Thank you, though, I should admit, no one in my family actually knows that the trip didn’t go well. Most of my close friends know, and their insights have been/will continue to be very important in figuring things out. As for my family members, I just hope to spend proper time with them and be able to actually be present, and the fact that they’ve been checking in on me/inviting me for food because of my parents being on vacation kinda makes me want to cry. I’m lucky and grateful for all of them.
In the distant future, when I upload a demo, I’d be honoured to receive your feedback. If you still have WIP-commenting goals when it happens, I’ll be sure to let you know.
Today, while working on my edits, I found a stray “return” command and a stray label right after it.
This meant I had to take extra time to try to track down the purposes of these items, which went nowhere at first.
Finally, after trying about four different things, I searched for the label name and found I did something I rarely do – I wrote a sub-routine that stayed within my “normal” text file.
Normally, I write gosub scene routines and have the actual sub-routine in a different file than my main text files.
So I had to leave myself a comment telling myself what I actually did there, so in future passes this exercise does not repeat.
I doubt I will ever enjoy editing. I truly enjoy the end-results, but the actual process, I dislike very much.
I picked it from that WWC blog post Eiwynn linked, actually. It’s not like it’d have been something I’d have thought otherwise. “Darker light” is where my brain goes by default.
I’m picturing this as Stray Placeholder’s sidekick now.
If you (or anyone else) wants feedback on a WIP, feel free to DM me or say something here on this thread. I can’t promise that I’ll always be able to take a look, but you’re always welcome to reach out.
I had also beta tested Leas: City of the Sun as @Sailingshells mentioned it here, and since the game was on track to be published, I thought it would be worthwhile to take a look. (I think the beta is still running)
Actually with so many WIPs getting bumped and sinking down nowadays, it’s hard to keep track of everything. Sometimes, I do feel overwhelmed when just looking around.
Today’s vocabulary weirdness: my brain suddenly decided that “archive” is a hive of welding arcs.
Also, the current description for the skin color is “pink and fading bronze, like last Summer’s tan in January”, which I’m quite happy with, but does it sound off? (For context, they’re on a multinational - or what passes as one in the setting, they have city-states of varying sizes - research station somewhere in the North Atlantic/Arctic Ocean.)
…aaannnd now I have a sudden urge for a multilingual character to switch to Swedish mid-sentence and go on for the rest of the paragraph (which is something a person I know has a habit of doing). Thank you, blog posts complaining about writing of bilingual characters.
Thank you again! And yes, the beta is still running. I’m planning to wrap it up around Sept. 17th. (fun fact, I added the codex yesterday. I think it looks pretty good!)
100% If I don’t see it myself, just let me know and I’ll make a point of it!
Same same. I specifically want to make time to do this for people who participate in this thread. It helps me to know you guys are encouraging me and dealing with the same sorts of stuff, so I definitely want to support all of you to the extent that I can and I will also do my best to tailor my feedback to your specific needs (“I need you to be encouraging,” “I need you to look at X, Y, and Z,” “I need you to get the Red Pen of Doom on this mfer”) so please also tell me if you have any.
Oh the game is on some my old thread short stories games is called Venetian tears I don’t want post here the link without permission but if you search threads post by me you will find them
Thats what we’d call it when we were going HARD. Like unnecessarily but hilariously hard lol like writing rude jokes in the margins about the writer making their mother ashamed of them. Requires a great rapport and emotional strength lol
Found it and bookmarked for later!! Wow, Mara I had no idea you had so much content up, I’m excited!
Tonight’s question before I go to sleep: does anyone have knowledge of the cover art process? How much does the artist know about the book? Who designs the cover?
I’m just curious, because I’m working on some illustrations for the magazine I volunteer in, and I find I do that better if I’ve actually read the article I’m drawing for.
For my experience with CoG: I give the artist a list of character appearances and important character/setting elements, and suggest some ideas or if applicable, a suitable scene from the game.
Mostly is old stuff. I stopped doing stuff publicly for awhile. No idea if all of them is up due several problems with images you tell me if some doesnt work.
That’s a lot more details than what I’m getting, that’s for sure! I tend to get instructions (suggestions!) on the level of “something involving robots”, and that just leaves me feeling “…okay? What about robots? What kind of robots?”
Sometimes they’re clear and don’t leave me pondering for weeks what I’m supposed to do with it. Those are great.
In the story I’m writing I’m trying to provide rivulets of information about MC’s companions’ past experiences that gradually build up to a full narrative branch exposition that ultimately explains how they came to be where and who they are currently. I’ve only managed to get into the depths of one background story so far and I’ve encountered a bit of a dilemma in structure.
The eventual detailed flashback sequence could end up being well over 40-50k words where the reader is temporarily in control of a younger version of the companion rather than the MC–I will do my best to write these backstories to be interesting and full of details that help flesh out the companions’ personalities but I’m a bit concerned that having such a large detour from the main story be mandatory for all readers might aggravate some people who either don’t care for that much exposition or might only care about a few of the companions and not want to endure every single backstory. Do you think its wise to make something like that optional? Without the branching story I’d probably just very briefly sum up the background and move on, allowing some readers to just skip forward.
I think it depends on how important you think those flashback scenes are. It will definitely annoy some people, maybe even enough to not finish the book, but I am a firm believer of writing for yourself first and your audience second.
Personally, I would prefer to something like what you described to be optional, but if you think it conveys crucial information the reader needs to know, you’re within your rights as author to make it mandatory.
Some people will always be annoyed enough to not finish the book. You’re not writing for those people.
Of course, if your artistic vision includes, say, disregarding all grammar rules and replacing all letters with differently colored squares, I’d advice against that unless you don’t mind your audience being really small.
(Related: I was thinking about a game mechanic I’ve been playing with in my head, wondering if I should do it way A or way B, and then realized I should do it the way that feels right to me.)
I will be sincere and hope dont discourage you. I personally directly stop reading in the moment i have to be a companion even worse if is a younger one.I know how it ended and I dont want to be a npc, any interest in romance the npc woul disapear and I will totally lost interest in my pc.
Bioware Leliana song made me hate Leliana, Orlais Dwarves and almost all The franchise.
If a story has a protagonist I would role play as if you try to make me be someone else I am travelling with that distroy totally the story for me I will never see the other character the same and my character will lost all value as i wont feel them again. In a novel could work as I am none of characters but in something interactive for me is a hard pass I wont care absolutely anyone of them anymore.
I would let clear in the highlight or intro that the game has not a definite protagonist because I dont think i am the onlyone that doesnt like those shifts