Hi guys! So I’m not new to CoG, nor a new/blossoming general writer. But for the last month or so I’ve been working on a CoG called “Shards I: Choices by Twilight”, which is the first installment in (hopefully) a three part series. This is my first big project for CoG, as I’ve very meekly worked with the ChoiceScript for very small projects, mostly to entertain myself, but never something I intended to publish such as Choices by Twilight.
The main premise is fantasy with a good ol’ dollop of romance and suspense, depending on which route you take in the game. The universe is mostly one of my own that I’ve been using for a series of books I’m writing, though the CoG will not be related to the books and the universe is more like an AU than anything, heavily influenced by popular fantasy video games and lore. The character creation is going to be pretty in-depth (multiple genders, classes, races, defining features, etc), and choices will be extensively recorded and weighty on things that happen later in the game. Plot wise, it still has a few holes, but I’m confident I can get things squarely figured out waaaay before my estimated release date. As for romance, as of right now, I’m giving myself a bit of leeway with six multifaceted “regular” characters, who are all available to become your companion and/or your lover on your journey, though they will be static in gender, personality, and appearance (meaning that your choices are independent of these characters; they each have their own goals, standards, and places in the world, so don’t always expect for things to go right as rain). There might also be graphics added as I go along, made by yours truly, if I have enough time, such as maps and the like.
Besides that, I’m not sure if there’s much more to add. If any of you have suggestions, questions, or comments, please let me know! I’ll keep updating on my progress and refine some points as I go along.
- Caitie B, “nicambi”
EDIT [11/16/14]: So I had a few requests to expound on the plot, which I should have done before. Admittedly, I was really really tired last night, so forgive a girl for overlooking some details >_>
Alright, so in regards to plot, you start off as a nobody, a bit of a low-life in the worst city of thieves in the nation. Depending on your choices, you have options to gain followers, resources, favors, and/or renown through your actions, as well as increasing or decreasing your various skills. As the plot forwards, you become privy to a dark secret that could mean not only the destruction of your life as you know it, but the world. I won’t say more on this dark secret as to not give too much of the plot up (I did say suspense earlier, didn’t I? c; ), and because it heavily factors into the next two games, but I’m making sure that the more focused you are on certain skills, how well you play to those strengths, and the decisions you make, will definitely factor in to a powerful and favorable outcome. Your real struggle in this first game is to become someone who can make a difference, because no one cares how much you know if honestly no one has any clue who you are. It’s not all courtly intrigue, if you don’t play it that way, at least, nor as boring sounding; there’s as much adventure, daring-do, and romantic opportunity as I can possibly muster into this game, promise. If you want further details, just ask, I’ll answer as much as I can without compromising the good of the plot c:
EDIT [11/17/14]: Should have further explained: you and your companions are part of a mercenary group that works out of “Cerpusculan”, a city rife with depravity and the birth place of Lady Luck. You take on the role of the group’s leader, and that is where the story begins, with you making your way out of the city on a new job only to be sucked into the problems happening around you. Things avalanche from there.
Further lore to provide: there are multiple races provided, some pretty standard fare in any fantasy lore and some not so standard. There are Nodiks, or rather the humans; the Eilvin, or the elves, who take on a more traditionally “dwarven” role in 'verse; the Dwarves, which don’t need to be explained, but take on a more traditionally “elven” role in 'verse; and then the Durks, which are a race of “beast-folk” that look primarily like bipedal cats and wolves. Think along the lines of the Khajiit from the video game series, Elder Scrolls, at least in ways of appearance. I’ll update more with things I think will be useful as they come to me.