@ice Thanks! I’m glad you’re enjoying it.^^
@PsychoCygnet I’m glad you like the war-cat; I was hoping he’d be a fun addition for most players. I always wanted to see an attack cat in fantasy stories like this, so once I decided to write one myself, I couldn’t resist putting him in.
@Havenstone I really appreciate the feedback! As far as the weapons are concerned, I should probably start by saying that I’m about the furthest thing from an expert on firearms that you can get. I’ve been doing research so that I can see if what I have in mind is possible, but there’s a lot left for me to learn about this subject. So I definitely appreciate any feedback in this area. Sionn’s children have a hyper intelligence when it comes to technology, and their research cycle is a bit accelerated, so I haven’t really thought of the gunpowder being used in the story as first-generation; more like second or third. You’ll definitely get to see how effective their technology is against the mages’ magic before the first part of the game is over.
I know what you mean about the melee weapon and gun combos…not the most effective gunpowder weapon you could manufacture, but I couldn’t resist putting them in.^^ I’ve done some research into an early form of napalm used by the Byzantines that seems promising, and I’m looking into early versions of cannons, flamethrowers, bombs, and gatling guns as I develop their arsenal. If you have any ideas for other weapons for me to look into, definitely let me know.^^
I am going to try and shorten the intro scenes with Ajix so the player doesn’t feel so overwhelmed with information in the very beginning. The idea about having a button you can click for a history of the world is intriguing! I might just decide to do that once I’ve figured out how to code it.^^
I’m currently tweeking the council scene to fix some of the problems with it. I thought that Drazen’s suggestion about advocating peace with the mages was a good one too, so I’m adding it in.^^ The council scene WAS a little too simplistic, so I’m trying to make it more complex. Your idea of adding another scene where the PC is challenged to defend their answer is a good one. I’ll probably end up doing something like that.
In regards to the grenade: you will get to use it.^^ I have it earmarked as an option for a battle a little later on…but I could allow the PC to choose to use it during the battle in the hallway, now that you mention it. It would make everything more interesting later on.
I honestly hadn’t thought about why the PC might distrust Taran, other than the fact that he was the leader of the group of guards that are trying to kill him/her. And I’d really only thought of negative consequences for that choice, but it would be interesting to add a bonus of some sort for making that choice…I’ll have to think about it a bit and see what I can come up with.^^
I’ve decided to keep the culprit responsible for the coup separate from player choice and if the player chooses correctly they get a stat boost in perception. Most people who have given me feedback on this point seem to agree that the PC’s suspicion shouldn’t change who the culprit is, so I think that’s what I’ll go with.
Again, thanks for the feedback! I found a lot of your comments helpful, and I’m glad you enjoyed the demo!^^
@Pale_Strider Some of it will be guerilla-style warfare, but a lot of it is open warfare.^^
@Drazen Flintlocks. I thought about them using percussion cap weapons, but decided that maybe that was too advanced.
@Eriedanna Thanks. Glad you enjoyed it.^^