School for Witches and Wizards -- RPG-centric

@MaraJade No, I did not ignore “all of your messages.” I wouldn’t have even commented had I done so. Also, I don’t even watch CSI. In any fantasy setting I’ve seen, and I have seen many, poison is detectable using completely ordinary means and no CSI-crap-technology. Some of them have scents, some of them have very specific ways of killing people, etc. And if a queen was killed with poison, YES, there WOULD be court physicians and such examining the body for things like poison that could have killed her, unless for some reason nobody at all wanted to know how she died or if someone might try to kill someone else soon, like the KING, perhaps.

All this concept about Transfiguration or Transmutation “costing double the Mana” is, to ME, ridiculous. I do not even know what you are talking about. SO:

  1. Not due to “all rpg’s” does Transfiguration expend double the mana. Most RPGs I’ve played do not even USE mana, so that point is definitely invalid.

  2. Sorry, if a person is ingesting a poison, how is the poison not in the proximity of the victim?

  3. You can make motions underneath a table, or while a person’s back is turned, and not all magic will give off flashy effects. That would be quite inconvenient for someone casting a spell of invisibility, wouldn’t it? Also, who says that a transmutation can’t last two hours? In a game like Morrowind as you mentioned, sure that’s impractical because it is a real-time video game, and a two hour duration is simply too long for a video game like that to progress, especially since giving one spell such a long duration would mean that everything else would have to be made into real world time as well, including day and night cycles. I don’t know about you, but I sure don’t want to click to sleep and have my screen go black for eight hours in real time. Also, with this concept of using all your mana, you are supposing that spells will wear off, but your mana will not regenerate at all within that time period when you have not been using mana at all.

That said, you seem adamant that you will not find any use for Transfiguration, and I will not try to force you to change your mind. I am speaking, like you, merely my own opinions on the matter.

@evaporate I think that idea about the cliques would be AMAZING!!! That would add SO much to game, and I would LOVE to see it! It would allow so much more diversity in gameplay, and if you do it really well, you could actually play through the same exact game, in the same college even, and have a completely different game!!!

@evaporate

Did you think about a reaction statistic? I believe you had some naturalistic statistics . . . hold on . . .

Yes! Quote:

“4 main attributes. Fitness, Intelligence, Finesse, Charm.”

Do you ever consider that, in situations of high stress, the character may need say a high fitness to react before a friend if there happens to be the occasional fireball, or high charm if they’re challenged in front of others (actually, the action of lying–what most charmers must do–requires intelligence, because it’s a double-process for the brain). This way, the story can still be plot-driven, but brief events can be character-driven; analogically speaking, you could be taking a back road before returning to a highway if there’s a road block *you* can’t solve, but your friend *can.*

Also, I liked the idea behind choosing whether to join or make a clique. (I’d probably join and take it down from the inside, but still . . .) Also, I like the idea that if *someone*–wink, wink–takes over a clique, they can admit and omit members at random. And a clique of four? Seems unlikely, if there are five years and eight students.

5 x 8= 40. 40 x 6=240.

240/4=60.

60 various factions make it almost literally impossible to learn. Just sayin’.

If I were you (which implies I could code, which I can’t), I’d increase the class sizes to about 10, make cliques six-to-eight (including interschool relations), and then, my magic.

5 x 10=50. 50 x 6=300

300/8=37-38.

300/6=50

Of course, you don’t have to make the 49 other characters available to *every* character. For example, if you play Azanell, there are 9 other characters. They should, logically, be available to the player. But perhaps only one or two Gemini characters should appear to the Azanell player, three or four if you make enemies there.

@Evaporate Groups of cliques sounds good and far more manageable. It’s the best of both worlds. Silly questions though, wouldn’t you have some cliques which have members of various different houses? The sports teams would likely be house specific, but some things, like the newspaper and yearbook committee I’d expect to have members of each different one.

@Galador Yay! I’m glad you like the idea. I agree, it would add a lot to the game, and far more replayability than if your clique members didn’t interact meaningfully at all.

