Red Moon I: Rise and Conquer - A neverending medieval RPG

@Daisuke, I hope it will be one, although I’m not confident in myself when writing the storyline. That may be a thing the player won’t experience as he should :expressionless: .

NEWS:

  • http://www.middle-ages.org.uk/ is the wiki I’ll be using mainly for the siege weaponry, sieges (it has a list with what was taken into account in a siege in medieval times, and how the siege weapons were built back then) and for some other medieval stuff (to give it a more “Medieval” feel). The only thing that’s going to stop me is the copyright. But apparently, I looked on their copyright and there’s no copyright on the siege weapons and the siege itself (although there’s a copyright on “Middle Ages era, period, life, age, times, clothes, fashion, entertainment, architecture, music, food & drink”. That’s a major drawback.
  • http://neverend.wikia.com/wiki/Main_Page is the second wiki I’ll be using, mainly for inspiring in what to do next, or inspiring in how to make certain other features (thanks to “theultimatechooser” for pointing this wiki to me back on the other closed discussion!).

EDIT: Note that I didn’t find any way to contact the people that made the middle-ages wiki.

Small UPDATE:

  • The “Quests” button is now working, it shows which quests are in progress and which quests are done.

What’s coming NEXT:

  • Hunting in Deadwood Forest, then ship building, then siege weaponry building, then some combat in the Deadwood Forest mainly for a way of raising XP. After that, I’ll raise another vote on what to do next.

EDIT: Forgot to mention, the map for Yalta shows up in the “Map” button now, if you are in Yalta.

There are no ores in the mine at laves.

@itsacow, I looked over the code and apparently, it’s working. Were you able to mine, but the ores ran out? If so, try sleeping, each day 1 ore generates in the mine of all kinds.

UPDATE:

  • The endurance attribute is completely removed, it will soon be replaced with the “tiredness” attribute. This may break your savegame if you have one!
  • The “Laves” scene is now reduced from 19000 lines of code to 9000, just by using subroutines (*gosub);
  • The tracking system works fine, it now tells you in which building you are if you are in one (in the “Map” button).
  • Soon (with soon I mean this night or tomorrow) you will be able to travel to the Deadwood Forest, where you can either hunt or explore the forest. Exploring the forest is completely random, and you will be able to stumble over a lot of different things!

This game is developing quite nicely
I was playing through the game a again and I got an error "line 119 ‘in-variable’ leavsmine

Well, on a previous playthrough I emptied the mine. On my current one whenever I go it is empty. Waited about 4 days.

@itsacow, I found the bug error, I’ll fix it in some moments.
@AustinPercey, I’ll fix it as well, just a second.

EDIT: Second error fixed, the not-generating ores bug will be fixed shortly!

UPDATE:

  • For an ore vein to replace completely, each day 1 ore generates, and the maximum amount of an ore in a vein at a time is 6.
    NEWS:
  • In the game, the player will have 10 exploring outcomes. About hunting, there will be several prey types. Of course, that update’ll be up later.

Error line 304 nonexistant variable in housegroundlevel

line 134 nonexisting variable in_housegroundlevel

@AustinPercey, @alexxo97, fixed, thanks for pointing that out. I’ve shortened all the files, wherever possible, so the game’s size is smaller, but the functionality is the same.
THE NEXT UPDATE WILL CONTAIN:

  • 2 main quests which you can complete, 1 which you won’t be able to so far;
  • the combat system;
  • learning more languages in the game so that you can interact with the other factions;
  • making siege weapons;
  • buying horses/travelling with them;
  • building ships/travelling with them;
  • fishing;
  • hunting/exploring the woods (10 possible outcomes from an exploration);
    I’ll mention the deadline of this big update after sunday, as I can’t work much on the game until Sunday.

NEWS/UPDATES:

  • I’ve made another thread for the game (I’ll be managing both of them!) on the PewDiePie Forum: http://pewdiepie.net/index.php?page=Thread&threadID=6980 ;
  • I’ve added two more attributes to the game: Languages spoken and your current comrade-in-arms: both will be used in the update, currently they have no use;

NEWS/FACTS:

  • The game sums up to 51589 words so far (together with what I’ve done so far from the Deadwood Forest, part which isn’t published, and that has about 5000 words so far) and 1.49 MB as a whole. Think about the size of the game when it’ll be done… [-( ;

GREAT UPDATE:

  • The game now has SOUNDS! You can now listen to the Morrowind soundtrack while playing the game, if you want to. Note that I’ve tested this function in Google Chrome and Mozilla Firefox, and they both work. There will be no copyright issues, because the morrowind soundtrack is just a placeholder until I make an actual game soundtrack (and since i’ve seen it posted on youtube for free, I decided to use it; it’s just plainly awesome!). Scroll to the bottom of the page and click the “Play” button. Also, note that the sound will still play between scenes and pages.

LOL thats awsome

@AlexCosarca I am currently playing through Morrowind. It is an amazing experience.

great looking game so far
def hope it will be updated soon :slight_smile:

@QondasDyablo, indeed it is amazing; I’m playing through it as well but had to put my playthrough to a halt since I’m coding :slight_smile: .
@ashley916, It’s good that you’re enjoying it! I’ll upload it in a week or so with a lot of new content; 2 main quests, new areas, combat, sailing, more sidequests, hunting, fishing…
@817819, it is indeed; you can do a lot of stuff with HTML apparently!

New “Small” update:

  • The color of the “Next” button is changed, and the colors for the stat bars are changed as well; can you give me your opinion on them please?

I like the new update. It’s the small things that count the most :3