Starting a New Game(Beginner)

If I understand the tutorial correctly, I just need to create a folder with my game’s name and then save all of the .txt files that I create with any text editor (I will probably us VS code) into said folder. Then at some point, when I’m finished, I somehow compile them into the game?

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I’d recommend running through this - Introduction to ChoiceScript - Choice of Games LLC

It’s got a pretty solid set of instructions on how to get a game running and how to export a finished one.

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I just started recently too, and I use CSIDE. It has many helpful features that make things easier, and it can compile your game for you.

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So to be clear, I have some c/c++/c#, Java, html/css/Javascript programming experience and i have used Twine for a bit as well, so I do have some experience with both programming and interactive fiction. I just want to clarify who ChoiceScript works because the Introduction to ChoiceScript was not clear enough for me.

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Well, it depends on what you want to do, but for most people there’s no need to compile anything. The interpreter uses the txt files, and COGDemos has a built-in interpreter.

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So, I just write in VS Code, save the files to my game file in the ChoiceScript folder and then run it and it automatically compile?

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…no? The txt files stay txt files.

You can export it to HTML if you need a downloadable, but there’s no other amount of compiling needed. You’re not coding the engine, you’re just giving directions to it.

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