Journey into the magical world of Therania, a place where heroism and villainy are paths of Fate that can be foreseen in one’s destiny. Join forces with four eccentric individuals with puzzling goals and fight, plan, persuade, or run as you attempt to get a grip on your own legacy!
Scales of Justice is a 600,000-word interactive novel, the first volume in a planned series by Julia Owl. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.
Rumours circulate the streets of Capital. Rumours of an artefact, as dangerous and powerful as one can only fear. Some claim it’s capable of twisting one’s true nature, shaping it much to the owner’s whim; others say that it can identify a soul’s essence, putting the Ritual of Fate in a tight spot for the first time in centuries. The mage who made it is unknown; whispers in shadows only talk about a labyrinth, set somewhere hidden to protect its power. Many want to get it; many others, to destroy it. You? You are none of those–you just want to live.
And yet, your (almost) safe and peaceful life as a humble adventurer is threatened by a letter with today’s date on it, written in your mother’s hand…
Play as male, female or nonbinary; gay, straight, bisexual, or asexual.
Meet four distinct characters, with stories and ideals that highly differ from one another: a runaway heir, a rogue knight, a lost alien, and a foreign leader. Romance, befriend or doom them, and watch their tales shape your own.
Choose one of the three species available and discover your own worldview and the world’s view of you. What is it like to be a human, a half-elf, or a half-satyr in this vast realm?
Fight, conjure, heal, plan, or persuade–choose your path and deal with trouble in your own way.
Buy yourself a horse! You want one, don’t you?
Learn, think, doubt, conclude. This world has a pre-written destiny – will you abide by it or challenge it? Who are you, and who will you become?
Who is worthy of holding the scales?
Julia developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.
This is a really ambitious and impressive debut, a massive fantasy quest that encompasses adventure, romance, pathos, humor, and plenty of surprises. Congratulations, @myimaginedcorner!
Hello, I have a question for the author here about the choice to have Valerius continuously call the MC “dear.” I’m just curious as to why that specific word?
I’ve seen this in a few COG and HG stories now. It’s rather distracting when I read because it makes me feel like the character is speaking to me like they’re an elderly grandmother speaking to their grandchild.
The other book that did this heavily was The Ghost and The Golem and I eventually just had to stop reading that one because it upset me so much to keep getting called “dear.”
For context, there’s a coworker I have that does this to everyone on our team and it always comes across as condescending when she does it. So the word actually is a bit of a trigger for me.
Honestly… i wanted to like this. But there’s only so much i can hear of “hero kingdom” and “capital” like just type it as the hero kingdom, the capital…
I actually found the goofy names for Hero, hilarious everytime they came up. Especially when compared to the ironically more normal sounding Vannais, and even Lost, usually being mentioned in the same paragraphs. Such extra names are fitting for such a ‘holier-than-thou’ kingdom.
That is enough to put me off something too, its like the writer was lazy, and they can’t have been if they were making this game. Is it something that has come into use because of the way we text and the short-cuts we use? Not being rude, just wondering if its a cultural thing I’ve missed out on.