The Lost Heir: The Fall of Daria (Beta Testing Closed)

I guess the game makes it clear that Nice/Mean is how you’re perceived while G/E is what you really are. The labels alone don’t give me that impression, but in a context which makes that clear, that’s fine, they don’t have to.

But this feels related to one of the things I found amusing-but-jarring about Life of a Wizard, where being extremely evil didn’t make that much difference to your relationships or how your life was ultimately perceived:

In any CoG whose choices don’t focus on the difference between the MC’s facade and their true intentions (which can be a lot of work), I’d find it implausible to see lots of actions that take Kind and Good in very different directions. Surely the Boston bombers or John Wayne Gacy take a big hit to “nice/kind” as well as “good” when they kill people.

Maybe my imagination is just impoverished because I’ve not partaken of any of the media you mention, FG, except for X-Men movies. But thinking of Magneto from the films, I don’t feel like his kindness and goodness move on different spectra. He’s kind to those who think and are like him. He’s capable of monstrous unkindness to those who don’t/aren’t. He justifies his unkindness as self defense. All those things, to me, are what help us place him on the good-evil continuum – they’re not some separate “kind-unkind” thing.