Posthuman: Guardians vs PSION—Choose from 20+ distinct superpowers to battle evil!

Originally published at: Posthuman: Guardians vs PSION—Choose from 20+ distinct superpowers to battle evil! - Choice of Games LLC


We’re proud to announce that Posthuman: Guardians vs PSION, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 30% off until April 30th!

Choose from 20+ distinct superpowers! Lead your team of superheroes to the moon and beyond, and stop the supervillains of PSION—unless, of course, you join them.

Posthuman: Guardians vs PSION is an interactive superhero novel by Evan J. Peterson, author of Drag Star!, where your choices control the story. It’s entirely text-based, 300,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Decades ago, legendary hero Adam Atom created the Guardians: an elite force of posthumans to protect the world from those who use their powers for harm. In response, PSION—the Posthuman Supremacy International Organized Network—sprang up. The United Nations calls them terrorists; they call themselves a liberation army protecting posthumans from human persecution.

Now PSION is hatching their most ambitious plan yet—and it’s up to you and your fellow Guardians to stop them. Together with your team—super-genius Pi, teleporter Taikonaut, elementalist Moxie, healer Gilead, brilliant fighter Vogue, and Basilica (who can turn herself 20-feet tall and turn her skin to stone)—you’ll travel to the moon, Mars, and all over the earth to try to unravel their plots. Why have your allies gone missing? Where is PSION’s new secret base? Why is their leader BrainSkull gathering such a vast amount of power—and what is he going to do with it? Is the next Posthuman War on the way?

Expand your powers, train new cadets to join the next generation of Guardians, and protect the world from PSION. But along the way, you might just discover that they’re not the villains that everyone claims they are…

  • Play as male, female, nonbinary, or agender; gay, straight, or bi; asexual and/or aromantic
  • Choose from over 20 superpowers: shapeshifting, super-strength, telepathy, weather control, gravity-bending, technomancy, energy manipulation, and more! Then level up to expand your powers and discover new ones!
  • Romance a supergenius with a tragic legacy; the class clown elementalist; an intense former vigilante healer; a friendly teleporter, or a stone-skinned rebellious new recruit. Or maybe you still carry a torch for your Academy classmate who switched sides…
  • Travel the world gathering up new recruits for the Guardians—if PSION doesn’t get to them first!
  • Bend elements! Read minds! Smash stuff!

They say it takes fire to fight fire. You are the fire.

We hope you enjoy playing Posthuman: Guardians vs PSION. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

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Congrats on the release!

Not sure on which power I’ll pick yet, but I think I will attempt to reconnect with the former friend and see how that romance goes.

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Just bought it! This is the first CoG game in almost four years that I didn’t play before release, so I definitely have a lot to look forward to!

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Happy release day! :purple_heart::purple_heart:

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Massive congratulations to Evan on the release!

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I just started this. Congrats on making me thoroughly dislike the general by the end of the second paragraph, despite missing a reference or two. :laughing:

Ha

Ha. I hope this was accompanied by appropriate theme songs, perhaps by the Beatles or Duran Duran…

Also cool to see Mansa Musa and Hatshepsut getting shoutouts in the history section.

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Has anyone managed to get any of the achievements?

In a roundabout way, I have?

I checked the Achievements page after ending the game (and after Saturn left me because apparently we weren’t in love enough :smiling_face_with_tear: should have stuck with Basilica — was that scripted or did I mess up somewhere lmao) because I wanted to see what I missed.

  • The Interview
  • Survivor
  • Triple Threat
  • Brain Fog
  • Emerald Empire
  • Who — or What — is Morlock?
  • Kino’s Secret
  • Radicalized
  • The Children are Our Future
  • Pinch Hitter
  • Topple PSION

I know the game mentions that there are 25 + 14 hidden achievements, but these 11 are the only ones that appeared on my page. They do line up with what I did in the game though, even if I never got the notification.

