PC’s parents were also away like in the ‘he/she was murdered’ scenario that is already there, as it’d leave the PC unable to get cruical help in time…
I see, so in the case of one, you have to try and help them become more bold and in the other, more moderate - or the opposite, heh. Or perhaps taking even that too far, making Lucas perhaps more bold than is wise or Ashley perhaps a little too timid in the process? . Well, Ashely sounds interesting; I think I’ll find it hard to resist the temptation to fan the flames there instead of the opposite . With the result probably being Ashley becoming more of a problem child or even a deliquent as a result…
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Sounds promising, at any rate . Though I suppose you already have a few different paths/ends in mind for both of them depending on the people they interact with and/or depending on what direction the PC pushes them into?
Man, do I feel bad I can’t have anything to say about this other than awesome! I really do hope romancing one of the kids will have a bittersweet ending of the sorts. I’ve always had a love for bittersweet or sad endings. Am I demented?
You say the player can’t tell time, but you mention the first week after death or days after death.
You tell the player how to feel, but then ask them how they feel and some of the options contradict. You should probably pick one or the other-tell the MC how they feel or let them chose how they feel(this is probably better and then you can rely on stats to tell how the player feels).
Ex. You say we’re sad our parents don’t notice us, but then give the option to be indifferent. You say we feel lonely, but give an option to not let people in.
Who are Henry and Lucy? It might have been mentioned before and I may have missed it, but I don’t think the game explicitly says they’re our parents.
Why are we sad about an unexplained death when the game clearly explained why we died?
I hope the game explains ghost life and why all our other ghost relatives aren’t here. I hope we can have an exorcism ending of we are being a poltergeist, wraith, or banshee. I also hope the kids can help is find out why we’re a ghost and help us pass on.
I meant to demonstrate that character can’t tell/doesn’t care about time anymore since his/her parents left, but considering how the character’s death is fairly recent when his/her parents were still in the house, I made use of the terms “first week” or “days after”.
Yeah, this fact had been nagging me from the back of my mind, but I had been so eager to test the demo that I let it slide for the time being. And I thank you for noticing this I meant to do it sooner or later, but apparently, someone noticed this early into development, so you deserve a figurative cookie.
Henry and Lucy are first mentioned right after you had selected your surname, along with a concise history of your family and the house.
Is it alright if I ask you to elaborate this question a little bit? The only portion I remembered being unexplained (as far as my memory goes) is how your MC’s sudden acquisition of object manipulation and telepathic abilities.
Yes, I intend to be so elaborate on the reason why only you haunt the house, so if you’re willing to wait, stick with me for a bit for the big reveal And most definitely, Ashly and Lucas will be doing many things with you, and it includes helping you figure out the reason behind your aimless existence.
And I thank you for trying it and pointing out sections I can improve on. Cheers, mate!
I waited for a COG game like this! THANK YOU! This certainly looks really interesting and I really hope that this story eventually becomes a real COG game.
(If my English is bad, sorry. English isn’t my native language, ehe )