@adjppm1227 Actually, I got rid of those stats! They were redundant, so I rolled them into the skill system. The ‘Fitness’ skill is now the Athletics skill, Charisma has been split into various skills such as Persuade, Intimidate, Beguile, etc, and Intelligence has also been separated into skills such as Observation, Plot, and Theory of Magic.

About the cliques: Actually, you can only form cliques with other first-year students. Sorry, but the older students don’t feel like babysitting. :wink: There will still be older students present in the game, of course, but they will be minor characters, and won’t have their own stats page in the ‘Relationships’ panel. You’ll see them pop up in various scenes, though.

And I think a clique of 4 is large enough, otherwise you run into potential conflicts between clique members or risk being caught on adventures. Do you ever see Harry Potter try to sneak around in his invisibility cloak with a group of 7 other people? :slight_smile: You can still be friends with many other people, but they just won’t be part of the clique that you take with you on the main adventures.

@Fairygodfeather Yes! Just to clarify, for each college, 1 clique will mostly have members from that college, and the other clique will be more diverse/inclusive. This way you can only hang out with Ragnar students if you want, or you can branch out and meet other people. (Or draft your own band of misfits).

Can’t wait until this comes out.

@evaporate

Precisely. I want the potential conflict to inflame my status; I want my picking-and-choosing of who helps me to make them bicker. This will make them better. And of course, when they challenge me (if they realize what is even happening), I can always turn to the good old saying: “He who is challenged by a fool is a genius in comparison.”

And they don’t want to be babysit? How unwise of them. Do I ever have the slightest chance to destroy the reputation of the people who “don’t feel like babysitting”? Preferably the ignoble, self-righteous one.

And you could still do the analogical back road, but it would have to be more skill-specific than before.

When is this coming out?

@Kaosorer_6 Can’t wait to finish it!

@adjppm1227 You have opportunities to do evil things. That’s all I’m going to say. :slight_smile: Also, yes, your friends MIGHT step in if you fail a skill check. e.g. If you fail to use Negation to dispel the hex, but you happen to be adventuring with someone who’s good at Negation, don’t worry – they’ve got your back.

@lackofmops No release date yet. But rest assured, I’m working on it.

@817819 Yes, you’re able to romance outside your house. The romances are actually one of the easiest things to write/code (fewer variables to worry about), so I may be able to write more than just 6.

@SpitFireEx Aww, Potions isn’t so bad. Gathering ingredients is tedious, sure, but you also get to experience the satisfaction of brewing a batch to perfection. :slight_smile: And I’m happy you appreciate the usefulness of all the spell types – like you said, some are more versatile and others relatively straightforward, but I’ve tried to make them all fun and satisfying to learn.

@evaporate *Evil* things? Well now! I was never going to do *evil* things! I was going to do *controversial* things! :slight_smile:

I’m so excited about this game! I love the whole magical fantasy type stuff and I was obsessed with the HP series, so it sounds like this will be a lot of fun. :smiley:

I’m so excited about this game! I love the whole magical fantasy type stuff and I was obsessed with the HP series, so it sounds like this will be a lot of fun. :smiley:

Carnt wait to play it

When will the demo by ready? no rush or anything just wondering

Hello . . . ? Just checking in to see if you’re still alive and how the game is going. XD XD XD

-Adj

@pinklauryn Thank you!!

@ShadowHunter I don’t want to set a date yet, but I’ll keep you guys updated

@adjppm1227 LOL yes I’m still alive and working on the game.

Yay he’s alive

Ok thanks this seems like a really good game, can’t wait :slight_smile:

Setting a deadline invites stress, witch invites dispair, and in turn, failure. Not much need to set deadlines or be exact with them unless you work for someone.

@God_of_Demonz Oh, definitely. Deadlines take all the fun out of it. Luckily for me, this project is a labour of love. :slight_smile: My workload is pretty overwhelming at the moment, so working on this game is actually a form of stress relief.

For anyone still interested in the game, rest assured, I’m still working on it. Currently I’m too busy to write extensive scenes, which requires all of my attention, but I’ve been working on assets for the game in the meantime. Here’s a preview of the student portrait backgrounds, and a quick look at one of your classmates :smiley: