The Ratman Cometh - WiP

I’m afraid that the truth is much less fun that that.

It’s a childhood nickname that comes from bullies being creative with his last name (Rattman, emphasis on the second syllable so the a’s pronounced like a short i)

…that’s lost to the ages.

And by that I mean it had a name… but it’s lost in the recesses of my mind, and anything I may have written it down in/on has also been lost. Chalk one up to human error…

I’ve been referring to it as the ‘RPG World’ in my noggin, but that’s not the official name in any capacity.

edit: Okay, so, I’ve been poking at this… it’s not the initial name I had in mind, however I’m liking Le Monde (I know, c’est original!). Not that anybody knows that - over the years, the name’s been whittled down and smushed together so that the inhabitants call the world Lemon.

The title is most definitely a nod to Charlie’s masterpiece of a musical. It’s Always Sunny is one of my favorite shows.

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I am liking what has been presented so far, and a little four wall breakage is good now and again.

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I’m so sorry, I missed replying to your post earlier…

You know what they say… Birds of a feather throw awesome parties together!

…Or something like that.

(Also, your icon… you like Audrey Hepburn? You’re aces in my book, friend…Positively aces!)

Truth told, for the most part… I’m flying by the seat of my pants, so there’s little planning so far. But I’m happy you’re liking Breña so far - she’s been fun to write - and I’ll do my absolute best to make sure your excitement is rewarded.

Fun (and a strong aversion to numbers) is why I’m leaning towards the stats system I am. I only hope the end result is fun for the reader…

Fourth wall breakage? Moi? I haven’t the faintest idea what you could possibly be referring to!

(I’m totally tickled you like what I’ve got so far, though.)

Onward!
Okay, so…If y’all are interested:
I’ve been slowly making progress, chipping away at the text. ADD, etc., etc.

I’m also kicking despondently at my “trait” system, trying to get distribution and whatnot hashed out.

In the meantime, I’ve a question regarding implementation and whether my idea is a good one. If not, I’ll probably just end up throwing the whole thing out and making ‘skill checks’ coin tosses…

This is how I see “skill” checks playing out:

These kinds of choices will come in two tiers, let’s say.

Tier one checks, most will be auto successes if you have the right trait/item combo (if items are needed) If you don’t, then this becomes a dice roll. For example:

You come across a locked door. If you have the ‘deft hands’ skill and a set of lock picks and choose to pick the lock, you’re golden, Ponyboy. If you don’t, you’ll have other options- one will likely be ‘look for other ways to open the door.’ Someone with ‘keen eyes’ will notice that there’s a rather conspicuous looking rock near the door and… Wouldn’t you know it, there’s a key inside! Someone without that skill rolls the dice - a roll that’s successful will lead to the player randomly looking around, picking the rock up, and finding the key. A failure simply means you find squat.

Tier two choices, generally… I’m thinking that these won’t necessarily have auto successes, but having certain traits/trait combos/item combos will make succeeding easier.

Example: you’re being chased in the woods by a band of marauders. If you choose an option that you don’t have the trait(s) for, you’ve about a… Let’s say 75% chance of them catching up to you. If you’ve ‘quick feet,’ your odds are better, but you can still fail - failure might result from tripping over a root that you don’t see in time. If you’ve ‘quick feet’ and ‘keen eyes’, your chances are even better, but you’ll still probably have a chance to fail - in this case, you’ll see the root and adjust, but then you’ll get blindsided by a passing deer or something.

I want to stress that failing a skill check won’t automatically result in death - for the most part. Not dodging an arrow flying toward your head? A bit weird if you don’t die from that sort of thing.

I’d also like to explain the why of the dice rolls - obviously, a fantasy RPG world isn’t exactly the most realistic of worlds. However… Part of what makes life…life is randomness and chance. Even the greatest athletes (for example) have off days or lose due to elements outside their control. On the flipside, people get lucky and succeed at things they didn’t think they ever could succeed at.

I don’t know, I think it’d add something to the game. I’m also getting a bit giggly thinking of writing all the fun failure/lucky success scenes.

But, my question…
I’m not too bothered about the (likely) annoyance that writing/coding all the possibilities will be. I’m more concerned about you

How would y’all feel about this sort of thing as players?

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Frankly, sounds just fine to me, and like it could be a whole lot of fun. Coming as someone who recently spent A LOT of time playing tabletop RPGs, randomness doesn’t bother me too much, and the fact that you have some challenges that are auto-successes with the right combos just makes it that much more reasonable. Truth be told, this is exactly how I would imagine a numberless skill/trait system working out.

