Red Moon I: Rise and Conquer - A neverending medieval RPG

@cyanide, you do not equip weapons (once you’re in combat, you pick which weapon to use). However, you equip armor in places where you can also save (i.e. your house) at the armor support.

@RockyBalboa, strange; I played it myself and I could talk to all the companions (a minute ago); try again, you probably played before I fixed the error reported by @kavok.

Does let you search plant in Yalta

@Talon5505, fixed.

I can’t get past the second time it loads, I get the error “JavaScript error. Time exceeded execution” or something like that.

14826 variable treasure4 exists but has no value

EDIT

590 non existent variable quest1_laves_language_learn_talk

EDIT 2

13808 bad label explorebearoutside

@KearoB, fixed the first and the last one; I couldn’t fix the second one and there’s no reason that error should exist (the variable is declared and exists); I’ll inspect further on that.

@RockyBalboa, you must’ve encountered the same error as the 2nd error KearoB mentioned. It’s quite a weird error.

@alexcosarca I’ve tried the second one with a few different choices but each time I get the same error maybe some variables are still quest_laves instead of quest1_laves?

@KearoB, they aren’t; I checked in all the files and there is no “quest_laves” as all of them are “quest1_laves”. It’s weird that the variable “quest1_laves_language_learn_talk” is used in the Quest stat screen and it gives no errors there.

It appears in the stay screen no bother and it works up until the dialogue where dan tells you the cost will be reduced and then when you click next the error appears

@KearoB, it’s now fixed (lanuage =/= language; I wrote “lanuage” in the variable identifier).

@RockyBalboa, disregard my message to you above; that error must be a resource downloading error.

Hey I’ve done a few play throughs on did characters and I don’t seem to be gaining skill points when I level up

@joshDD, fixed.

@AlexCosarca Do you have any idea how to fix that? I really think your game sounded interesting.

@RockyBalboa

That basically means that a javascript function is taking too long to execute and it’s being automatically terminated, there a number of possible solutions:

  • Alex could trim/optimize his choicescript code, remember cs *IS* Javascript.
  • CoG could optimize the interpreter (but that’s not going to happen, and probably doesn’t need to either.)
  • You could try a different device and/or web browser (as the latter have different limits and speeds).

It might be worth your time reading this article (@AlexCosarca , @RockyBalboa and anyone else who has that issue):
http://www.nczonline.net/blog/2009/01/05/what-determines-that-a-script-is-long-running/

But fundamentally it is caused by poor or excessive use of javascript, it’s not a user-end problem, it’s a developer caused problem.

@RockyBalboa, a way of fixing that error would probably be to divide my game scenes into several smaller scenes. So far, the largest scene (Laves.txt) has 1.7 MB (as it contains the whole village and all the buildings in it). I will most likely have to divide the scenes into several smaller ones in the future as there is still a lot to add to every scene (although that would mean more loading screens). I will try dividing the scenes for the next update so the loading times wouldn’t be so long (there are lots of scenes that I have to divide). I probably will divide them so that each scene contains a building in the future.

EDIT: Ninja’d by @CJW; I’ll read the article.

I’m on the fence as to whether dividing the scenes would help in this particular case.
Whilst it is something you would benefit from looking into I’m not sure whether the retrieval/download of the file will have an effect on the script “execution” time. It may do, it may not… I honestly couldn’t say for certain.

Saying that, it would help because the interpreter functions would be running through less code (which makes the execution times of those functions smaller).

@CJW, I see; well, I could at least try (it would help not only for probably fixing this error but also for lowering the loading times of the game while played online).

Okay thanks @AlexCosarca and @CJW

So ive been away from the forum for a while and im going through all the games I was watching checking for updates and was just wondering if this one is still a go :stuck_out_tongue:

Given that it’s been silent for several months, I’m regretfully closing the thread. Please PM AlexCosarca if you want to encourage him to continue.

@AlexCosarca, apologies if you’re still working on this (as I certainly hope you are). Please drop a line to any moderator to reopen the thread.

Edit: It lives! Thread re-opened by authorial request. However, please keep Rule 2 in mind and don’t ask when the next update is coming.