All right, thanks! Yvon already intrigues me so I hope she’s one. Off to replay
Hi i had just tried this game , first of all i think the idea and story plot of this game is awesone because i had always wonder what would it be like to be living in french revolution era and whether i can make a difference and save the royal family, so this game attract me a lots.
After trying it in the early stage , i do feel a bit weird in the sense that i fail in all my intent chouce of action, i would think a clearer outline on what how a stats influence certain situation would be great.
I join the royalist and tried to help them expand and assist the peasants, but they all fail.
And i tried to take over the leadership and had been ousted.
Then i tried to save the king by sending my demon , but it fail.as well… also the duel with the nemesis on chapter one fail as well.
I will try to replay the game again.and.see whether i can understand the game more
This game is really interesting but the stats are a bit confusing like I don’t know which to utilize at certain choices. I prefer if the stats are numerical rather than O symbols? History is also interesting but I would like it to be simpler and controllable by player.
Thanks. In which sections are the stats used unclear? Also, what do you mean by player-controllable history?
The game is great but it is difficult to tell what choices will give a boost in which stats
The game is great but I have some opinions:
-First, it’s the stats, the game has demonology stats and normal stats. The stat checks are too high, we need at least 4 points for the beginning of the game, so if you didn’t focus on normal stats in the beginning, you won’t have any more chance for developing. Now let’s discuss about demonology stats, there are many opportunities for increasing these stats but the game usually only offers us choices to increase two stats together, so it’s very hard to focus on exactly two or three stats and the stat check also usually check two stats but the game doesn’t show us which stats are checked.
-Second, the relationship, the game doesn’t show us the relationship bars but I’m pretty sure there will be. We don’t have enough time for relationships because we barely have time to increase stats for ridiculously high stat checks I mentioned before and another time, the game doesn’t show us the relationships so we have no clue which character like us or not, let’s take an example, we need material and resources and we call a character for help because we believe that our relationship is good but then they rejected, we lost an opportunity to increase stats and our precious time for nothing, do you want to be like that ? Of course not
love the wip @Chris_Conley may i suggest a way to turn the stats language into english or vice versa, some might have a problem on understanding french language
As an aside, when I started I thought this period had some relevance to today, but at this point I would prefer US history stop cribbing from what I’m writing…
Poly is in. Going to be interesting.
I have not uploaded a new version yet, though. Just need to complete one last main section in the military branch before I finish this multi-chapter update.
Glad to hear it. I’m very much looking forward to the next update. The French Revolution but with demons is such a straightforward premise but I’m kinda in love.
All right, new version is up.
The main thing is the addition of Chapter 7, which is absurdly big and convoluted. I’m sure there’s issues lurking in there that I haven’t run into. Also a lot of additions and fixes throughout.
New version uploaded. This adds the fleet in 7 and fixes a whole lot of issues, including a big one involving changing government in 7.
I found a possible bug in chapter 2. My pc dispersed the mob before arriving at intendant Vervaise’s home and after having expressed monarchist sympathies and asking for the intendant to step down, conversation restarts after she agrees to resign.
Could you please also add an option in the same chapter to subtly provoke the crowd to storm Vervaise’s home with a demon that would be discreet and still have the pc help the crowd.
Good find, thanks! That scene in particular has always been really tricky to get working right.
Overall, it has potential and I really appreciated the historical detail and the seemingly plentiful opportunity to influence the story’s events.
I have some comments below. I understand that only 7 chapters have been written but I don’t know what the last chapter will have so these comments are written assuming that the last chapter isn’t going to go backwards chronologically.
1 - choosing allegiance
There isn’t too much for an observer character (i.e. a character who doesn’t feel strongly enough about any of the causes to participate) to do, which I guess is the whole point since the game is about doing something. It ended up being kind of mechanical for me, but there are two things that could’ve helped me pick a side: a) my character having more of a stake in the outcome, and b) more fleshing out of the escape process, like more detail on the survival aspects, border crossings, what life’s like in the new country compared to France and whether there are any exiled French nobility there trying to drum up support etc.
My character was a foreigner to France and not super invested in what became of the people or the regime because they were a foreigner. If, however, more mention had been given to the revolutionaries’ attitudes towards foreigners (welcoming at first, with the promise of French citizenship and integration into society, but then more sinister as the Terror progressed), then that might have gotten my character more invested in France’s future.
In general, there seemed to be little acknowledgement of MC being foreign. Specific to Canada, the late 18th century was when a concepts of nationhood as well as division (French-English tensions) became more prevalent. The British were also actively working to integrate indigenous peoples into British society and to have them fight on their side. MC was mentioned to be a British subject, but that didn’t seem to affect the gameplay at all, MC wasn’t more encouraged to fight for the foreign side against the new French regime, and even though I escaped to Britain, there was barely any text on how life was compared to France and what effect being a subject had.