I think it could be fun, so I say go for it!

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It sounds really cool, frankly. It sounds like something that would not only be a good way of playing out events and using skills but would also actually be a useful tool in helping the player get into the shoes of their MC. Since the situation and how it’s solved would change from person to person. So, yeah, I like it! Sounds great!

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If we’re going to be working for/with the Ratman would that mean that the fearsome felinewoman is going to be the major villain of the piece?

When it comes to tabletop RPG-ing you’re absolutely right, but in that case just being with a fun group of people is its own reward too, regardless of whatever shit happens to the character.
Unless this is really going to be a comedic work and the random stuff is going to be hilarious I think some sort of save feature is needed. Take the recently overhauled second chapter of XOR for example where one wrong dice roll could screw you. Unlike when you’re sitting around a table with a couple of buddies when sitting behind a computer constantly having to restart the game in order to hope you won’t be screwed by the random dice rolls this time around is far less fun and may even get annoying pretty quickly.
Of course you can implement the save feature in order to cut down on that, still I thought I’d put my two cents in.

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I’m glad you replied, I was becoming mildly offended :upside_down:

I do love Audrey a lot! I watch a lot of old Hollywood movies. I’m, like… into it you could say. My old icon was Ingrid Bergman. Audrey was one of my first crushes though, haha.

I know that feel.

So far the seat of your pants seems to be going in the right direction. I’m excited for what’s next! :relieved:

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tentatively nudges WIP with foot

Right. Have an update.

…a tiny, tiny update that really isn’t enough of an update to write home about. All at the same place, hopefully.

In terms of things y’all get to see (clocking in at ~750 words, so… tiny) there’s a little addition for the magicians among us just before the thing ends - something to shine a speck of light on the class. Got one for the pirates,too, but… uh…

In terms of things y’all get to see if you dig into the guts, I guess, I’ve got the next little bits mapped out and skeletalized or something. I’ve been hard pressed to find the focus needed to flesh those bits out beyond (poorly worded summaries of things in parentheses) but… eh. Stuff’s there if you wanna poke at it.

Yell at me if, for some reason, the link doesn’t work or things don’t seem at all different or the words read all wrong.

Send me oodles of praise and validation and good vibrations if you like what you see.

…y’all know the drill.

peace.

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I’ve gotta say I’m loving Breña but also distrusting her… or at least, I’m curious about her true intentions. She seems to be squeamish but I’m also wondering if that’s just an act- considering her whole sly smile at the beginning and just how well-acquainted she is with the MC (or, well, the idea of 'em. Name and such, knowing our objective, etc…)

I mean, hey, maybe she really doesn’t like blood. But between the whole wink-wink nudge-nudge aspect of it all and her general attitude up to this point I can’t help but wonder what cards she’s snuck up her sleeve.

Was she trying to see exactly how far our capabilities stretch? A sort of sizing us up? I don’t know, but yeah.

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There is a bit more to Breña than meets the eye. Not Transformers level stuff, but…

Actually. Wait. What would a fantasy RPG world Transformer transform into? A carriage? Ancient airship? Modern watership? hmm…

Right, before I get any bright ideas… Breña. She’s not exactly plotting your death or planning to recruit you for a secret society or anything just yet - you’re simply a new face thus far. That in itself wouldn’t be anything noteworthy, but your possible association with the Ratman…? Dude’s an odd duck in a pond chock full of odd ducks, so if he’s looking for you, she’s ever so slightly intrigued.

If that makes sense.

On the other hand… given that this thing’s in constant flux, well…

Anything’s possible.

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In that case, I look forward to her transforming into motorcycle mode so that we can escape certain doom at the hands of pirates who don’t appreciate my lack of Piratical Pedantry.

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No progress or anything of note to speak of - it’s near impossible to focus on writing things when you’re battling the mother of all toothaches. She’s been subdued for the time being, but… I’m still wary.

ANYWAY! Question time!

What are some of your favorite unconventional fantasy RPG weapons?

I’m bored of the sword, I’ll not yield for the shield. I’m tired of rogues with daggers and… so on and so forth.

I have some ideas for weapons, but… I dunno, I’m interested to see what y’all think. I’ve also googled this and poked around a bit, but… ugh. Nada.

Oh. And…

That’s the plot for the musical spinoff I’m planning, so… Next time, I’m afraid.

