So I’m a big fan of these games. I have all of the official games and have played a few of the hosted games.
The only thing that bugs me about the games are that the ones that use saves require you to upload them to the server. The first couple of times it’s not so bad; you can easily differentiate the different saves. It starts to become a problem as you play them more and more. I really noticed this with the Hero Trilogy. They’re among my favorite but after finishing the third game twice I am hesitant to play them again because of the number of saves that I have. It’s hard trying to tell them apart and while I can start over and do a better job of naming them, there’s still the unsightly large list of abandoned saves to contend with.
I doubt that I’m not the only one that has complained about this. I understand that the saves are hosted on a server in order to prevent someone from tampering with my saves. I would just like to know why a local save option isn’t allowed. It seems like it would alleviate all these issues. I can’t imagine someone going through all the trouble of remotely accessing my smartphone just to get to a save for a text game. If that’s not possible then the old save system (which I wasn’t around for but I’ve read about from past forum posts) seems more attractive simply because I don’t have to worry about a long list of past saves. If I want to forget a save then I just get rid of the code. If not that then how about giving me access to my list of saves in so that I can delete whatever ones I have saved on the server under my email address.
I’ve tried looking for posts about local saves but my searches haven’t come up with anything useful. If there is a reason why local saves aren’t possible, then I accept that and just deal with the current system. I’m just looking for an answer as to why an obviously flawed system isn’t being addressed.