@Shoelip - I’ve never really liked slasher flicks either. Horror? Sure. Dread? Yeah. But blood and gore… meh. Sickening and not interesting.
I’d be interesting in seeing your coding for that sensible slash flick project, if you feel it is in viewable condition. Certainly I liked the movie ‘Cabin in the Woods’, mainly because it did let the viewer see behind the scenes of what it would actually take to make a real slasher event happen.
Now that think about it, the movie ‘Alien’ also had the solid logic for a horror film too since the crew couldn’t just abandon the spaceship and so had to try to deal with the creature rather than doing the smart thing and driving off. Of course, then there are movies like ‘Duel’ that deal with the results of trying to do exactly that…
@piggleywinks -Those are really great finds. The trouble on my end is in trying to track down where the break points hit. The stilted error following the MC’s workshop entry has proven especially troublesome as apparently the program just decides, following an event trigger, to ignore the where_am_i variable and proceed to a final else statement and thereby make no sense.
I believe I made the code too intricate, and am now reaping the whirlwind. But it is also impossible at this point to alter it to a more linear fashion without essentially re-writing all of it; which I don’t have the time or inclination to do.
I now know that I will never write a complete game in this particular ‘free-roaming’ style again. Too much has to fit together in too small a space and if one thing goes wrong then the whole story becomes a bad b-roll film with obvious editing mistakes.
There should be an update available in a day or two. Thanks again.