Hey, I just read this, and I have to say it’s fantastic! :slight_smile: I, like so many others here apparently, really like Brena as a character and can’t wait to see what you have next in store. As far as unusual weapons, from the oriental world, I like the kusarigama, or chain-sickle. Bullwhips and boomarangs are also big hits to me, though a sword staff is nice as well, a staff with a blade on each end.
Unless you want a bat’leth. :smile:

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Bugger that and give me a whip-sword plox! XD

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Well the whip-swords, gunblades, “double-weapons”(staff with blades on each end,sword,axe,scythes or whatever), rocket-powered hammers or greatsword, chainsword (chainsaw/sword.). Errr, an adamantium baseball bat ?

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Howdy neighbour, just dropping by to see how you’re settling in.

Ok, so maybe I have some other minor things to say.

Regarding unusual weapons, I’ve researched a whole mess of 'em in my day, I’d like to put forward a few off-the-beaten-path suggestions.

Firstly, the Duelling Shield:

“Terry you knob, I sang at your wedding!”

“Yeah, The Best is Yet to Come, real original Gary!”

Basically the end result of a thousand-year arms race to perfect the Shield, the Duelling Shield or Long Shield was a weapon designed for personal duels between two combatants. The shield itself was designed as a combination sword, spear and shield, giving a wielder range and killing power while simultaneously allowing themselves to protect their entire body from an attacker.

By the time the Duelling Shield was perfected, melee warfare was beginning to die, ceding more and more ground to long-range gunpowder-based warfare that required little armour or protection (as there were very few substances capable of stopping a musket ball from doing whatever it wanted anyway).

If the Duelling Shield had been born a few centuries earlier, who knows what iterations and strange technological offshoots it would have produced?

Well, I find it interesting, anyway…

Moving on!

Next up on our list is the Katar:

And it’s flamboyant cousin the Pata:

These arm-mounted bladed weapons were originally invented in India, and were designed as a sort of gauntlet with teeth. The native Maratha warriors who invented the Pata were traditionally taught to fight with one strapped to each arm (presumably Maratha warriors weren’t shy about asking for help at the urinal).

As to the Katar, these daggers were an important status symbol, and upper-class Rajputs and Mughals would use them to hunt goddamn tigers. Once again, with one on each arm.

17th Century India didn’t piss around.

Moving on to the Americas now, one of my personal favourites merely because of it’s inherent nasty viciousness, the Macuahuitl:

http://cart.occpaleo.com/images/products/detail/222.JPG

Deceptively simple looking, isn’t it?

See, the Central American cultures who used this weapon didn’t have any concept of the Sword or the Axe or the Spear, so they developed their own discipline and style in war. The Macuahuitl was a broad, heavy wooden club studded with Obsidian, which could cut even finer than the finest razor blade. These clubs could be up to 130 cm long and ‘about three fingers in breadth’ and they could hack through damn near anything.

There are accounts made by Hernán Cortés’s men that state that a single man with one of these huge broadswords was fully capable of decapitating a horse.

Let that sink in for a moment.

In fact, I’ll let the Conquistador Bernal Díaz del Castillo tell you in his own (translated) words:

Pedro de Morón was a very good horseman, and as he charged with three other horsemen into the ranks of the enemy the Indians seized hold of his lance and he was not able to drag it away, and others gave him cuts with their broadswords, and wounded him badly, and then they slashed at the mare, and cut her head off at the neck so that it hung by the skin, and she fell dead.

Fun fact, if you so happened to survive an encounter with a Macuahuitl, you would almost certainly die painfully of many infections later, as the blade would leave jagged, hard to close wounds wherever it struck.

Those are a few I can think of right now, I’m sure more will come…

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Merci to the folks so far who’ve thrown down their unconventional weapons of choice.

ooh…
So far I’m reading that I may have turned my back on swords and shields a bit prematurely - I simply wasn’t using my imagination.

Please keep throwing suggestions my way.

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It’s question time again… because the best way to procrastinate is to productively procrastinate!

How much dialogue is too much dialogue? When do folks start itching for action? Or are plenty of dialogue/“non-action” bits cool so long as they’re written semi-decently and/or they make sense in the course of the story?

I ask because I feel like I’ve a lot of dialogue-y/non-actiony bits sketched out so far and… I don’t know. I don’t want to force anything where it doesn’t belong, but I also don’t want people falling asleep.

A bit of a side-question, a bit related to the above but mostly not: would a game in the vein of 12 Angry Men interest people?

(For the record: I’m doing things, whipping up an extremely basic sort of inventory - still mulling on weapons, so don’t ever stop hitting me with 'em - and also slowly kicking through the bits I’ve got skeletonized. But nothing’s changed, so don’t go looking for anything new because you’ll only find disappointment.)

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I don’t mind dialogue, as long as it’s dialogue I can interact with. Huge walls of text that I can’t respond to are what I don’t like, personally.

