The Chaos State

Ah dang! No matter, as long as there’s phoenixes and wargs I’m fine with it :laughing:

I’ll hopefully get the hang of it one day, I’m more of a writer than coder, but the hardest part in writing is character profiles. I spent an entire day on it once and only came up with two fully written profiles.

A question for you all. I’m currently writing the first appearance of your partner Marie, would you prefer your relationships with a business partner professional, friendly or other? Or make this into a choice option?

That depends on what kind of person Marie is, and what kind of person the MC is. I’d say give a description of Marie first and then let the player decide what the MC thinks about him/her/them.

Marie is a young and energetic person who is quite fresh to the smuggling scene, spending 4 months as your partner.

She’s one of the many anarchists in California and believes that the free state is her little piece of heaven and fights the power of anybody who seeks to control it. Her specialty is lock picking and infiltration, when on a job she takes it seriously.

An important thing to remember about Marie is she’s the one who’s finding work for the two of you, sometimes out of thin air, she’s called to meet you about a job with ‘the big leagues.’ Which you will later find out who from.

What your character is like depends on an early choice of what you think about your smuggling life, you can either want out of it, live for the thrill of it or simply focus on surviving through the day.

From this description I’d go with professional, but that’s just how I feel about it. Since she’s the one finding the work for the two of you I’m not inclined to trust her completely, which for me rules out a genuinely friendly relationship.

[quote=“Nathan_Faxon, post:23, topic:13866”]
What your character is like depends on an early choice of what you think about your smuggling life, you can either want out of it, live for the thrill of it or simply focus on surviving through the day.
[/quote]I meant more like as a person. Is the MC generally friendly towards people, is the MC likely to trust them… That sort of thing. I don’t think that’s something that could be wholly determined by previous choices, which is why I’d suggest to allow the player to choose this after having been given some more background information on Marie. The player would probably have formed some sort of opinion about her at that point.

You don’t happen to be a Shadow run fan do you?

I’ll add three choices:

Friendly.
Professionally.
Distant.

@LordOfLA I am, it’s actually the game that inspired me to make this story. Mainly the Dragonfall’s idea of dragons and a free state of country. But I’m also trying not to make it too similar to Shadowrun. You’re simply a smuggler and not an underground mercenary, as well as keeping out key features Shadowrun is known for. Do let me know if some things are too similar.

If memory serves, returns and hong kong actually have you as being a smuggler on the run as back story. Been several months since I played any of them though so might have some details mixed up. I missed the similarity the first time I read your post but now that its clicked I’m even more interested in your work :smiley:

I think in return you were already a shadowrunner with Sam Watts and Hong Kong you were forced into the lifestyle after being branded as a terrorist.

You have no idea how great it is to find a fellow fan :smile: I’m resisting the urge to create a stoic cyborg like Glory.

My biggest problem with the Shadow Run CRPG’s is that you get so sucked into them it feels like only 5 minutes when you finish them, when in reality its been almost two days :smiley:

Glory was an interesting character though.

Right! I did one mission which took me one and a half hours to accomplish and it felt like 10 minutes.

Back on topic, I feel Marie will be one of those characters where people will have mixed feelings about her. I’m writing out the meeting and some bits even I’m thinking ‘this seems sketchy as hell!’ :laughing:

I’ve finished writing part of prologue and it just needs coding.

My question is would you guys like the demo once that’s coded or wait until the prologue is finished?

I meant to said when you first put this up I find it very intriguing

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I’d say get the prologue finished and coded, but ultlimately it’s up to you.

So I’ve finished writing up 75% of the prologue and coded Thanks to @Cecilia_Rosewood.

Includes character and stat customisation, introduction to Marie and some lore on the free state and how much influence Shra’Veneer has over it.

hopefully if my cold doesn’t kill me I can get the demo done tomorrow. :slightly_smiling:

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So after banging my head on the desk so many times I think I now have memory loss. The playtest link is finally made!

Note:
This is 80% of the prologue and is the first draft and since a lot of this was written on mobile thanks to being out a lot of the week, grammar and punctuation maybe… Well… Poop. Feel free to give unleash your wrath upon me.

BUT. Have a go and give feedback.

What parts do you like?
What parts do you dislike?
First impressions on Marie?
Does the lore make sense? (Which I really hope does.)

All feedback is welcome!

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I’m liking it a lot so far :smile:
The writing’s pretty enjoyable, and I Love the idea of a cyberpunk world with magic.
Marie’s pretty cool too, especially liked that scene where she starts fidgeting trying to ask you something.
It’s awesome that you can have pet.
I couldn’t resist and named him Soobyboobie.
“Keith” huh?
If this character actually gets lines, what are the possibilities that you aren’t gonna make him an asshole?

100% support coming from me.:wink:

I forgot to copy the text but at the part explaining that the guy got the greed dragon statue it said it drove him ‘max’ but its suppose to say ‘mad’