Yeah, I have those listed too, but the page also says “you haven’t unlocked any achievements yet”. I’m thinking it might be a bug, but I kinda wanted to verify it’s not just something I failed on my end before reporting.

(It’s not 25+14, it’s 25 total, of which 14 hidden, which makes 11 visible.)

Curious to why Saturn isnt listed anywhere to see if I would want to miss whomever that is more than Shunt. Unless I missed it.

The other thing Im thinking of. Power selections are kinda, meh. As in. I gotta restart, check what else, restart, check what else, instead of, change my mind option without restarting just to see the variable power lists.

Idk if @moderators can address these two things.

Otherwise when I find out. Oh, thats Saturn. Welp, no, not missing whomever that is now, restart happening.

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We’re working on fixing the issue with achievements even as we speak. Thanks so much for your patience.

Unfortunately our moderators aren’t involved in how games are written, edited, or in taking feedback on them post-release, but indeed, sharing your thoughts on this thread is the right place to do so!

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LOL my fog-addled brain was reading this book at 4 AM, and botched the math :face_with_crossed_out_eyes: You right, it’s 25 in total.

Makes me feel more accomplished about myself because usually I miss achievements! (I don’t deviate much in repeated playthroughs)

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I like the way more background info opens up based on your clearance level. It’s totally optional, but a fun thing to discover for folks like me who enjoy the worldbuilding.

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One issue I had is in the finale…

I was on Team PSION and never agreed to rejoin the Guardians. I took the option “I have to get to the prison and minimize the casualties” and had not sided with them at any point since returning to PSION. The game railroaded me into fighting for the Guardians anyway. I had a bad ending that got removed by a timebender, and now I’m a Guardians team leader in the epilogue?

Basically, I’m in Saturn’s position - firmly supporting PSION and posthuman freedom, no way in hell am I fighting for the Guardians, but I didn’t sign up for Pandora’s shit. That position was essentially just unsupported.

EDIT: Oh hell no. Sanctuary gets an outright deus ex machina that doesn’t even pretend to be anything but in-universe railroading.

I have to say that I am not a fan of the plot branching in this game.

But you weren’t supposed to do that! XD (Yeah, that particular path is the game’s way of culling you if you go true villain.)

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This game seriously needs a save system or checkpoints. I managed to get myself erased from existence by Adam Atom before the final fight which was essentially game over. So now I have to restart the whole game from scratch which is frustrating.

I wasn’t dissatisfied with my ending, but I was quite confused by several things that happened to get there, primarily when the messages from Slumber turned out to be mostly wrong/pointless. Either I missed some explanations or they’re not coming until the sequel(s).

I think you need to be very atentive and either need luck or codedive to have all the flags for certain dialogue lines.

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You know, some IFs feels very forced in the way they do factions. I don’t think this is the case here at all, which is hard to pull off! I really liked how this game did them. Kind made me want to see what happened in every route. Loved the little date with Basilica (wished the game had more dialogue choice instead of just approach to situation choices though) and being a shark person was very fun! But wished I could have used that Megalodon form at all in the final battle?

Finally, it also feels like Sanctuary ending needs a bit of an epilogue for your RO? I romanced Basilica and after you get back from the undercover mission that feels like a thread that the game just drops if you go that route. Which is fine, but not having even a scene with her in the epilogue wasn’t great. So I went to check the guardian route, and as expected, there you do get a bit more closure with a cozy little domestic scene with her. Feels like the Sanctuary ending is missing an equivalent or just that scene recontextualized for that ending, I guess.

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Never got far. Just picked up Basacila or however it was spelled. Might get further soon though. Was more involved with fixing BG3 mods. That info goes to Gaming tab instead. I am interested in Basi though. Wasnt interested in Pi nor uhm. Trampoline dude?! Yep. Forgot his name. I havent really been defending him from Pi or others. I just let them argue.

Moxie (who was automatically memorable to me simply because he’s from Seattle).

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