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Ok, so I thought of some new weapons that might fit your brief, so I’m just gonna throw them out there.

First up, the Chu-Ko-Nu:

Though deceptively simple looking, this was basically China’s automatic rifle, except for the fact that their use traces back to at least the 4th Century B.C.

Right?!

Anyway, the Chu-Ko-Nu (We’ll just go ahead and use ‘Repeating Crossbow’ from here for brevity’s sake) was a fairly simple device that allowed the user to string the bow, load the bolt and fire it all with one hand movement. You would grab the lever and move it up and down and the bow would just keep firing, as fresh bolts dropped down after each pull of the lever.

So basically a hand-cranked automatic crossbow capable of firing something close to ten bolts in as many seconds.

Interestingly their last use in wartime was in the Sino-Japanese wars of 1894-1895, make of that what you will.

Another honourable mention in this category is the Nest of Bees, China’s mounted machine-gun:

Seen here debating whether or not to destroy everything you love.

This was a hexagonal wooden box filled with hexagonal tubes, and in each tube sat a rocket-propelled arrow. This thing could launch up to 32 arrows instantly, with more power and range than a human archer could manage. Chinese armies would fire thousands of these weapons at once, basically turning their enemies into a thin red smear.

Next up we return to India, the foremost inventors of unusual yet bad-ass ways of inflicting pain on people.

I present the Urumi:

Ok, so maybe the picture isn’t all that impressive, but I can assure you that the weapon is. This is an honest-to-god whip-sword made of a flexible edged steel that is so flexible that commonly wielders wrap the blade around themselves when not in use.

This weapon is incredibly difficult to master, to the point that martial arts that incorporate this weapon always make a point of teaching it’s use last, letting students master every other form of weapon before letting them touch one.

The Urumi works much like a steep whip, in that you don’t require a great deal of strength to effectively utilise it, balance and centrifugal force do most of the work for you. Your main job as the wielder is to calculate where the blade is going, to maximise your opponent’s injuries while minimising your own.

They wanted a whip-sword? There’s your whip-sword.

Moving on, how about we go for some more home-grown savagery? I present the unnamed weapon wielded by a Roman Scissor:

These armoured gauntlets were used by a specific type of Roman Gladiator that was referred to as a Scissor (Meaning Cutter, Cleaver or Render). We don’t actually know all that much about the sport or the style, but we can infer some things from the weapon itself. The weapon allowed a wielder to protect his entire forearm, meaning that he could deflect or parry more naturally than with a bladed weapon. The semi-circular blade was made in such a way that even minuscule glancing blows would be dangerous, bleeding profusely.

It’s also a weapon that is very useful for close-quarters combat, or combat that takes place in enclosed spaces, as the length is short enough that the wielder still has a good range of movement even when the walls are close.

There was likely a proper handle on the inside giving the wielder more control and the ability to alter the rotation of the weapon.

Staying in Italy but skipping forward a bit, I’d like to introduce you to one of the weirder weapons of the Renaissance, the Lantern Shield:

“What am I?! Am I a shield? Am I a Sea-Anemone?! An abomination like me should not live!”

The Lantern Shield was at it’s core a buckler shield with a built in harness for carrying a lantern, which would shine light out of the holes in the surface of the shield. The idea was to blind opponents at night or at the dawn, and it was basically a weapon for duels. Many like the example above were customised with extra blades, spikes and gauntlets to give their wielder +2 to needless ornamentation.

While of course firearms had by this point started to render the buckler useless, duelling was still a popular pursuit among the perpetually offended of the Upper Crust, so there was a great deal of technological advancement amongst these outdated weapons.

Ooh, Ooh! I forgot about the Fire-Lance:

“Make fun of my head-snakes, will you? SHAZAM!”

This was basically the world’s first gunpowder weapon, and contrary to what you might think, it was originally a melee weapon. The Fire-Lance was a regular spear tipped with a tube filled with gunpowder and sand, and was originally used to blind or frighten opponents in close-quarters. Eventually the Chinese figured out that you could fit shrapnel, poison darts and other terrible things in there so that the shot could be a killing blow.

These weapons eventually discarded the spear part altogether, opting to use the Fire-Lance as a cheap and easy weapon for peasants and local troops to effect killing blows without much strength or training. Garrisons would keep dozens of them sitting on racks, and when under attack troops would grab one and fire it directly into an enemy’s face or chest, discarding the remains of the weapon and grabbing a fresh one.

As first attempts at something go, the Chinese didn’t piss around when it came to turning black powder into a weapon.

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