Save manager and editor for Steam (open-source)

Hiii! I just download this (ty for your work) but i have this error: DirectoryNotFoundException: Directory ‘C:\Users\manue\OneDrive\Documentos\CoG Saves’ not found.
System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs)
System.IO.Directory.GetDirectories (System.String path, System.String searchPattern)
System.IO.Directory.GetDirectories (System.String path)
CoGSaveManager.SaveManager+<MigrateSaveFilesToV1_2_0>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CoGSaveManager.SaveManager:Awake()

1 Like

Thank you for reporting this. I’ll fix it in the next update (PS. fixed). In the meantime, you can create the directory “C:\Users\manue\OneDrive\Documentos\CoG Saves” manually to resolve this issue.

Oh, already?! Thanks!!! I will download again now!

Okiii, im a little slow with tecno soooo, it cost me, but he got it. Thank you! you are a hero <333

1 Like

By God, its real
Time to make the protagonist character in rebels and infinity series, thanks a bunch!!

1 Like

I have learned that Choice of rebels stops you from modifying the food supply somehow. God help me they really want that difficulty to be clear XD

I don’t have the game myself but it’s possible that you may need to change multiple values to avoid this issue. For example, there might be a food value but also a food_old value and the game might be checking if the difference between these two have increased too much. But if the game simply compares the food value to a constant value like 750, then unfortunately there’s nothing that can be done, you should set the food to 750 in that case :smiley:

I believe investigating the game’s source code would reveal what kinds of checks are preventing modifying the food value and possibly how to overcome it.

2 Likes

I tried a couple lol. Set the foodstorage, along with all the save foodstorage parameters to what I wanted but they keep failing. So its likely something in the source code, wish me luck looking it over lmao

1 Like

oh my goodness it works, hoorrayyyyy :'D thank you so so so much for making this amazing helper/manager, bless you <3

2 Likes

Holy crap this is amazing. I play all of my CoG and Hosted Games games on android, any chance something like this will come out for android? If not, I’ll probably start playing on Steam.

1 Like

Thank you! As far as I observed (and read), the save files can’t be accessed without rooting the Android device. I’m unfortunately not using a rooted phone and for the time being, I’m not planning to investigate Android support any further.

1 Like

This is like a dream come true! :sob: I want to leave a million likes and decorate this topic with flowers :sob::bouquet::blossom::hibiscus: Thank you soooo much!

3 Likes

You’re welcome! Thank you for the flowers :rose: :wilted_flower: :hibiscus: :sunflower: :blossom: :tulip: :herb: :four_leaf_clover: :ear_of_rice: :chipmunk:

1 Like

Gosh, thank you very much! :heart: :heart: :heart: Can’t wait to finally have saves for Fallen hero :smiley:

1 Like

You’re welcome! I hope you aren’t talking about cloud saves that transfer to the new book because this save manager isn’t capable of uploading saves to the cloud.

This seems pretty cool, but I have a couple of questions. Firstly, is there somewhere that lists all of the games currently supported? Secondly, for games that are released through different books such as Wayhaven Chronicles will I be able to continue my save from one book to the next or do I have to create a new character for each book?

1 Like

This is great, but i relly hope if there is a chance to get a port to android, i like to read if games in my phone.

1 Like

Business as usual for save transfers, this just creates a save-state for the book you can reload.

I think all books are supported, at least i haven’t found one that isn’t.

1 Like

@BubbaJubbs All games are supported because they all use the same save format. It’s just that some games’ names might be displayed as “keeperotsam” instead of “Keeper of the Sun and Moon” because I have to enter that “full name” information manually for each game and I don’t have that information for games that I haven’t played :smile: As @Necrosian said, you’ll still need to upload your saves to the cloud as usual in order to load them in the next game, save manager unfortunately can’t help with that.

@Reinaldo_Pimentel I wish accessing the Android saves was easier but… :pensive:

Ok, thanks for the info! Will there be any issue in uploading a modded save to the cloud or will it function as normal? I’m unsure if these games have a feature to prevent from loading a modded save or something.

I’ve heard that some games might detect manual stat modifications and some games simply crash because they expect a certain stat to be in a certain range at some page. I’ve modified my saves in a few games and didn’t encounter these issues myself. In the worst case, since your progress is auto-saved at each step, you can rollback to a previous save and modify its stats back to normal values.

1 Like