In addition, there don’t seem to be many options for a constitutional monarchy path. Some of the choices were clearly pro- or anti-revolutionary with implications of support or contempt for the people’s cause, whereas my MC would’ve liked to support the people in a reasoned and less senselessly violent uprising, whilst also keeping the king in power. That didn’t seem to be an option. (I could be wrong here since I’m not very politically minded, apologies in advance.)
2 - stats
I don’t understand how they work. I used almost every opportunity to train with my demons and, as you can see from the screenshot above, the stats are either 0 or 1/2. Either I’m not interpreting the numbers correctly or it’s harder than it needs to be to gain points. Throughout the game it was difficult for me to choose options because I wanted to play to my strengths but I… had no strengths.
3 - continuity errors/logic issues
Versaise knew that my MC had unleashed the winter demon even though none of the protesters had realised and it was mentioned that MC was hanging back or something, so I wonder how Versaise knew.
I killed Mauriceau in a duel but absolutely no mention was made of it afterwards, even though he sounds like he was gaining prominence and MC is already known to the press. Surely there would have been some publicity and maybe some political faction would interpret that as MC being sympathetic to their cause.
My MC and Yvon decided to work together on academic research on demons, so when MC appealed to Yvon for help when his squalidness overwhelmed his desire to continue training his demon skills, I would’ve expected Yvon to come visit or to at least send help in the form of theories or experiments, not simply material help. Overall, was expecting more engagement with him on the academic side (though maybe you were going to add this in the last chapter).
Apparently whilst in Britain I was stopped an hour from my destination, but the game goes on to say: “Now that you’ve reached the safety of British territory, you can relax a little bit,” without mentioning what happened after being stopped and how MC can relax in their supposedly dismal financial condition.
I also got, “So, this is a new France, and with it comes the promise of new possibilities. You have the chance to try to make your mark on the world. What is your new goal?” even though MC was in Britain. Not sure if that was intentional or not, but it sounded to me like it was more suited for a character who had remained in France.
Thanks for making the game and for reading my ramblings. I enjoyed the game in general and appreciate that a lot of research has gone into it and much effort creating all the different allegiance paths, so I’m not complaining, just hoping to give some food for thought in terms of areas of improvement.
Thanks! I’ve uploaded a version that fixes some of these issues on DD, as well as fleshing out more of Chapter 7. Some of these others will take more work.
I have to wonder about the stats, though. Is it not clear that they’re bar graphs? Some other people seemed confused, too. I had been using Unicode circles and half-circles originally, but they weren’t being displayed properly on certain devices. And there is an option in the stats screen to just display them as numbers, instead of graphed icons.
I got a game breaking bug after liberating Ireland.
I don’t know if that was legitimately the end of the demo for now or it that’s a coding error.
So I thought I’d make sure.
That sounds like it’s about the end of what’s in the game so far. The content ends after that chapter. But I’d have to see a screenshot to know for sure.
Found a bit of a loop in Chapter 2. I asked Guyot what was going on, then took control of the crowd from her, and it looped back to the questions again before letting me “heard enough” and go toward the mansion.
Um. I got this:
You receive a letter from Yvon about an issue that has apparently been festering in this area for some time. She describes ongoing problems in the local government, leadership lost in petty squabbles and hobbled by infighting. Worse, the debts are piling up, and the bureaucratic workers have not been paid in weeks.
She asks you to do something about it—discreetly.
After I say yes, I find myself dealing with robberies and bandits. How does that flow?
Another question:
“You’ll have it.” Vervaise smiles wide. “Good, very good. I knew we could come to an understanding.”
You are quickly led back outside to deal with the crowd.
Your deal with Vervaise begins to bear fruit. His first payment arrives before the end of the week. It is quite a hefty sum, more than you were expecting. If these payments continue, you’ll be able to live quite a bit better than you’ve been forced to, of late.
Do I have to do anything to disperse the crowd?
Got this when blackmailing Rioux to talk me up with the Republicans:
05_deposition line 4519: Bug: Invalid meeting_with: “”
Fighting the Federalist insurrection:
Your forces are numerous, well-trained and equipped, and ready to fight. You break through the insurrectionary commander’s army and send it into rout.
By the end of the battle, you have taken several hundred prisoners, cannons and equipment, and suffered the loss of only a few hundred of your own troops dead or injured. To judge by the state of the battlefield after the smoke has cleared, the Republic has suffered many times that number of casualties.
I’m the Republic. Shouldn’t that say “the Federalists?”
Good catches, thanks!
I think I’ve tracked down that logic bug in Chapter 2. Bugs just flock to that section for some reason.
It’s kind of amazing all these randomtest passes hadn’t found that bug in 5. I guess intentional play is always going to uncover more edge cases than random selection.
Thank you!