@cyanide, you do not equip weapons (once you’re in combat, you pick which weapon to use). However, you equip armor in places where you can also save (i.e. your house) at the armor support.
@RockyBalboa, strange; I played it myself and I could talk to all the companions (a minute ago); try again, you probably played before I fixed the error reported by @kavok.
@KearoB, fixed the first and the last one; I couldn’t fix the second one and there’s no reason that error should exist (the variable is declared and exists); I’ll inspect further on that.
@RockyBalboa, you must’ve encountered the same error as the 2nd error KearoB mentioned. It’s quite a weird error.
@alexcosarca I’ve tried the second one with a few different choices but each time I get the same error maybe some variables are still quest_laves instead of quest1_laves?
@KearoB, they aren’t; I checked in all the files and there is no “quest_laves” as all of them are “quest1_laves”. It’s weird that the variable “quest1_laves_language_learn_talk” is used in the Quest stat screen and it gives no errors there.
It appears in the stay screen no bother and it works up until the dialogue where dan tells you the cost will be reduced and then when you click next the error appears
That basically means that a javascript function is taking too long to execute and it’s being automatically terminated, there a number of possible solutions:
Alex could trim/optimize his choicescript code, remember cs *IS* Javascript.
CoG could optimize the interpreter (but that’s not going to happen, and probably doesn’t need to either.)
You could try a different device and/or web browser (as the latter have different limits and speeds).
@RockyBalboa, a way of fixing that error would probably be to divide my game scenes into several smaller scenes. So far, the largest scene (Laves.txt) has 1.7 MB (as it contains the whole village and all the buildings in it). I will most likely have to divide the scenes into several smaller ones in the future as there is still a lot to add to every scene (although that would mean more loading screens). I will try dividing the scenes for the next update so the loading times wouldn’t be so long (there are lots of scenes that I have to divide). I probably will divide them so that each scene contains a building in the future.
I’m on the fence as to whether dividing the scenes would help in this particular case.
Whilst it is something you would benefit from looking into I’m not sure whether the retrieval/download of the file will have an effect on the script “execution” time. It may do, it may not… I honestly couldn’t say for certain.
Saying that, it would help because the interpreter functions would be running through less code (which makes the execution times of those functions smaller).
@CJW, I see; well, I could at least try (it would help not only for probably fixing this error but also for lowering the loading times of the game while played online).
So ive been away from the forum for a while and im going through all the games I was watching checking for updates and was just wondering if this one is still a go