I don’t think Firesnuff is supposed to be boring per se, but he’s a bit egotistical, and that can rub people the wrong way.I don’t think he’s supposed to be a bad storyteller either. I think he just tends to dominate the conversation, and people wish he would talk less.
I’ve recently picked it up again, and I’ve noticed that my character can no longer make certain skill checks (like the one for the Without Spilling a Drop achievement, or persuading Colonel Firesnuff to part with the hairstick) that he could when I played the game before, despite having, so far as I can recall, the same stats.
It hasn’t. However, I am sitting on a big pile of bugfixes, small improvements to stat tests, new boat puns, and typos that I have to send in. It’s just a question of getting it all together. It’s just that when I sit down to work, I always just dive into working on Tea and Scones.
But nothing should be harder! But the new version will make romancing Frankincense easier.
Do you plan on adding the checkpoints?
If you’re still doing updates, you know what would be really great? (And this goes for Jolly Good, too.) A mode that allows the player to see which stats are being tested by any given check.
I do, but not in this update. It will happen, though.
Unfortunately, that would be practically impossible. I have a lot of stat checks that would make no sense in that format. I mean, some would say “Requires Bold 40” or “Requires Persuade + Soothing 105” but some would say “Requires Bold 40 unless you bought the silk cravat, in which case it’s Bold 50, unless you watched the opera twice, in which case it’s Bold + the generic “good luck” modifier 60.”
And some would say “Requires having met Buck at the sweet shop for the highest success, but if you’ve only heard of him, you get the middle success, otherwise you get the fail state–UNLESS you played the piano in the first scene.”
This is a typical stat check for Chapter 7c of Tea and Scones:
*if ((((100 - soothing) + (cavemod)) >= 70) or (((alert * 10) + (renown / 5)) >= 75))
Where the player has no idea what “cavemod” or “alert” is. I guess I could say “this is an Abrasive or a Renown check” but that would be rather misleading.
Granted I did less of this in the earliest games, but it would make for some ridiculous looking options that I don’t think would help, and it would actually discourage people from failing checks, I suspect. I want you to fail a bunch of checks.
Could someone please break down for me the mechanics of getting Aunt Primrose to
not freak out about the publication of Tawdry Lace, and then later getting her to allow Mopsie and Figs to get married?
I’ve managed to do both of those things once or twice, but I don’t know how so I can’t do them consistently, and the latter especially seems quite random.
I love it! I forgot that I made Lapsang Souchong tea Rory’s favorite kind of tea. (It’s my favorite.)
My Tally Ho friends and readers,
I have at long last (in addition to making about 200+ bug fixes, including some big ones) put in a checkpoint system, just like in Jolly Good: Cakes and Ale. It has to go through the editorial layer, but when you see a Tally Ho update, that’s what it is.
Also, in case you have not seen it, I have this. You may enjoy it.
Ive been struggling to romance rory. I think ive read through the book like 5 times already and no luck. Can someone give me a hint as to what im supposed to do?
Are you attempting to solely romance Rory or with both Rory and Frankincense? If the former, you may have to undermine the engagement between the two a bit, iirc. What’s your relationship with Rory, typically?
Is it possible to help Haze reform if you’re not romancing him and romance other characters instead?
Great. Now I probably can never not romance Rory. Thanks for the info.
Speaking of Rory, how does one romance that blighter at all? For someone who has “I love them” prompt in every chapter, they’re too damn slippery and I just ruined poor slob’s engagement for nothing in my second playthrough. Is it because I only took the love prompt once? Or because of a, uh, detour with Haze during the hunt? Or certain past with Frankie? Other than that I religiously catered to that upper class twit’s of the year whims throughout all game, Haze tells me Rory’s in love with MC, got the confession to faux-Fig, offer to elope to USA or something, but in the end nothing came out of it. I do not want to chase them in every second playthrough since there seem to be very interesting branches when you don’t.
P.S:
So I did a bit of code diving, and it appears that for Rory romantic content one has to set tag loverory to “true” as soon as it is possible, because it appears very often in all chapters, so if you play hard to get, not only you miss majority of content, but also Rory completely loses any interest in MC in the last chapter, which, while very much in character with them, is also a little unsatisfying if you want to play someone who might be interested, but refuses to silently pine after this upper class twit for 5 bloody years without ever trying to do something about it. Also Rory should’ve inquired Val about getting into acting, because I found them to be extremely good about hiding any romantic feelings towards MC they allegedly had.
Oh well. Code diving also pointed me towards some interesting ways to get Rory in trouble, and that’s what I will be doing in all my following playthroughs. And there are going to be quite a number of playthroughs because hoo boy this game is massive and branchy.