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The Towers of Hanoi Minigame: You have to move circles of various sizes, one at a time, on three bars; you can’t place a larger disc over a smaller one. You have to move all the discs from the left bar to the right bar. That’s a brief explanation of this minigame which you are able to play at the casino (every minigame can be played there). The towers are drawn along with the disc, and every time you make a move, the drawing changes according to the move you made (the towers are bolded and the bars are drawn with bolded | ). The reason for which I didn’t use different characters for the discs is because it wouldn’t draw properly (as the characters don’t have the same width in the font I’m using - Garamond). Also note that you can’t lose yet in this minigame; I’m wondering on how should I make the losing in this minigame. If you know any possible ways, feel free to say them. The drawing may not work well on very low resolutions.
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Mixing the Stat Buttons: Turning the lots of stat buttons into a single stat button in which are added *choices to go to the various separate stat buttons (that’s much better in my opinion than it was before).
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The Pack Horse which can carry items for you. Note that I said it can carry items (that means it can’t carry weapons or armor but only normal items, potions, plants, books and spells). You can access the inventory of the pack horse at the stables (for no cost).
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New village: Melrose; it brings a new feature to the Barracks: Soldier Beds. You can sleep there for a certain tax if the beds are not full. The Soldier Beds are full on certain days (which you can find during your playthrough). You can also save there.
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Soldier Beds which are explained above.
* Going to prison in Gortah should now work.
* There should now be a Storage building in Morpeth (it was only on the map as I forgot to add it into the game as well).
* The herbalist-pack cheatcode should work properly now (since more plants were added last update).
* Going to prison for a negative wealth should now work properly.
* The interest for your deposited money should no longer increase forever (it will increase to a maximum of 53%).
* Travelling to Gortah can now be done from Laves as well.
* Various modifications in the Intro scene (main menu, just before starting the customization): you aren’t forced to delete a saved game once you select the “Delete Saves” option (and various other similar changes).
* Working Quest: The Siege of Yalta; you can get it while going to the goblin cave for the first time in Deadwood Forest (the siege still won’t work until I’ll be done with Wraith Woods and Jaguar Mountain exploring).
* Typos fixed which occured when you stored/took water bottles from a chest.
* There is a chance that you could run away from a battle, regardless of your running speed (the higher it is, the higher your chance of escaping is). You can try to run away up to three times only in a battle (varies with difficulty: 3 times for medium, 5 times for easy, once for hard). Before, you could only run away if your speed was higher than the speed of the creature you were fighting.
* Hunting in Deadwood Forest should now work.
* Brewing Potions should not unbalance your weight from now on (therefore making you get a higher/lower weight than you should have).
* Travelling with your ship should actually make the ship travel from a village to another as well.
* The choice text about leaving/taking horses in a stable should no longer be bugged.
* The GUI explanation picture in the Game Manual should now be updated to the game’s last version.
UPCOMING (not all of the features mentioned here will be coming in the next update, but sometime in the future):
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Achievements (I’ll be waiting for suggestions on what achievements to add and then when I’ll have a list of achievements I’ll start on adding them to the game).
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Poker at the casino/minigame room.
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Jaguar Mountain exploring (as soon as I’ll get suggestions/ideas for what I could add as possible exploring outcomes).
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The village of Melrose.
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The Thieves Guild in Solway.
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Quests, lots of them, both main and side ones.
NOTES:
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This update was supposed to come four weeks ago, but since I wasn’t home I released it today with some features that should’ve been in the upcoming update (the Towers of Hanoi, the Stat Screen mixing, some bug fixes etc).
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Next update will probably be either a quest-only update or a village-only update. Once I’ll be done with all the villages, I’ll start working on all the quests that must be done in the game.
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I won’t do any villages from the Lumminaris until I’ll be done with the Troloxian villages.
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I’ve decided that I won’t add the possibility of leveling up your stats; instead, I’ll add chances to things, so according to how high (or how low) your stats are, a certain thing that depends on your stats has a higher chance to succeed or a lower chance to succeed (but never a 100% or a 0% chance). I will start working on changing that in the future.
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I’ve also decided that I won’t be making the merchantry on land as not only it takes up a lot of time but also a lot of space (probably 0.5 MB for every scene/village).
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With the current update with the languages, it will probably take a lot longer to unlock and visit all of the game’s current world; the wikia page of the game has changed according to that (from 20 minutes to 1 hour).
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The story of the game and of the various places in the game are shaped and I have an idea on how I would do them, therefore making the task of writing the story easier. There may be a substantial update very soon which will be story-based; lots of the places in the game will have their own story and they’re all going to be connected with each other.
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This is probably the first update which truly makes the game a choice game (you can choose something: if you want to be evil or not). Although, choosing if you can be evil or not will be taken care of in future updates at a much larger scale.
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The game now has exactly 877.787 words and exactly 221.969 lines; that would mean approximately 3511 pages (since usually, a page has 250 words) if the game would be a book.
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If you find any bugs/errors or just have some suggestions, feel free to post here; they’re all helpful.