Skeletons Can't Press Charges [2 Chapters, 18k Words]

I will plainly admit that replay value is never a big concern for me when I’m making my games. Here’s a post I made about this subject a while back.

It might sound crass, because it is, but I basically don’t care if my games are linear or if every feasible reaction isn’t employed in an option. As long as I have made an interesting story with strong characters and varied fake choices that allow the MC to react to characters and situations differently, I’m happy.

Like, Skeletons isn’t about ambition or climbing social ladders or becoming rich, so I’m not too worried about adding those kinds of choices in. It’s about a group of friends who accidentally kill a guy and then have to cover up his death. They need to keep their crimes hidden, all while struggling with the guilt and traumatization of the disaster.

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