To add since I had noticed later, the new name for the henchpeople (the choice I made, if it’s relevant) didn’t know up; it only came up as “Unknown”. And there was one typo I noticed (couldn’t say where but it was the first word on a page), “YYes”, which should be easy enough to find I think. That’s all I noticed (besides the missing stats page, which I assume is for later and others have mentioned already)
Also I think saves would be nice
I love it! Would love to have more chances to flirt with my archenemy .
Ah good catch on that one! Turns out I named the variable “henchname” in startup, then named it “henchmenname” in the choice for the names, then used “henchname” for every single choice after. D’oh!
The Whitney vs. Conspirator vs. Matchless Man thing was something I originally wanted to lock people into one on. However, since you expressed an interest in wanting to be attracted to all of them, I think that should definitely be an option. (I don’t even remember why I wanted to lock them into just one in the first place.)
I think the issue with the string variables with heshethey and the issue with the loading stat screen should be fixed now, since when I uploaded the .txt files, the names were just slightly different than they were in choicescript.
Also is after telling the henchmen about about planning to take over where it ends because after that it just keeps loading forever and also i replayed 3 times not killing that one guy but one of those time it acted like I did when I didn’t I love the story and the writing so far you just got to fix the bugs
So far, that is where it ends. We have a few more chapters in the works for now. I appreciate you letting me know about the bugs! I’m going to try to see why it’s treating Matchless Man as dead even though you didn’t kill him.
Hello, folks! I just uploaded a few changes to the existing chapter and chapter four of Saturday Morning Villain to DashingDon! Click the link in the above post to play the new stuff.
I also wanted to ask you all: What do you want to see in a game like this? I’m finishing up the last two chapters, but I’m also wanting to see if there’s anything that people would want to add on. Any opportunities for something fun? Anything you really want to do?
Developer’s Diary section:
I have finished chapter 8 and am now outlining chapters 9 and 10. Already I’m more excited to work through those last two chapters than any other part of the game, mostly because everything the game builds up comes to a head in these two chapters. One good thing about this game is, no matter how much I have to write for it, at least I’m having fun with it. One of the ways I used to describe Codename: Blank was “what happens when you pull random action figures out of a toy chest and try to make a story with them.” I’d say Saturday Morning Villain (title pending) is pretty much the same way, except if you cut out pictures and words from a thousand comic books and arranged them in a ransom note.
Hopefully what I’m kidnapping is your interest…and your hearts.
This was hilarious, I loved it, my henchmen were great, even if they revolted, Smartica is the best, I also appreciate how much I could just be silly and enjoy villainy and the classics X)
(I tried and failed to use quoting, so, this is in response to the question about what might be wanted in the future X) )
Perhaps a relationship with Smartica? I always appreciate a working relationship (bad joke I know, I won’t apologize and I will do it again XD)
Aside from that partial joke, maybe something along the lines of robbing a train, or maybe tying someone up to a train track, basically, I love how “classic” villain you can be in this and would love more stuff like that, I wish to twirl my moustache of evil like the villains of old!
Not many ideas, I love what’s already there and am just excited for more in general! ^^
I can’t believe I haven’t tied someone to a railroad track in this game yet. Thank you for your addition!
Also, a relationship with Smartica would be pretty interesting! Especially with the things I have in mind for her in future chapters…
This has been a total blast to read — love the wacky humor and action!
- Currently, it seems like the demo ends after Chapter 4. I remember being able to play further before, so I’m not sure if that’s intentional?
- If you chose to ignore Matchless Man at the bank, the game briefly acts like you’ve killed him.
Re: What do you want to see in a game like this?
- Funny achievements!
- I think it’d be cool to have a bit more variation around our vehicle choice. It mostly feels like a name swap right now, and I think it would be neat if the drills/camouflage/etc. were relevant in a small way or called-back-to in future chapters.
- I’ve been greatly enjoying all the options to tell the narrator that now is an inconvenient time to discuss your sexuality. I think it would be very funny if you could do this indefinitely and end the game with your sexuality still set as unknown.
- I have a soft spot for anti-villains, so I’d love to play as a character who is so incompetent and/or nice about going after their nefarious ambitions they’re not (as) much of a villain at all. (The option to be nice to Whitney is perfect.) Though if that’s not in the cards I’m also happy to play a more classic full-on villain.
- You can’t have enough monologuing.
I think I may have ended up posting a few chapters too many originally haha. I do have to have some surprises left, after all. Also, I just now realized my mistake on ignoring Matchless Man: I sent players to the *label matchlessmankilled as opposed to *label matchlessmanspared. D’oh!
I think the idea of having sexuality be “unknown” by the end of the game is absolutely hilarious, especially if the narrator keeps getting progressively more frustrated each time it happens. The option for an anti-villain also sounds pretty fun too. I may have to play with that a little bit.
And as for monologues, well, they speak for themselves.
Well, folks, I have gone back through the first four chapters and have added a few of the things people suggested. Smartica is now available to romance. Strangely enough, on this rewrite I made her much nicer, even when you’re treating your henchmen like hell. I’ve also added a few things here and there and have tidied up an embarrassing amount of spelling errors. Since I tend to write long sentences, I also tried to tidy those up to. Hopefully the game should be in much better shape by the time the editors begin looking through it!
If you have any thoughts about the new material, feel free to share!
There’s a typo in the very first sentence. There needs to be an “at” or “of” after “robbery.”
Hi hi! After some work from @bgc and the team, we have retitled the game and finished the artwork! Now you can add Top Villain: Total Domination to your wishlist on Steam! It really helps us, even if you plan to buy it on another platform.
Will there be a stat explanation guide?
Also enjoyed the demo .
Can’t wait for Friday
Congrats on the release! Links and discussion thread are below!