Tale of Two Princes - Feudal Samurai Warfare - [26K WORDS] [UPDATED 01/29]

There were daimyo like Nobunaga who valued ability over social status, I trust you’ll be given such an option in this game?

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Although the story is still in its beginnings it is quite promising, I quite like the idea that you can in some way influence the prestige of a samurai clan due to your decisions, perhaps some administration functions could be added for the clan in the future? Some mechanics similar to those we saw in War of the West for example, perhaps recruiting some people or for the clan who have great skill could make the clan recover quickly? maybe a famous blacksmith, a farmer or maybe even a ronin? I know, the process of recruiting people who were from a different clan was quite complicated at that time due to the issue of loyalty, distrust and things like that, especially with swordsmen but it was not an inconceivable event either, just a suggestion, but Who knows, recruiting someone with good skills could be very beneficial, I’m sorry if something I say is difficult to understand, my English is not perfect

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I don’t think Nobunaga is a prime example of this as he had the ambition of ruling Japan but aye, you can choose not to be interested in ruling and focus on personal skill instead.

That said, I’m unfortunately probably gonna have to railroad the MC into becoming the Daimyo of the Amago. This is to avoid a similar situation to the Sword of Rhivenia where the author just has an absolutely obscene amount of content and paths to write due to you not having to end up as ruler. Think more along the lines of Arcadie: Second Born.

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This is one of the places where my approach of historical immersion over historical realism comes into play. While it wouldn’t be entirely accurate for the daimyo himself to be gathering specific talented individuals that change how successful the domain is, it makes for a significantly more entertaining and involved story.

So yes, a big part of the game is growing your clan by recruiting capable individuals.

No need to apologize for your English, as a non-native speaker I can relate :smile:

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I read somewhere that in order to be Shogun, being descended from the Minamoto Clan is required which is why Nobunaga and Hideyoshi could not claim the title of Shogun. Nobunaga while a samurai lacked Minamoto ancestry and Hideyoshi started out as a commoner.

So it’ll be something of whichever title the Amago Clan can claim.

Not really true per se, if they really wanted to they could just have gotten themselves adopted into the Minamoto, in fact Hideyoshi did get himself adopted into the Fujiwara and had imperial blessing for the title of Kanpuku. It’s more likely there were other reasons for Hideyoshi choosing the title of Kanpuku instead of Shogun.

The Amago clan has Uda Genji (Minamoto) heritage through the Sasaki clan, which the Amago name returned to after being subjugated by the Mori in the 1560s.

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Right, I have to admit I know only of certain clans of the Sengoku Jidai.

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It’s probably a good idea to have at least one MM romance it is interesting from a story perspective as you’d have to hide the relationship and still marry a woman and have heirs and can your character make that relationship work or will you break up? Will your character and his spouse have an understanding? It’s also a good idea to add to make the LGBT+ community happy.

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Great story so far one of my favorites already. Loving the first RO I am a sucker for warrior women actually strong women in general.

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Looks promising so far. I appreciate the concept of an optional “translator mode” as the interspersion of Japanese terms in certain stories like Samurai of Hyuga threw me for a loop sometimes. After a quick read there was only one typo that stood out to me:
““You fought valiently, Yoshimaru-san.” you say.
“Valiently, I’m certain. Nowhere near as good as you though, dear brother.” he responds dejectedly.”
“Valiently” here should be “valiantly” instead.

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It’s probably a good idea to have at least one MM romance it is interesting from a story perspective as you’d have to hide the relationship and still marry a woman and have heirs and can your character make that relationship work or will you break up? Will your character and his spouse have an understanding? It’s also a good idea to add to make the LGBT+ community happy.

Hm, I don’t know how “non-consensual non-monogamy” I’m comfortable taking a romance story. Still, it’s definitely an interesting story to tell and open homosexual relationships weren’t unheard of. Besides, I want to give as many people as possible the ability to place themselves in a way that aligns with themselves as much as possible (without making the book impossibly big). I’ll probably go for it.

Great story so far one of my favorites already. Loving the first RO I am a sucker for warrior women actually strong women in general.

:heart: :heart: you guys are the reason I write, hoping to blow you all away with this next update (it’s looking to be a very large update, might end up with as much as 40k words total)

Looks promising so far. I appreciate the concept of an optional “translator mode” as the interspersion of Japanese terms in certain stories like Samurai of Hyuga threw me for a loop sometimes.

Thank you, thank you. Glad you enjoyed it.

Samurai of Hyuga is actually precisely why I thought of that as an option haha, I remember how confusing things got with how many words and cultural references SoH threw at the reader with very little explanation.

The tough thing is balancing it out so that it doesn’t feel like reading a wiki page with 10% actual story content.

Looking to add a codex in update 3 that will contain lengthier explanations for terms and events.

After a quick read there was only one typo that stood out to me:
““You fought valiently, Yoshimaru-san.” you say.
“Valiently, I’m certain. Nowhere near as good as you though, dear brother.” he responds dejectedly.”
“Valiently” here should be “valiantly” instead.

Arggh, verbal pronounciation vs actual spelling beats me with a stick once again. Thank you so much for pointing that out, will get it fixed.

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So far the WIP looks very promising! I love the way you wield the English language, I definitely would not be able to guess it isn’t your first language!

