Red Moon I: Rise and Conquer - A neverending medieval RPG

@Talon5505, I’ll be fixing those in the next update (next week comes the next update with 1 new village, naval warfare, new attributes, sadistic options - opposing resistance when going to prison -, taxes/income and other bug fixes).

Note: This is the first time I log in in 4 weeks; sorry for the long absence.

How do I use spells that I brought?

@DrDerpyPoodle, When in combat, you can use them (if your magic attribute that corresponds to the spell is high enough).

Me gusta.

When I clicked the demo it went to a picture of a box with a bandaid, is this only on the PC cause I’m on iphone

@Pqfire09

Sounds like dropbox.com was just having a blip, try it again.

It has your name backwards when choose and as a result they call everyone else by their first name and you by your last. In the choices it has last names under ‘What’s your first name?’
and first under ‘what’s your last.’

Worked this time

UPDATE:

  • Language Learning at the academies; you can not travel to a village if you don’t know the language spoken in a village; you can learn languages at the academicians. You may not be able to learn some languages at the academies so you have to look for a place where you can learn that specific language (every language can be learnt in game currently except lumminian as you’ll be able to learn that in Bowes, the capital of the Troloxians).

  • New starting option: Starting Difficulty; it influences how many learning points you get and how much food/liquids you get at the beginning of the game.

  • New Quest: Being able to sneak into the Gortah village (by learning the barbarian language) as a quest from the Laves ruler (this is not complete yet as you can’t achieve a reputation of over 75 in Gortah due to the lack of quests; hopefully that’ll change in the next update).

  • Naval warfare; you will be able to encounter ships from other factions while sailing from a village to another. You will only be able to fight friendly ships if you have the sadistic choices on. If you board the enemy ships and you win the combat on deck, you get to choose if you want to keep the ship as a prize and sell it at the docks for a certain price or if you want to leave it there; if you select to take it, you automatically get the prize money and the ship dissapears. However, if you choose to keep at a distance from the enemy ship the whole naval combat and you destroy it with your ship’s cannons you won’t be able to take the ship as a prize. The ship’s price is highly dependent on the health of the ship (if you shoot the ship a lot with your cannons and then you board it, you won’t get much prize money for the ship). If you board the ship and you are alone, you can fight alone against up to 50 sailors at a time (although that is very less likely, that may happen).

  • New Stat Chart which shows how many ships you have destroyed on sea.

  • Buying Cannons/Crew Weaponry at the shipyards for your ships if you have any.

  • Weekly Taxes/Income, viewing your current income/tax balance in the Info button. What increases your income: belonging in a guild (depends on which guild you belong in; each guild gives a certain income according to your position in the guild), having a reputation of at least 75 in a village (each village increases your income by 50 gold coins; there are 31 villages) and having a high level (you get 2 gold coins every week for each level; may be a great source of income at higher levels). What decreases your income: constructing buildings (you have to pay a rent for every building you construct), constructing ships. Note that if a village is hostile to you and you have buildings built in that village, you will not pay a rent for them until the village becomes friendly again, but you won’t be able to use those buildings you built. I’d recommend turning taxes off until more quests are made (so that you’ll be able to get income for reputation) and until more guilds are made (guilds are the main source of income as the lowest income you may get from being in a guild is 1500 in The Fishermen guild; the highest income you may get from being in a guild is 5500 in The Golden Ones, having the highest rank). That means that the maximum income you could have if your level is 100 (which isn’t the maximum) is 7250 (if you have no taxes). You can’t have such a high income yet (as you can’t join The Golden Ones guild yet).

  • Demolishing Buildings and Ships that you have built (so that you will lower the taxes you’re paying if you want to). Note: you will NOT get any materials you used for constructing the building but you will get back all the items you had in the chests / shelves / armor supports / weapon supports if any (that’s in place to avoid destroying certain quest-only items that you might not be able to obtain once again).

