Haha, I know I don’t have to fix those things right away, but it gives me brain worms knowing they’re there.
I think, at least for me, the appeal of a life simulator using choice script is that it is less railroaded than playing a character in a predetermined story arc. The problem is that a life simulator may be seen as directionless by some and therefore has a risk of boring the player. For this game, there are/will be over-arcing story elements, although they may not become apparent in every playthrough. If your orc takes on greater responsibilities, they will be more railroaded into certain events- such is life.
One of the hardest tasks will be in continuing to have your orc be a roamer, rejecting the more legendary paths of shaman, warlord, unifier and big belly, as he ages. I would like a player to play a whole orc’s life just wandering around if they chose to. The rigours of the world may mean this would be a shorter life.
In my mind, I have sort of mapped out what I will be doing to bring this game to eventual completion.
1- Complete 'legendary paths. First, the war chief/king/ unifier path. Next, the shaman paths. Next, the other city paths.
2- Add dark path events and endings. Including an option to remove the curse.
3- Add the ‘world arc’ events, when you finally confront the evil lurking in the shadows, for those who want an epically heroic orc.
4- Expand world events to cater to non-legendary orcs wandering the world, so they can get a lifetime’s worth of action. (This may take a while).
5- Add significant events chains, like the bounty hunter path. Add more events catering to infamy. Add flavour to the big belly path- I think getting ingredients to make your own legendary dish would be fun. Add ageing events and sort out how your orc will grow old and eventually pass away. I do not intend to make age feel burdensome, there will be no rush to ‘do things’ before time takes you.
6- Do all the other stuff.
There will be a crossover of these. There may be additions or some might not be doable. I have lots of it mapped out and the good feedback, so far, has helped spur me on.
Cheers!