A few things: I found the my age during some scenes to be. I find it hard to believe that a 5-year-old would be asked, nevermind answer intelligently, about a farming dispute. The same goes for sword-fighting with my brother, I doubt an 8-year-old would be so chivalrous after losing a fight.

Also, the part where I can spend time studying and practicing different skills is a bit tedious. The first problem is that it is hard to know exactly how important each skill is. The second is that “time left” is a bit unsubstantial as a concept, especially when my age (a substantial concept) is mentioned. I mean, what is “time left”? Months? Years? The third problem is that it gets tedious to press the same decision multiple times.

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A few things: I found the my age during some scenes to be. I find it hard to believe that a 5-year-old would be asked, nevermind answer intelligently, about a farming dispute. The same goes for sword-fighting with my brother, I doubt an 8-year-old would be so chivalrous after losing a fight.

I’m, unfortunately, not great at writing children (especially as the POV character). I totally agree with it being rather difficult to match the words said to the age of the characters involved; I’ll try and improve things, I tend to write rather dramatically no matter the speaker :grimacing:

Some of how the people act comes as a result of the environment, I would expect the son of the domain leader in feudal japan to act more modest, especially with the prevalence of shinto-buddhist values and their impact on how people are raised.

Do you feel that the reasoning skills involved are also too unrealistic or is it just the language aspect that’s pulling you out of the experience?

Also, the part where I can spend time studying and practicing different skills is a bit tedious. The first problem is that it is hard to know exactly how important each skill is. The second is that “time left” is a bit unsubstantial as a concept, especially when my age (a substantial concept) is mentioned. I mean, what is “time left”? Months? Years? The third problem is that it gets tedious to press the same decision multiple times.

I imagined that might be a risk. I wanted it to function somewhat like a skill selection menu since I’ve essentially devoted chapter 1 to character creation, the time left being equivalent to essentially being an arbitrary timer representing how much time you’ve devoted to each aspect (skill points, pretty much). I can totally see how that might get dull quick, though. I can move the flavour text to just be on top of the screen so you don’t have to turn pages on every select which should make it less tedious. Do you feel there’s an issue presentation-wise? Would you prefer to see it in the RPG-style skill select or to remain in the more immersive way I’ve done it already?

Thank you for the feedback!

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I would probably change the age of the PC for these scenes. Character building doesn’t have to happen at age 5, I don’t see any problem with the scenes all occuring when the PC is a teenager. it would probably also make sense for that to be the age where you start being introduced to “family business”. Does that make sense?

I think the main problem is the disconnect between the age and subject. A 5 year old could deal with a problem, but it wouldn’t be “ruling a realm problem”. Making the PC and teenager would make much more sense, IMO.

I think the “time left” and the repeat makes it pretty non immersive anyway. This isn’t a problem at all though. If I were you (which I’m not! this is all just my opinion) I would probably go all the way and just have a “How many points so you want this stat to have?”. I think that the average reader, not really knowing how every stat works anyway, doesn’t need that much fine-tuning control. (I don’t know the difference between 50 and 57 “tactics”. I do know that I want it to be higher than “sword” and less than “bow”. For example)

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I wouldn’t worry to much about the kids sounding older than they are children in this time hell any time period other than now had to grow up fast and particularly if your a child in this kind of situation where you can take over and start an empire you’ll essentially be forced to grow up as quickly as possible maybe just make it very clear that the kids aren’t acting their age I’d recommend off setting them with some normal kids to see the difference.

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Thank you for the excellent feedback!

I’m inclined to agree regarding age, I think I’ve been too caught up on providing an evenly spread out slice of your MC’s life rather than make it more reasonable. I might have to reconsider on that point; your character isn’t a prodigy, just forced to mature faster.

I wouldn’t put them at teenager though, things DID work fairly differently in this period. Tokugawa Ieyasu fought his first battle at 15, Oda Nobunaga fought his first at 13. These kids have to grow fast or they’ll be consumed by the world around them. That said, I’ll have to dial back on the genius-level children :stuck_out_tongue:

You present some great points regarding the skill select system, I’ll have an honest look on it as soon as I’m doing my next writing pass on chapter 1 to see if I can make it a more explained and enjoyable experience.

Can I just say that I didn’t notice who you were at first haha. Thank you for all your writing, I thoroughly enjoyed War of 2022; I have it in my favourites list, even if I always ended up getting sent to the desert at the end. As someone in the service, I loved the more grounded take on the military.

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I completely agree; I also do intentionally write rather larger-than-life dialogue. There’s plenty of good points made by YHGS, though. I do think the age needs to be shifted upwards, slightly, or at least I’d need to shuffle some of the events around a bit.

I absolutely love your idea of juxtapositioning the MC, wise beyond their years and hardened by the ruthlessness of their world, with a more lower to middle class child who was allowed to grow up normally. Great stuff.

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My pleasure! Thank you for your kind words. :grin:

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Well it depends. If you’re a prince, chivalry would be part of your education from a very young age.

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Yea I was gonna say something like this to but to add to it.
I don’t know about other people but I was pretty calm and generally mature by the time I was 10 so someone who was trained sense 3 I’d imagine they’d probably be pretty mature by 8 about that openly atleast

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