  • Sadistic Options: attacking NPCs for no reason and opposing resistance when going to prison. It works as following: If you decide to attack an NPC for no reason or if you oppose resistance when going to prison, you’ll engage in combat. You’ll fight whoever you started fighting with, after which you can move once in the village. If you manage to get to the outskirts, you have the option to run away from that village. If you try going to that village again, the village will be hostile, so you’ll get to pick if you want to enter that village or if you want to travel to another village. Most of the time, you’ll have to fight some guards, which are powerful (it’s recommended to turn off your sadistic options if you don’t want to accidentally select an option like that). If you become hostile to a village, you will be forgiven only if you come back with a tribute (by tribute read bribe). Note that if you don’t have a tribute and you go back to a village and intend to enter it, you will be attacked. Also note that you can’t attack generic NPCs (like blacksmiths, alchemists, rulers and so on); you can attack only the NPCs which have a name or the guards. Also, you can not kill NPCs forever in a village (you’re forced to travel outwards until the point in which you choose where you’re going to travel next) because taking over villages is done by sieges (which will be in the game later on). If you try to travel with your ship to a hostile village it won’t work (you must travel there by land). So far, you can not attack any NPCs for no reason (mainly because I still need to do all the quests for the NPCs and because I still need to add more NPCs into the game; however, everything else is currently in the game since this update). Also note that if you become hostile to a village twice and you have certain items stored in that village (or a ship) you will not be able to get them back (in a future update I may make it so that you’re able to get to your ship by fighting your way through, but not to any other buildings of yours); that means that you may ruin a savegame if you have any quest-only items in a village that is hostile forever to you (so try to become hostile to a village only when you’re sure that you don’t need any items you might leave behind forever there).

  • New attribute: Prefered difficulty. It’ll tell you which difficulty you used most while playing the game (in percentages it’ll show you how much you used each of the three difficulties under the Info button).

  • Loans at the Bank.

  • Firemaking Skill which you learn at a hunter.

  • New potions (that make use of the new plants in this update) : Hunting Potion, Cooking Potion and Mining Potion (each of them can be either lesser which give + 5 XP to their corresponding stat or greater which give + 10 XP to their corresponding stat). You can brew all of those at a brewing cauldron.

  • Drinking Potions: you can drink potions in inns, churches, in your room/office or at forest/mountain edges.

  • The Towers of Hanoi Minigame: You have to move circles of various sizes, one at a time, on three bars; you can’t place a larger disc over a smaller one. You have to move all the discs from the left bar to the right bar. That’s a brief explanation of this minigame which you are able to play at the casino (every minigame can be played there). The towers are drawn along with the disc, and every time you make a move, the drawing changes according to the move you made (the towers are bolded and the bars are drawn with bolded | ). The reason for which I didn’t use different characters for the discs is because it wouldn’t draw properly (as the characters don’t have the same width in the font I’m using - Garamond). Also note that you can’t lose yet in this minigame; I’m wondering on how should I make the losing in this minigame. If you know any possible ways, feel free to say them. The drawing may not work well on very low resolutions.

  • Mixing the Stat Buttons: Turning the lots of stat buttons into a single stat button in which are added *choices to go to the various separate stat buttons (that’s much better in my opinion than it was before).

  • The Pack Horse which can carry items for you. Note that I said it can carry items (that means it can’t carry weapons or armor but only normal items, potions, plants, books and spells). You can access the inventory of the pack horse at the stables (for no cost).

  • New village: Melrose; it brings a new feature to the Barracks: Soldier Beds. You can sleep there for a certain tax if the beds are not full. The Soldier Beds are full on certain days (which you can find during your playthrough). You can also save there.

  • Soldier Beds which are explained above.

* Going to prison in Gortah should now work.

* There should now be a Storage building in Morpeth (it was only on the map as I forgot to add it into the game as well).

* The herbalist-pack cheatcode should work properly now (since more plants were added last update).

* Going to prison for a negative wealth should now work properly.

* The interest for your deposited money should no longer increase forever (it will increase to a maximum of 53%).

* Travelling to Gortah can now be done from Laves as well.

* Various modifications in the Intro scene (main menu, just before starting the customization): you aren’t forced to delete a saved game once you select the “Delete Saves” option (and various other similar changes).

* Working Quest: The Siege of Yalta; you can get it while going to the goblin cave for the first time in Deadwood Forest (the siege still won’t work until I’ll be done with Wraith Woods and Jaguar Mountain exploring).

