@Schliemannsghost A LOT of feedback coming.
There are 4 options on the first skill check. THREE of them improve subterfuge. This is ridiculous, especially since there are six attributes possible to upgrade. I would recommend either putting the secondary attribute increase in a separate choice, or at least changing the athletics primary choice to turn fisticuffs or reactions into the secondary improvement instead of subterfuge. Adding other options isn’t a horrible idea either.
Sam is a bit too perfect, able to pass every “skill check” in every skill. I get that you didn’t want to specialize and railroad the MC, while also preventing story barriers, but I kinda feel like the sidekick in the story. What would you say are Sam’s weaknesses?
The mid Chapter One switch to the past could use a stronger transition (or a complete deletion, see final note)
“‘I’m still pissed off about Schneider calling me his ‘fellow Aryan.’ That really got under my skin.’” I have no choice but to say this. Just about everything else, I have the ability to choose how my character reacts to religion, morality…but this is locked in? I can’t overstress how big a problem this is. It’s not about the line. It’s about my character no longer being my character to develop.
"Esme breathes deeply through her nose. “‘Too trusting,’” she whispers. “‘That trait will get you killed.’” Remember that this is the person who blindly goes around helping people without learning anything about the situation. Just doesn’t seem in character for her.
Maybe blank out the stuff we don’t have the specialization/skills to see? It gives us info we shouldn’t have at times.
Zhu’s apparent inability to abide the Nazis to the point of betraying his superiors doesn’t seem to fit with his ruthlessness.
“The dog-headed creature is immediately recognizable as Anubis, the Egyptian deity responsible for bringing the souls of the deceased into the afterlife. He’s a revealer of mysteries, insofar as he inducts the newly-deceased into their new life in the Underworld, but he doesn’t seem especially closely associated with the idea of secrecy. You doubt it’s him.” I feel that it’s obvious that a “revealer of mysteries” isn’t the secret-keeper. I’d get rid of the last bit stating it overtly.
Also, the guy with the finger to his lips is a pretty obvious answer even without the skill check.
Finally, this is long as hell without ever going anywhere. You learn where you and all the artifacts end up, so each new adventure does nothing to advance the plot. It’s a grind. I think this game might be better as an episodic, with each adventure being a story of its own, letting us savor the conclusion of each mission with more than a one bullet choice, all without knowing that one day, many versions down the road, we will end up captured. This is a major structure overhaul, but the current storytelling isn’t enjoyable, despite an enjoyable game.