If I understand the tutorial correctly, I just need to create a folder with my game’s name and then save all of the .txt files that I create with any text editor (I will probably us VS code) into said folder. Then at some point, when I’m finished, I somehow compile them into the game?
I’d recommend running through this - Introduction to ChoiceScript - Choice of Games LLC
It’s got a pretty solid set of instructions on how to get a game running and how to export a finished one.
I just started recently too, and I use CSIDE. It has many helpful features that make things easier, and it can compile your game for you.
So to be clear, I have some c/c++/c#, Java, html/css/Javascript programming experience and i have used Twine for a bit as well, so I do have some experience with both programming and interactive fiction. I just want to clarify who ChoiceScript works because the Introduction to ChoiceScript was not clear enough for me.
Well, it depends on what you want to do, but for most people there’s no need to compile anything. The interpreter uses the txt files, and COGDemos has a built-in interpreter.
So, I just write in VS Code, save the files to my game file in the ChoiceScript folder and then run it and it automatically compile?
…no? The txt files stay txt files.
You can export it to HTML if you need a downloadable, but there’s no other amount of compiling needed. You’re not coding the engine, you’re just giving directions to it.