* Typos fixed which occured when you stored/took water bottles from a chest.

* There is a chance that you could run away from a battle, regardless of your running speed (the higher it is, the higher your chance of escaping is). You can try to run away up to three times only in a battle (varies with difficulty: 3 times for medium, 5 times for easy, once for hard). Before, you could only run away if your speed was higher than the speed of the creature you were fighting.

* Hunting in Deadwood Forest should now work.

* Brewing Potions should not unbalance your weight from now on (therefore making you get a higher/lower weight than you should have).

* Travelling with your ship should actually make the ship travel from a village to another as well.

* The choice text about leaving/taking horses in a stable should no longer be bugged.

* The GUI explanation picture in the Game Manual should now be updated to the game’s last version.

UPCOMING (not all of the features mentioned here will be coming in the next update, but sometime in the future):

  • Achievements (I’ll be waiting for suggestions on what achievements to add and then when I’ll have a list of achievements I’ll start on adding them to the game).

  • Poker at the casino/minigame room.

  • Jaguar Mountain exploring (as soon as I’ll get suggestions/ideas for what I could add as possible exploring outcomes).

  • The village of Melrose.

  • The Thieves Guild in Solway.

  • Quests, lots of them, both main and side ones.

NOTES:

  • This update was supposed to come four weeks ago, but since I wasn’t home I released it today with some features that should’ve been in the upcoming update (the Towers of Hanoi, the Stat Screen mixing, some bug fixes etc).

  • Next update will probably be either a quest-only update or a village-only update. Once I’ll be done with all the villages, I’ll start working on all the quests that must be done in the game.

  • I won’t do any villages from the Lumminaris until I’ll be done with the Troloxian villages.

  • I’ve decided that I won’t add the possibility of leveling up your stats; instead, I’ll add chances to things, so according to how high (or how low) your stats are, a certain thing that depends on your stats has a higher chance to succeed or a lower chance to succeed (but never a 100% or a 0% chance). I will start working on changing that in the future.

  • I’ve also decided that I won’t be making the merchantry on land as not only it takes up a lot of time but also a lot of space (probably 0.5 MB for every scene/village).

  • With the current update with the languages, it will probably take a lot longer to unlock and visit all of the game’s current world; the wikia page of the game has changed according to that (from 20 minutes to 1 hour).

  • The story of the game and of the various places in the game are shaped and I have an idea on how I would do them, therefore making the task of writing the story easier. There may be a substantial update very soon which will be story-based; lots of the places in the game will have their own story and they’re all going to be connected with each other.

  • This is probably the first update which truly makes the game a choice game (you can choose something: if you want to be evil or not). Although, choosing if you can be evil or not will be taken care of in future updates at a much larger scale.

  • The game now has exactly 877.787 words and exactly 221.969 lines; that would mean approximately 3511 pages (since usually, a page has 250 words) if the game would be a book.

  • If you find any bugs/errors or just have some suggestions, feel free to post here; they’re all helpful.

@Martin_Brody, I’ll change that in the next update.

Also, sorry for the triple post; it wouldn’t let me post it all in one post as it was too long.

@alexcosarca pheew… it’s a relief that you posted almost think it’s dead

@bezment78, I hope I’ll actually get to finish this, regardless of how long it might take; If I’ll work hard enough, it may be done by the end of July (I aim to finish the game in less than a year as I released it at the beginning of August).

I get an alert box that says “line 50561: Non-existent variable ‘normal’.”

This is after we sleep for the first day in the new village.

@kavok, fixed.

I also think I selected Speed as my weakness, and didn’t select Stealth at all. When I checked my stats my Stealth was a 30 and my Speed was a 50?

In Chrome I am seeing five stars on the left and right above the decision box, it kind of interrupts the flow of the text. Is that intentional?

The left hearts are grey/black while the right hearts are red.

@kavok, The red hearts show you your health and the grey hearts show you your armor (yes, it is intentional); and about the bug with speed/stealth, it’s now fixed.

I went to talk to Mark in his room and received this message: “line 491: Non-existent variable ‘reputation_mark’”

I got an error trying to fight bandits but couldn’t copy it as I was playing on my phone