Raishall: Call of the Abyss (WIP)- Completed/Closed

Hey all, I know long time no update on this one. I was a bit conflicted on what to do with it given it’s such a weird game for CS so kind of got pushed back. But it really aught to go somewhere at some point sooner rather than later whether that’s HG, itch or in a bundle of some kind :sweat_smile:

Just a note, this isn’t the final version, it still needs another good editing pass and a few suggestions from this thread added in I had thought I had done, but seems not or maybe I misplaced the file with the changes on it (sorry! I haven’t forgotten.)

I did have a question though, there was a question about what order the stories would unlock. How about having the past story first? I know it’s the least interactive, but does it give you enough back ground to make sense as an introductory story, without spoiling the enchanter path? I tried putting it in the middle but it sort of feels a bit random there. It almost needs to go first or last?

It’s still on the original unlock list as is. But I could reorder/edit the text something like:

Few are those who know how to see in. Fewer still can manage to view the horrors beyond and remain sane.

Still, some have reason enough to try, perilous though it may be.

  1. Bring forth a vision of the past- Seek wisdom from those who came before.
  2. Be the one who calls- Path of the enchanter. (Unlock with the vision path)
  3. Or that which answers- Path of the spirit. (Tread the mortal paths then cross into the abyss.)

Dashingdon’s is down, so here’s a new link: https://cogdemos.ink/play/jacic/raishall-call-of-the-abyss-wip/mygame

Just as an aside, how would you guys feel about this being in a bundle of “similar themed short games”. I’m honestly worried about releasing it as a standalone as it’s about 74K words give or take.

7 Likes