So, after a very, very, very, very long time in the making I finally have a working demo for Tempest Ten that I feel happy with.
Tempest Ten (tentative title) is a game placed in a high magic, low steampunk/fantasypunk setting with technology ranging from combustible paper bullet cartridges to Airships with engines that convert light and heat into expelled liquid energy via crystal technology to actual, working, Gunswords. I could say more, but that’d spoil the entire point of what I tortured myself to do while creating the demo:
Link for that right here btw.
What you can expect from this game in current and future updates are:
A full RPG-like battle system, CS based, with skills, terrain, elemental resistances, and Character Synchro Skills (based on who you have in your squad and your relationship with them).
A unique (at least I hope unique) 2 phase Combat Encounter RPG battle framework (a fancier name for rules surrounding the battle system planned) with Tide Of Battle bonuses, and Vanguard/Rearguard attack lines and rules.
A long storyline (somewhat linear in the fact that the end goal remains the same, but the route to get there and choices along the way are something you have control over).
R.O.'s, that is to say, characters who are also Romance Options, rather than just Romance Options who are “characters”.
A large cast of characters ranging from demons to a religious pirate priest to a foodie, coffee-obsessed sage-type character (I know, it’s complicated).
Character and Situation art.
Mustaches. Yes… yes, I did say mustaches.
And finally, later on in the story, lines such as:
“So you won’t co-operate then I see, fine, don’t blame me for what happens next… gentlemen! Bring me, …the doodahd!”
“That’s exactly right! Our secret weapon back then was… this G*torade Vending Machine!!!”
“WHO DARES DISTURB MY ‘ME’ TIME?!”
And last but not least
“Weak! Your mustache lacks girth and volume, you’d need to train for a thousand years before you even think of challenging me again!”
And that’s that. Hope you enjoy the demo, feel free to let me know if there’s anything that needs improving or if there’s anything you’d like to know about.