So, basically what I’m trying to do is prevent the player from inputting the names of story characters as their character’s name. Currently, the only way I know how to do this is to write an insanely long *if statement that checks for every variation of the name that one could possibly make using capitals and lowercase letters, but obviously that would be a massive waste of time.
What I want to do is simply compare the first name variable to variables containing the forbidden names, and if there’s a match with any of them, the first name variable is reset and the player has to choose a different name. Something akin to this:
*label fn_in
*input_text fn
*if fn = n1
You cannot use this name. Please enter another name
*goto fn_in
~~ continues on through rest of names~~
*else
*goto begin
But, obviously, the text strings are case sensitive, so something like this isn’t directly achievable. Is there a workaround to this? Or should I just let the player use whatever name they please and run the risk of potential confusion?